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Assassin's Creed Valhalla
BUILD YOUR OWN VIKING LEGEND

Become Eivor, a mighty Viking raider and lead your clan from the harsh shores of Norway to a new home amid the lush farmlands of ninth-century England. Explore a beautiful, mysterious open world where you'll face brutal enemies, raid fortresses, build your clan's new settlement, and forge alliances to win glory and earn a place in Valhalla.

England in the age of the Vikings is a fractured nation of petty lords and warring kingdoms. Beneath the chaos lies a rich and untamed land waiting for a new conqueror. Will it be you?

- Features -

LEAD EPIC RAIDS
Lead your people in massive assaults against Saxon armies and fortresses, and expand your influence far beyond your settlement's borders. Command a crew of raiders and launch lightning-fast surprise attacks from your longship to claim your enemies' riches for your clan.

VISCERAL COMBAT
Unleash the ruthless fighting style of a Viking warrior and dual-wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your hidden blade.

WRITE YOUR VIKING SAGA
The advanced RPG mechanics of Assassin's Creed Valhalla give you new ways to grow as a warrior and a leader. Influence the world around you while acquiring new skills and gear to suit your playstyle. Blaze your own path across England by fighting brutal battles and leading fiery raids, or form strategic alliances and triumph by your wits. Every choice you make in combat and conversation is another step on the path to greatness.

GROW YOUR SETTLEMENT
Grow and customize your own settlement by recruiting new clan members and building upgradable structures. Get better troops by constructing a barracks, improve your weapons at the blacksmith, discover new customization options with a tattoo parlor, and much more.

SHARE YOUR CUSTOM RAIDER
Create and customize your own mercenary Vikings to share online, and reap the spoils when they fight alongside your friends in their own sagas. Recruit mercenaries created by other players, and add their strength to your forces.

A DARK AGE OPEN WORLD
Sail across the icy North Sea to discover and conquer the broken kingdoms of England. Immerse yourself in activities like hunting, fishing, dice, and drinking games, or engage in traditional Norse competitions like flyting or, as it's better known, verbally devastating rivals through the art of the Viking rap battle.
Players: 1
Co-op: No
Genre: Action, Role-Playing
Released:
Publisher: Ubisoft
Game information provided by TheGamesDB

Son Of Jack

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12 Jun 2020
Today 7:48 AM
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The official Assassin’s Creed Valhalla release date was revealed during tonight’s Ubisoft Forward conference – it’s scheduled to launch on November 17, 2020.

While the release date already leaked yesterday, we’ve got official confirmation now that Valhalla is due to launch this November.

On top of confirming the Assassin’s Creed Valhalla release date, Ubisoft Forward offered viewers a look at fresh Valhalla gameplay.

Assassin’s Creed Valhalla is due to launch for PS4, Xbox One, PC (on both the Epic Games Store and UPlay+), and Google Stadia. It was also confirmed that Valhalla will be a launch title for Xbox Series X and PS5, and that players who purchase the game for current-gen consoles will be able to redeem next-gen copies for free.

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Ray Gin

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30 Sep 2020
Today 7:48 AM
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I will not be buying another Assassin's Creed game. I found this to be an absolute borefest!!!
I have struggled with the Assassin's Creed games since they changed to RPGs. Didn't manage to finish either Origins or Odyssey, got bored too quickly. Origins was completely meh and the sailing around in Odyssey just got boring.

Then all the reviews for this were saying it's too long and dull.

Maybe I'll pick it up when it's dirt cheap but I've learnt my lesson paying launch prices for an Assassin's Creed gme. They'll need to do something amazing to get me next time.
 
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Gromit

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14 Jan 2021
Today 7:48 AM
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I just started playing this and like it so far although it has the usual drawbacks.

Was it a mistake taking the resources before heading to England?

None of the choices I made up to that point seemed to affect any outcomes, even when I said to kill your man's son they let him go anyway so I thought feck it.
 
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David76

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7 Jun 2020
Today 7:48 AM
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There are 5 choices that kind of effect the ending. Not in a significant way but effect your relationship with Sigurd and the outcome of it by the end. The game doesn't tell you about them till the ending came. You only need 3 out of the 5 as far as I'm concerned, as I got one bad choice and still got a good outcome.

I will put them in spoilers if some want to spoil it to get the "good" cutscenes at the end, note that these have spoilers for some end game story events as well:

  • Taking or leaving the resources behind: the good choice is to leave them behind, the bad one is to take them.
  • Dating Sigurd's wife. Of course, betraying your brother is a bad choice.
  • punching Basim in one argument. Refuse to punch him and calm the situation down for the good stuff.
  • Giving the axe to Dag for the good option.
  • Accepting Sigurd's judgment in one argument that happens in the settlement after he returned.
 
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Micro Dave

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5 Aug 2020
Today 7:48 AM
6
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Where can you buy nickel ingots?

I read online you can buy them from your trader after you found one, but no joy.

It's a hard grind to get the settlement builds up. I find raiding is fun for a few rounds but gets a grind, similar to finding all the loot.

The raven, its the first AC game I have not really used it much, as Odin sight finds most things but is still pretty useless.
 
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David76

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7 Jun 2020
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Assassin’s Creed Valhalla 1.1.2 Title Update is now live and Ubisoft has shared the patch notes of the update, revealing all the upcoming changes with this massive patch.

The Valhalla 1.1.2 Title Update will add three new abilities and six more skills to the game. Along with that, some serious bugs and glitches in various quests have been fixed. There will also be some improvements in the game’s UI system.

Yule Season: River Raids Game Mode

We added in-game support for River Raids.
  • Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
  • The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed Valhalla players, and it is accessible in-game after downloading Valhalla 1.1.2 Title Update.
Valhalla 1.1.2 TU – New Abilities
  • Berserker Trap. This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
  • Battle Cry. In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
  • Shoulder Bash. Eivor performs a shoulder bash that pushes back enemies and destroys objects.
Valhalla 1.1.2 TU – New Skills
  • Assassin Carry. Automatically carry a body after a successful assassination.
  • Assassin Slide. Slide into enemies and knock them off balance while sprinting.
  • Power Stroke. Trigger a speed boost on the long ship at the cost of stamina.
  • Arrow Looter. Eivor has a greater chance of looting arrows from archers.
  • Fight Ready. Always start a fight with an adrenaline-filled slot.
  • Long Ship Brace. When you are in command of the long ship, the crew will raise their shield with you.
Miscellaneous
  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. *Fishing goes BRRRR.*
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Also addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. *Everyone liked that.*
  • Added date of purchase to items listed in the owned section of the store.
Balancing
  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
  • Graphics, Audio, and Animation
  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Also addressed an issue that caused explosion VFX to be missing when oil jars explode. *Oil jars will now go BOOM*
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Also addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after re-equipping the bow from the inventory.
Quests, World Events, and Side Activities? #1
  • Addressed an issue in Storming the Walls, preventing players from completing the quest.
  • Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. *Party Time!*
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. *Oo-de-lally, oo-de-lally, golly, what a day.*
  • Jomsviking gear will now display their quality properly in the customization page
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. *Nothing up your sleeve anymore.*
  • Also addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
Quests, World Events, and Side Activities #2
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Also addressed an issue that prevented the final order member to be revealed. *No more Revealio!*
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Also addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. *This may just be the wildest issue ever seen.*
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Also addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
Quests, World Events, and Side Activities #3
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. *Yeeeeeet!*
  • Also addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. *HOLD UP.*
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Also addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. *Quest name checks out.*
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.
Valhalla 1.1.2 TU – Gameplay, Combat, and AI
  • Addressed several NPC behavior issues.
  • Mounts will heed Eivor’s call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they’re being hit. *Calls an emergency meeting.*
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. *Eivor en pointe.*
  • Also addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens’ Arc using save/load actions. *It had to be done.*
Audio
  • Addressed an issue that caused dead swarm animals to make idle sounds. *I know an Animus glitch when I see one.*
Photo Mode
  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.
User Interface/HUD #1
  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Also addressed an issue that prevented players from interacting with any items in Reda’s shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Also addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
User Interface/HUD #2
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Also addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Also addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
User Interface/HUD #3
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin’s Sight highlighted props that it shouldn’t.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Also addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.
System
  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
  • Take My Hand
  • The Enemy of My Enemy
  • Disorder of the Ancients
  • Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Also addressed an issue that caused the MSI voice command feature to stop working after save/load.
Performance and Stability
  • Improved performance and stability.
 
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David76

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7 Jun 2020
Today 7:48 AM
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Assassin’s Creed Valhalla received its next big patch today, and it’ll add a plethora of new features to the game – including oft-requested Transmog support.

Assassin’s Creed Valhalla version 1.2.0 introduces gear transmog to the title at long last – meaning players will be able to make their gear look how you want, no matter what skills and buffs it has attached to it. In order to Transmog your gear, though, you’ll need to head to Ravensthorpe, chat to Gunnar (the blacksmith), and pay 50 silver per item you want to change.

As if this much-requested feature wasn’t enough, you’ll start seeing support for Valhalla’s upcoming Easter “Ostara” Festival once you download the patch, too.


The patch notes – which are certainly very in-depth – also detail a couple of other features coming to the title with this new update: a new “Close Camera” option allows you to hug the character model a bit closer (but will zoom out during combat), three new skills (Fearless Leaper, Raven’s Loot and Loot Food) and various bug fixes.

If you want a breakdown of those moves, here’s what Ubisoft has to say about them:
  • Fearless Leaper = When activated, the leap attack damage has a larger area of effect and can be done at any height.
  • Raven’s Loot = Your raven gathers loot from targets killed with ranged attacks.
  • Loot Food = Eivor now has a higher chance of looting food from dead bodies.
When it comes to the Ostara event, Ubisoft promises you’ll be able to engage with “unique side activities (such as egg hunts)” and earn “special rewards” for partaking in the seasonal quests.

Ostara runs from March 18 to April 8, and we’ll apparently hear more about all this in a couple of days’ time when it all properly kicks off.
 
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Ray Gin

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30 Sep 2020
Today 7:48 AM
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Mine didn't just update with the patch, it re-installed the whole game - all 73.4GB of it!!!

Title Update 1.2.0 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation®5, PlayStation®4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna from March 16, 2021.

PATCH SIZES AND DEPLOYMENT TIMING:
  • Xbox Series X|S: ~17.97 GB
  • Xbox One: ~12.81 GB
  • PlayStation®5: ~12.28 GB
  • PlayStation®4: ~12.6 GB
  • PC: ~15.85 GB
I've listed the changes below for those that don't want to visit another website.

Ostara Festival

We added in-game support for the Ostara Festival.
  • The Ostara Festival will be available from March 18 to April 8. It will feature a bloomy Ravensthorpe, some unique side activities (such as egg hunts), and special rewards.
  • We’ll provide more details about the Ostara Season content in the First Look article coming March 18.
Change Appearance / Transmog

We added Change Appearance aka Transmog to the game.
  • Change your gear and weapon appearance within the same category of items at Gunnar’s blacksmith in Ravensthorpe for 50 silver. “This piece was already exceptionally beautiful, but if there’s anyone who could improve it, it’s me!” —Gunnar
  • Changed items will be marked with a star in the inventory.

New Skills
  • Fearless Leaper = When activated, the leap attack damage has a larger area of effect and can be done at any height.
  • Raven’s Loot = Your raven gathers loot from targets killed with ranged attacks.
  • Loot Food = Eivor now has a higher chance of looting food from dead bodies.
Close Camera Option

We added a close camera option to the game.
  • Once toggled, it will activate a closer camera during regular gameplay.
  • The camera will zoom out during combat encounters.
  • The option can be toggled in the Gameplay menu.
GAME IMPROVEMENTS

Miscellaneous

  • There will now be more cats throughout England. The best clutter.
  • Foxes should no longer spawn inside Lunden.
  • Addressed an issue that downgraded Ubisoft Connect Rewards (i.e. Spartan bow, Moonlight Axe).
  • Improved character physics behavior when running up the stairs. Clothes no longer go brrr.
  • Small boats will now catch fire when throwing torches at them.
Balancing
  • Addressed an issue that caused Skadi's Blade's perk to remain inactive when conditions are met.
  • Addressed an issue that caused the boar master's melee attack not to build up fire damage on the player.
  • Addressed an issue that caused Petra's Arc perk to remain inactive above 90% HP.
  • Addressed an issue that caused the Huntsman rune to be activated when conditions are not met.
  • Addressed an issue that allowed players to break the heavy runic attack of Kjotve with light attacks during the third phase.
  • Addressed an issue that prevented Guaranteed Assassination from working and reduced damage dealt after acquiring the Shoulder Bash ability.
Quests, World Events, and Side Activities
  • Addressed an issue in In Absence of an Ealdorman that prevented players from completing the quest when the brooch was already collected. Everyone liked that.
  • Addressed an issue in In Absence of an Ealdorman that prevented a cutscene from playing.
  • Addressed an issue in Clues and Riddles that prevented players from completing the quest as it does not validate after the ritual.
  • Addressed an issue in The Demon Odor at the Tithe that prevented the NPC from spawning.
  • Addressed an issue in Bleeding the Leech that caused the NPC to remain stuck in a defeated state.
  • Addressed an issue in Razing Earnningstone due to Galinn not speaking.
  • Addressed an issue in A Brother's Keeper that prevented a cutscene from playing.
  • Addressed an issue in Glory Regained that prevented players from proceeding with the quest.
  • Addressed an issue in An Island of Eels that prevented players from completing the quest as it was moved to completed quests. Put that thing back where it came from or so help me.
  • Addressed an issue that prevented players from pledging to any region on the Alliance map.
  • Addressed an issue in Pilgrimage to St. Albanas that prevented players from talking to the NPC.
  • Addressed an issue in the Lamb Chops world event where players could not complete the event if Merec died.
  • Addressed an issue in A Wise Friend where Randvi would not appear outside the long house.
  • Addressed an issue that prevented players from completing the Asgard arc after completing Binding Fate.
  • Addressed an issue in Pilgrimage to St. Albanes where Birstan could get stuck, preventing players from completing the quest.
  • Addressed an issue in In Dreams that prevented players from completing the Drink the potion to return to Asgard objective.
  • Addressed an issue in the Crushed Dreams world event that caused the wife to be dead.
  • Addressed an issue in Honor has Two Edges that prevented players from interacting with Faravid at the camp.
  • Addressed an issue in Degolas the Beautiful world event due to Degolas not leaving the water.
  • Addressed an issue in In the Absence of an Ealdorman that prevented the objective marker from appearing.
  • Addressed an issue in Heavy is the Head that caused Ivarr to no longer move. Yes, he’s Boneless, but...
  • Addressed an issue in The Sword of Saint George that prevented the quest from updating after killing the champion and not being acquired.
  • Addressed an issue that prevented the Cordelia boss fight from starting.
  • Addressed an issue that caused a Eurvicscire wealth to disappear after completing Honor Has Two Edges.
  • Addressed an issue that prevented players from interacting with Eydis after assigning the Jomsviking.
  • Addressed an issue in Reap What Was Sown that caused Sigurd to clap with one hand next to Ubba.
  • Addressed an issue in Extended Family that allowed the boss to jump over the arena border and not being defeatable as a result.
  • Addressed an issue in Well-Traveled that caused players to be stuck when interacting with the reflector.
  • Addressed an issue that caused players to sink to the bottom of the ocean when jumping from the long ship without having learned the Leap of Faith. Altaïr knows the feels.
  • Addressed an issue in The Walls of Templebrough that prevented players from talking to Sigurd.
  • Addressed an issue that caused the man-eating animal contract to be missing a quest objective.
  • Addressed an issue that results in Kjotve not taking damage using the hidden blade.
  • Addressed an issue in An Efficient Cremation that prevented the world event from completing when the man was killed for the first time after burning the bodies.
  • Addressed an issue that caused the aim to snap away during the Builder boss fight using K&M.
  • Addressed an issue that prevented players from completing The Pardoner's Tale as the NPC is missing.
  • Addressed an issue in Glory Regained that prevented players from proceeding with the quest after reaching the Regroup with Soma objective.
  • Addressed an issue in Road to Hamartia that caused Halfdan to not follow the player.
  • Addressed an issue that prevented players from pledging to Snotinghamscire or Hamtunscire as both options were greyed out.
  • Addressed an issue that prevented players from collecting the Book of Knowledge in Oxenefordscire.
  • Addressed an issue that prevented players from confirming the kill against Thor the Fishmonger.
  • Addressed an issue that prevented the order member, Beneseck of Bath, from spawning.
  • Addressed an issue that caused Legendary Animals to spawn outside the playable area.
  • Addressed an issue that caused Randvi not to cross the bridge exiting the settlement. It seems the wind calls her to the other side.
  • Addressed an issue that prevented players from interacting with one of the three keys needed for a Jorvik wealth chest after planting Explosive Corpse on the body.
  • Addressed an issue that caused Suttungr to be missing weak points in phase 2 of the fight.
  • Addressed an issue in When the Stone Falls that prevented the quest from being completed if the player fast travels during the quest.
  • Addressed an issue that prevented players from completing Edmund's Arrow as the NPC is missing.
  • Addressed an issue that caused a section of Asgard's intro to be missing.
Graphics, Audio, and Animation
  • Addressed various graphics, lighting, or texture issues.
  • Addressed various clipping issues.
  • Addressed various character or NPC animation issues.
  • Addressed an issue that allowed players to unequip a weapon mid-animation, causing animation issues.
  • Addressed an issue that caused an impact on character detail settings when World Detail graphics settings were adjusted.
  • Addressed an issue that caused the game not to restart after resetting Graphics mode.
  • Addressed an issue where guards wouldn't recheck already investigated hiding spots when Eivor whistles from them.
River Raids
  • Addressed various River Raids-related UI/HUD issues.
  • Addressed a placement issue with Raid location descriptions using Arabic interface language.
  • Addressed an issue that prevented River Raids content to be accessible after the Jomsviking Hall was built.
  • Addressed an issue that caused the objective to be missing after building the Jomsviking Hall.
  • Addressed an issue that prevented players from reviving Jomsviking with M&K.
  • Vagn will now randomly have dialogue during River Raids. Leans back.
  • Addressed an issue that prevented river barricades to trigger.
  • Addressed an issue that caused the River Raids completion on Vagn's map to be inaccurate.
  • Addressed some instances of issues with mast behaviors in specific ship hiding spots.
  • Addressed an issue on the River Dee that resulted in the River Champion to be missing.
  • Addressed an issue that caused the Sword of Saint George quest to be missing an objective.
  • Addressed an issue that sometimes prevented the End Raid quick action from working.
  • Addressed an issue that caused the objective from A River to Raid to be missing from the UI.
  • Addressed an issue that allowed rivers to have more River Raid chests than keys.
  • Addressed an issue that caused Naval chains to not regenerate when the player returns to Rivers.
  • Addressed an issue that caused the character showcase not to update when assigning Jomsviking to the crew.
  • Addressed an issue that allowed players to seemingly trigger a raid on the boat and once again on land when all Jomsvikings are dead.
  • Addressed an issue that prevented players from using rations after completing all River Raids quests.
  • Addressed an issue that caused Jomsviking rank-ups not to be displayed correctly.
  • Addressed an issue that sometimes prevented the River Alert Level to be displayed when returning to the long ship if the alert level increased.
  • Addressed an issue that caused Jomsviking waiting to be hired to have a different rank in the hall than intended.
  • Addressed an issue that would cause the Map clue not to be marked as collected on the River Exe map.
  • Addressed an issue that caused Jomsviking to die while they are currently being revived.
  • Addressed an issue that prevented the Celebration screen to appear when completing a Raid for the second time.
  • Addressed an issue that could see the player spawn into a River Raid without their long ship
  • Addressed an issue that resulted in a raid not to be completed upon gathering all cargos from the Severn Outpost.
  • Addressed an issue that prevented Jomsviking to open the door in Erbistock (River Dee) after unlocking it to loot the chest.
  • Addressed an issue that caused the mast not to be lowered if all Jomsviking are dead.
  • Addressed various issues where the player could get stuck.
  • Addressed an issue that prevented players from progressing with River Raids when bringing Clues to Vagn, and then reloading the first autosave.
  • Addressed an issue that prevented players from returning to the settlement if any sensitive content option is applied while on any river.
  • Addressed an issue on the River Dee that caused icons for chests and cargos to be missing from the compass.
Gameplay, Combat, and AI
  • Addressed various NPC behaviour issues.
  • Addressed an issue that caused Eivor to continue spinning longer than intended when using the Dane Axe Special Attack.
  • Addressed an issue that caused enemies to wake up right away when they are being hit with a second sleep dart while sleeping.
  • Addressed an issue that caused the hidden blade to be missing from Eivor. Not worthy KEKW.
  • Addressed an issue that caused strange physics when throwing explosive pots.
  • Addressed an issue that resulted in disguise speed to be limited using keyboard input.
  • Addressed an issue that caused Eivor to moonwalk when mounting a horse that is approaching from behind the player.
  • Addressed an issue that allowed players to obtain Nodens' Arc through save/load actions.
  • Addressed an issue that caused the player to still get blinded even though the flash missile was being thrown back to a zealot.
  • Addressed an issue that allowed players to swap weapons while performing a heavy attack.
  • Addressed an issue that caused archers to shoot arrows from strange angles.
  • Addressed an issue that caused issues equipping weapons after blocking and dodging while using the battering ram.
  • Addressed an issue that caused NPCs to perform the same activity for longer than intended.
  • Addressed an issue that caused guards to climb on burning roofs. Just why?
  • Addressed an issue that allowed unconscious NPCs to be inflammable. And I oops.
  • Addressed an issue that caused oil jars to explode when assassinations were performed nearby. Say what dot gif.
  • Addressed an issue that allowed players to chain Hidden Blade attacks several times unintentionally.
World
  • Addressed various issues where the player could get stuck.
  • Addressed an issue that could cause players to get stuck or are unable to move a shelf inside Saint Lewinna's Church.
  • Addressed various object placement issues across worlds.
  • Addressed an issue where a key would sometimes remain stuck in the air when destroying the hazard in Jotunheim.
  • Addressed an issue that allowed multiple settlement cosmetics to be applied simultaneously for one slot.
  • Addressed an issue that caused dead pigs to return to a standing position after fast travelling. Mommy, pick me up I’m scared.
User Interface/HUD
  • Addressed various UI/HUD issues.
  • Addressed various localization issues.
  • Addressed an issue that allowed the quick actions wheel to be accessible during the beginning of the game.
  • (Stadia) Addressed an issue that prevented the Photo Mode cursor to be visible.
  • Addressed an issue that caused HUD elements to disappear and the world map to be unavailable when talking to Ceolwulf at night while he is in bed.
System
  • Addressed an issue that prevented players from exiting the white room when the game was still downloading.
  • Addressed an issue that caused issues switching input from M&K to Gamepad.
  • Addressed an issue that prevented players from reaching 100% completion.
  • Addressed an issue that caused the back button to have multiple functions in the Japanese version of the game.
  • Addressed an issue that caused The Way of the Berserker to not be available in offline mode after being redeemed.
  • Addressed an issue that caused ULC content not to be available in the game after purchasing it from the store.
  • (PC) Addressed an issue that prevented Disorder of Ancients, Take My Hand, The Enemy of My Enemy, Overdesign II from unlocking.
  • (PC) Addressed an issue with multi-monitor set ups that could cause issues while in borderless mode.
  • (PC) Addressed an issue that caused MSI Voice Commands to stop working
  • (PS4/PS5) Addressed an issue that caused the Share Play option to be no longer available.
  • (PS4/PS5) Addressed an issue that prevented players from uploading saves to the game cloud.
Performance and Stability
  • Improved performance and stability.
  • Addressed an issue that could cause freezes when performing a dodge while holding an oil jar inside Burgred's crypt.
 
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David76

Well-known member
7 Jun 2020
Today 7:48 AM
175
1,102

Reputation:

Ubisoft has delayed the release of the Wrath of the Druids expansion. Originally set to release this month, the expansion won’t be arriving in April.

According to a tweet from the official Assassin’s Creed Twitter account, the development team is delaying the extra content in order to provide a refined experience. A new release date was not provided.
 
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David76

Well-known member
7 Jun 2020
Today 7:48 AM
175
1,102

Reputation:

The large Title Update 1.2.1 for Assassin’s Creed Vahalla has been released.

Today’s Title Update adds support for Wrath of the Druids, preparing the game for the expansion’s release on May 13.



New skills added include Cold Rage, Eye of the North, and Intense Rage. You can also expect various gameplay improvements, balancing, and issues addressed with Quests, World Events, and Side Activities.

Issues have also been addressed with Graphics, Audio, Animation, River Raids, Jomsvikings, and more.

You can read the full notes for the Title Update below.

The game is available on Xbox Series X/S, Xbox One, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna.

Assassin’s Creed Vahlalla Title Update 1.2.1​

Patch Sizes​

  • Xbox Series X|S: ~16GB
  • Xbox One: ~12.8GB
  • PlayStation®5: ~5.5 GB
  • PlayStation®4: 5-8 GB (depending on region)
  • PC: ~14 GB

New Content​

Added support for Wrath of the Druids, preparing the game for the expansion release on May 13. (a separate download is required on release day.)

New Skills
  • Cold Rage – Ignore hit interruptions while performing successive regular melee attacks. This effect recharges after a few seconds.
  • Eye of the North – Prevents flinching from hits while aiming with your bow. This effect recharges after a few seconds.
  • Intense Rage – Ignore hit interruptions while performing your next off-hand parry or special attack. This effect recharges after a few seconds.

Game Improvements​

Miscellaneous
  • Added an option to the gameplay menu to toggle the cinematic camera on/off during finisher moves.
  • Addressed an issue preventing the duel with Dag from triggering after sleeping in A Brewing Storm.
  • Started populating the game with missing fish species: halibut small, sturgeon small, flat fish big, and mackerel big. Check out our forum post for the exact locations.
  • Allowed Bayek’s and Altair’s outfit appearance to apply to other armor when using Transmog.
  • Addressed an issue that prevented horse galloping sound from playing.
Balancing
  • Extended the duration of the Battlecry ability.
  • Tweaked Fearless Leaper to make it easier to jump from greater heights.
  • Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.
Quests, World Events, and Side Activities
  • Addressed several issues preventing completion in the Pig of Prophecy World Event in Cent.
  • Addressed an issue where various Fly Agaric mushrooms were missing the Mystery highlight.
  • Addressed an issue in In the Absence of an Ealdorman that prevented players from completing the quest when they had already collected the brooch before the start of the quest.
  • Addressed an instance when returning to Ravensthorpe, and the quest intro dialogue would replay.
  • In the Stench of Treachery, Soma will now kill the traitor Eivor chooses.
  • Addressed several issues when fighting Fenrir.
  • Addressed an instance where players were unable to move the cargo to complete the Blood from a Stone quest.
  • Addressed an issue preventing Eivor from interacting with NPCs and building owners in Ravensthorpe.
  • Addressed an issue where the Man’s Best Friend ability remained locked after completing the quest, A Little Problem.
  • Addressed an issue with the Builder in the Defensive Measures quest preventing players from progressing.
  • Addressed an issue preventing some NPCs from acting as bodyguards after loading a save during the Breach the Second Gate objective in The Sons of Ragnar quest.
  • Addressed an issue after completing the East Anglia Arc, preventing players from progressing and unable to speak with Randvi.
  • Addressed an issue preventing the Lost Glory quest from triggering if players found Halfdan before going to the Royal Hall.
  • Addressed an issue, which misplaced the objectives for the Kingmaker quest.
  • Addressed an issue preventing the River Raids quest from updating if a player leaves the raid before completing the tutorial.
  • Addressed an issue keeping Eivor from speaking to Vagn after returning from a River Raid with all the River Dee clues.
  • Addressed an issue preventing the Unwelcome quest from updating when fighting bandits upon arriving to England.
  • Addressed an issue in the Lost Cauldron that prevented players from investigating the last spot after being attacked during the investigation.
  • Addressed an issue that prevented players from continuing after agreeing to pledge to Hamtunscire.
  • Addressed an issue that caused Gungnir to go AWOL and thus, couldn’t be acquired or used.
  • Addressed an issue in Adorning the Adorned that allowed players to kill Sunniva.
  • Addressed an issue in Thieves Warren in Glowecestrescire, which prevented players from moving a shelf and obtaining wealth.
  • Addressed an issue preventing the next objective to trigger after fighting with Rikiwulf in Honor Bound.
  • Addressed an issue that prevented players from interacting with Randvi after completing The Burning of the Wicker Man.
  • Addressed an issue, which would not allow NPCs to interact with Eivor after completing the Grantebridgescire Arc.
  • Addressed an issue in Reap What Was Sown that prevented players from progressing as the quest NPC was in a dead state.
  • Addressed an issue preventing The First Night of Samhain quest from updating after speaking to Gunnar.
  • Addressed an issue allowing the Uninvited Guests cutscene to trigger during the attack.
  • Addressed an issue allowing Eivor to interact with the old lady during the Uninvited Guests attack.
  • Addressed a looped dialogue issue in Mysterious Berserker preventing quest completion.
  • Addressed an issue with the Spinning-Death and Vordr Bite perk that caused the Chance percentage to be higher than intended.
  • Addressed an issue preventing quest completion as Vili would not follow Eivor after killing bandits in The Price of Wisdom.
  • Addressed an issue with the A Skald’s Lament riddle due to the NPC running away.
  • Addressed an issue preventing players from speaking to Orwig Neverdeath in Hordafylke.
Graphics, Audio, and Animation
  • Addressed various graphics, lighting, or texture issues.
  • Addressed various instances of incorrect sound effects.
River Raids, Jomsvikings, Raids
  • Addressed various clipping issues in River Raid maps.
  • Addressed various text anomalies during River Raids.
  • Addressed various character or NPC animation issues during River Raids.
  • Addressed an issue on the Dee River causing the Champion to remain inactive until Eivor steps foot into the Champion Room.
  • Addressed an instance where if unequipped, the Jomsviking helmet slot would be black.
  • Jomsvikings will no longer call for assistance before it’s necessary. They make their own luck now!
  • Addressed an issue where Foreign Cargo would not be in the inventory after returning from a River Raid.
  • Improved the landing points and camp boundaries on the Dee River.
  • Increased the depth of the Dee River so players don’t bottom out.
  • Addressed an issue where Jomsvikings stand around after the drawbridge is lowered on the Dee River. What is their deal?!
  • Addressed an audio issue causing Vagn to repeat his recruitment line. Practice makes perfect. Roll it again!
  • Addressed issues causing the long ship to pop into the Severn River if summoned. Raids are popping, but that’s a little excessive.
  • Addressed a few issues preventing players from continuing down the Severn River.
  • Addressed a few issues with the Map Alert Meter during River Raids.
  • Addressed an issue preventing Jomsvikings from occasionally joining a raid if Eivor started it while on land.
  • Addressed an issue preventing raiders from fighting guards. Who hires these people?!
  • Addressed an instance keeping the long ship from entering stealth mode in certain areas during River Raids.
  • Addressed several issues preventing unmasting near certain bridges during River Raids.
  • Addressed an issue causing the Revive marker to disappear from Jomsvikings if Eivor was too far away. Now their watch has ended…
  • Naval blockades will no longer respawn on the Severn River during a River Raid until the player has left the raid.
  • Addressed several issues preventing players from looting multiple chests during River Raids.
  • Addressed an issue where the River Raid dock was missing its camera showcase when the dock is built.
  • Addressed an issue preventing icons from being revealed on the maps during River Raids.
  • Addressed an issue preventing enemies from spawning during River Raids on the Severn River.
  • Addressed an issue causing the music to end abruptly after looting a large chest during Raids.
  • Corrected an instance where Saint George’s Holy Sword was an axe. Got ‘eeeeem!
  • Addressed an issue preventing players from completing the objective to collect foreign cargo if military camps were raided before villages for rations.
  • Addressed an issue where foreign supplies were set to a 1/1 limit.
Gameplay, Combat, and AI
  • Animals will remain on camera once dialogue has begun. Look who’s photobombing!
  • Addressed several issues with Odin Sight.
  • Addressed several camera issues.
  • Addressed an issue where the Berserker Trap and Shoulder bash previewed as the Dive of Valkyries ability.
  • Addressed several automatic long ship navigational issues.
  • All animals will be reacting accordingly to the Bash ability.
  • Addressed several issues preventing some wild animals from attacking each other when under the influence of the Berserker Trap.
  • Addressed an issue causing the combo status effect to remain active on the Light Bow under certain conditions.
  • Addressed an issue that caused Raven’s loot not to work.
  • Addressed an issue preventing the Mans’s Best Friend ability from working against Zealots. Even Dwolfg feared them…
World
  • Fixed several instances of floating objects.
  • Addressed several issues with objects preventing Eivor from entering buildings.
  • Addressed various issues where Eivor, NPCs, or the long ship would get stuck.
User Interface/HUD
  • Addressed various UI/HUD issues
  • Addressed a variety of inexact text.
  • Addressed an issue where pop-ups did not occur when purchasing Store items.
  • Corrected several Photo Mode frame issues.
  • Corrected an issue where the Long Ship Boost icon was missing from the stamina bar.
  • Addressed an issue causing the Long Ship Boost skill’s stamina to deplete if used twice without pause.
  • Addressed an issue that prevented players from acquiring the Berserker-themed items from the Animus Store or read if they already owned them on another platform.
  • Addressed an issue preventing the Colorful Raven skin to be applied to Synin.
System
  • The game will now display a notification if it’s unable to save progress.
  • (PC) Addressed an issue causing Vsync to remain on while in a locked state in Windowed Mode.
  • (PS5) All trophies achieved on PS4 will now be unlocked on PS5. (Trophies including Viking Legend, Calling in a Favor, As It Was Foretold, Disorder of the Ancients, Skadi’s Hobby, Silent Viking, and Orlog Champion. should now unlock retroactively when conditions were met previously.)
  • (PS4/PS5) Corrected a very high sensitivity issue when playing with M&K.
Performance and Stability
  • Improved performance and stability.
 
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