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Battlefield 2042
Battlefield 2042 marks the return to the iconic all-out warfare of the franchise. Adapt and overcome dynamically-changing battlegrounds with the help of your squad and a cutting-edge arsenal. With support for 128 players*, prepare for unprecedented scale on vast environments. Take on massive experiences, from updated multiplayer modes like Conquest and Breakthrough to the all-new Hazard Zone.
Players: 1
Co-op: No
Genre: Action, Shooter
Released:
Publisher: Electronic Arts

Trailer

Screenshot
Game information provided by TheGamesDB

David76

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Just a few weeks off from launch, we finally know what Battlefield 2042’s Hazard Zone is, how it’s going to play, and more. We even got our first look at it thanks to a new gameplay trailer.



The mode’s story kicks off in 2040 following a massive blackout that reduces the world’s satellites by 70%. In their place, superpowers launch low-orbit satellites to gather intel. These satellites are then forced down in US and Russian-controlled territories by various factions for the precious intel they contain. As a No-Pat squad, you and others are inserted into these locations to grab as much intel as you can before extracting.

Hazard Zone is a squad-based mode played on the All-Out Warfare multiplayer maps. It supports 24 players on PS4, and Xbox One, and 32 players on PC, PS5, and Xbox Series X/S. Players can form four-person squads, made up of the game’s Specialists, though you’re only limited to one of each per squad.

All squads are vying for the Data Drives contained within the crashed satellites, and the goal is to grab as many of them as possible, and extract before a storm creates a no-fly zone and makes it impossible.

Guarding these crashed satellites are AI squads made up of different factions, and you’ll need to decide whether or not it’s worth fighting them for the drives, and potentially exposing yourself to other players.

During the match, more satellites will crash, containing even more valuable drives.

Match flow

Before a Hazard Zone match begins, you’ll be treated to a briefing about the intel you’re going after, who’s potentially guarding it, Uplink locations and other relevant details. This is where you’ll also see where you’re going to be spawning, as you won’t be able to choose a drop point.

Every match offers two time-limited extractions that occur at different stages. Only one squad can use each extraction, meaning two squads at most will survive the round.

Extraction locations are random, but their timing isn’t. The first arrives about halfway through the match, just a few minutes in. The second and final extraction opens up closer to the end of the match, and it’s the riskier option given it’s everyone’s last chance. When you reach the extraction point, you’ll have to fight off everyone else trying to get on the plane. Even if only one member of your squad manages to extract, you’ll still get rewarded.

If you die in Hazard Zone, you lose everything you’re carrying. Before you’re completely dead, however, you'll enter a down-but-not-out state where you can be revived, similar to battle royale games. If your teammates aren’t able to revive you, they can still bring you back using any of the Reinforcement Uplinks around the map. You can also purchase a certain device and bring it into the match that’ll let you bring back teammates without the need for an Uplink.

You’re not necessarily encouraged to kill other players in Hazard Zone; extracting with the highest number of Data Drives is the main goal of the mode. You can choose to equip an Intel Scanner gadget, which will reveal the approximate location of the drives – but that could lead you into a trap as they may be held by rival players.

Meta game

The Hazard Zone meta game revolves around the intel gathered from Data Drives. Once you successfully extract, that intel will turn into Dark Market Credits – a Hazard Zone-only currency that can be spent before the start of the match to acquire weapons, gadgets, and unique Hazard Zone upgrades.

The more successful extractions you perform, the higher your Extraction Streak is going to get. This, in turn, unlocks discounts on DMC purchases and is reflected on your profile.

At launch, there will be 15 Tactical Upgrades to acquire. Two of which - Starting Armor (start with +20 armour), and Negotiated Bounty 1 (50% more credits for AI kills) - are free, and the 13 others will use some of the DMC you earned.

Here are all 13:
  • Squad Reinforcement: a portable, one-use Reinforcement Uplink that brings back dead squadmates.
  • Data Store: increases Data Drive carry capacity by two.
  • Biometric Scanning: spot enemies for 50% longer.
  • Ammo Increase 1: one additional magazine for your primary weapon.
  • Ammo Increase 2: two additional magazines for your primary weapon.
  • Throwable Increase 1: carry one additional throwable.
  • Throwable Increase 2: carry two additional throwables.
  • Quickdraw Holster: switch weapons 15% faster.
  • Loadout Insurance: reimburses 50% of your loadout and Tactical Upgrade costs should you die.
  • Faster Healing 1: heal 20% faster.
  • Faster Healing 2: heal 50% faster.
  • Insider Information: reveal Data Capsule drive locations 30 seconds before they land.
  • Table Deal: 100% extra credit reward for extracted Dara Drives.
Hazard Zone is one of three distinct experiences that will be available at Battlefield 2042’s launch. The other two are the series’ bread and butter: All-Out Warfare, and the community-driven modding and custom server suite, Battlefield Portal.
 
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David76

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Battlefield 2042 fans worried about the state of the game are calling on developer DICE to delay it once more.

Following some truly disastrous feedback from Battlefield 2042's recent open beta, fans are now calling for yet another delay. Social media has been flooded with complaints over matchmaking problems, visual glitches, and severe lag. Beta tests are never going to be perfect, obviously, but players were left questioning whether or not the game really going to be ready by November 19.
 
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David76

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DICE has released a new video showing off three of the launch maps included with the game.

The maps you are getting a look at today are Renewal, set in the Egyptian desert; Breakaway, set in Antarctica; and Discarded, located on India’s west coast.



The three maps revealed today that will be made available across these modes are detailed below.

Renewal is an eclectic landscape set in an Egyptian desert with a solar array Power Station on one side and a lush Research Facility on the other. It features a wall between both regions with various entry points, including a chokepoint through the often contested Entry Checkpoint in Conquest in the middle of the map. Players should also come prepared for close-quarters battles in these areas as well as both of the buildings located within Renewal.

Breakaway, set in Antarctica, includes an Offshore Platform off the Frozen Coast, as well as an Outlook Station perched high above the battlefield making it a focal point for air battles. In the fractured paths of the Glacier, players fight in and above the ice cliffs that are connected with zip lines and rope bridges, and where the quick use of a parachute could be the difference between life or death.

Discarded features a flooded village along India’s west coast, disassembled hull, and a Colossus Ship to explore. This map features lots of cover and close-quarters combat; the Colossus Ship lets players fight inside its craft while airships attack from above and tanks pummel its hull. With unpredictable weather, players will have to stay on their toes as the threat of a tornado could strike the map at any moment.
 
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David76

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Last edited:
While Battlefield 2042 is still a few days away from its official release, the Battlefield Portal Builder app is now live for players to tinker around with in order to share their creations. If you’re interested in diving deeper into what can be customized with the live app, head down below for the complete details.

The Battlefield Portal Builder is web-based, and won’t require that the builder own a copy of Battlefield 2042. You can check out some of the stuff players can sort in BF Portal in the info overview. The Battlefield Portal Builder app is now online with more than a week left before Battlefield 2042’s full launch. You can check it out for yourself here, where it will first prompt you to log-in via your EA Origin account.

Once inside, you’ll find several different tabs for customization, including Core mechanics (Game Mode, Map Rotation, Game Mode Details), Modifiers (Gameplay, Soldier, Vehicle, User Interface, AI), and Restrictions (Teams, Characters, Weapons, Attachments, Vehicles, Gadgets). A Rules Editor is also included once you’re all set, which lets you refine your Battlefield Portal experience even further.
 
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David76

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In the last Battlefield Briefing before launch, the team have said they’re taking a “new approach” to live service. They say they’re committing to not just providing new content but will also take a seasonal approach to future additions. To that end, EA has offered an idea of what to expect in the first year.

We’re told there’ll be four Seasons, four Battle Passes, four new Specialists and new locations over the next twelve months. However, the first of these won’t arrive before 2022, as the post says further details will come “early next year”. The first season will include one of these Specialists and Battle Passes, but we’re also teased “maybe even some new sights to see” too.

That’s not to say players will be devoid of content at launch. Players will get to enjoy a full Preseason as soon as the game is live, we’re reassured. This will include Weekly Missions and Rewards, Limited Time Modes, featured Creator Spotlights and experiences for the game’s Battlefield Portal mode and more.
 
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Bandit

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Stupid question probably - but does progress in the 10hr trial carry over to the full game?

Have EA Access and have the gold edition downloaded, wouldn't mind starting playing now.
 
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Tom
Tom commented
10-hour trial will save all your progression for the full game.
 

Bandit

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Played Hazard Zone. Will be good with 4 people who know each other. Was messy without voice chat.

Played Conquest. Was fine. Maps are huge and new so no idea where to go. Got a bit boring.

Then stuck on Portal. BF3 classic Conquest on Caspian border. Oh my, it's stunning.

It's exactly what we wanted. BF3 in stunning new Frostbite visuals. But best of all. When You spawn, there are vehicles just there sitting on the map for you to run up to and hop in.

Jets, helicopters, tanks, APC ms, jeeps. None of this spawning in the sky nonsense. You rip down a runway and take off. Yes, you still die 3 seconds later but the take-off is cool.
 
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Tom

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Played about 2hrs of the trial. Portal is brilliant and definitely got hit by the nostalgia going into Arica Harbour.

Conquest feels very chaotic but maybe that’s the idea? Just felt with that many players there was no structure or teamwork. I suppose it’s very early to be expecting teamwork right now.

Dying an awful lot but it’s probably down to me being used to other shooters and their recoil patterns. Still don’t know if I’ll pick it up right away or wait another month.
 
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David76

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The Battlefield 2042 'day one' patch many were hoping would bring a string of needed fixes, sadly doesn't.

DICE has launched a new update this morning. Following one hour of maintenance, during which servers went offline.

This is effectively the game's first "post-launch" patch, following last Friday's early access launch. The update prepares Battlefield 2042 for the worldwide, public launch of the standard edition this Friday - where the game is expected to attract its largest audience.

DICE shared full patch notes ahead of release, and needless to say, the fixes are disappointing, considering the myriad of issues the game has at the moment. Though many of the patch notes concern Hazard Zone, there are some welcome fixes overall for the rest of the game.

The patch implements server-side tweaks to reduce rubber banding, something DICE has been working on identifying the cause of/fixing for days. Stuttering on the map Breakaway when the silos are destroyed should no longer happen.

Nameplates for teammates, which have a habit of not showing up, will now consistently display. The rest of the notes address minor problems (see the full list below).

As disappointing as this one is, the good news is that Battlefield 2042 is getting two more bigger patches over the next 30 days, so before the end of the year. No dates for either of the two patches were given, but the first should include various fixes to issues reported during early access. The other is going to be a bigger "more substantial" update.

Read on below for the full change log for update 0.2.1.
  • Implemented server side upgrades that are targeted at reducing instances of rubber banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the silos are destroyed, it should no longer reduce performance on the server.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the end of round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via mastery progression with a new name: Gator.
  • Ensured that TDM rounds in Battlefield Portal always start with random deploy set as active. We observed that this sometimes wasn’t active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in custom Battlefield Portal modes using the Free for All preset.
  • PC only - Enabled Specialist selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the end of round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.
 
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David76

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DICE has offered a detailed look at Battlefield 2042's third post-launch update, set to go live in early December. This is going to be the game's biggest patch by far, and it's one that includes a tonne of fixes and the return of many missing features.

In a roadmap-style blog post, DICE not only offered a better look at the latest patch (see more details in the post below) - which includes fixes for excessive weapon bloom, a nerf to the Hovercrafts, fixes for revive bugs and more - the developer also revealed the more substantial, more impactful update coming early in December.

The blog post covers a wide range of fixes, gameplay changes, UI additions and much more. There are too many to count, but we wanted to highlight several welcome additions.

One of the bigger contributors to the lack of team play in Battlefield 2042 is the game's UI and HUD. The December patch will make it so the downed screen can show you players who can revive you within 50 meters, as seen in other Battlefield games. If you ping a downed player as someone with the ability to revive, they will get notified that a "medic" is on the way.

The annoying bug that makes it so you don't know if you're surrounded by enemies or friendlies in a downed state has been fixed, meaning friendly players will be appropriately highlighted. Speaking of which, you'll now see revive progress as a downed player when someone is reviving you.

If you run low on ammo or health, the UI will now highlight teammates nearby who can replenish those, so you can beg them to heal/resupply you. In fact, the game will tell you who healed/resupplied you to improve team play even more. Health bars in general will now be more prominent for enemy infantry and vehicles, to give you a better idea of their status.

Player world icons will now thankfully scale depending on their distance to you, which should help declutter your screen. Friendly player icons should now also be hidden when behind walls, which will further help with icon clutter.

The list of quality of life improvements extends to upping the resolution of the big map, which will make it easier for everyone to find out where they are. The fire mode indicator will now be visible by default, for weapons that allow fire mode selection. You can toggle it to be always-on, regardless of whether the weapon offers it or not.

Audio is another area getting touched up in this patch. While DICE didn't directly address the game's overall muffled soundstage, the developer is making tweaks to at least address how game audio affects gameplay.

Various sounds, such as reviving, shield deployment, flares, wingsuits and vehicle countermeasures will now be more audible when they happen off-screen. It should also be much clearer when you're getting shot at, as that audio will now be higher in the mix. Overall, audio for distant weapon fire should be more readable.

If you're a fan of the addition of AI bots, you'll be happy to know that they, too, are getting some boosts to their brain power. They will now revive you more consistently, fly helicopters better, and generally be more aware of the game mode they're playing.

DICE is also continuing to make changes to Battlefield 2042's gunplay. Following on from tomorrow's patch, the December update will address a few other sticking points. For one, switching back to your weapon after throwing a grenade should now be faster.

The NTW-50 sniper rifle, which was found to be more effective against vehicles than the M5 rocket launcher, has been nerfed. The M44 revolver should no longer chamber an extra bullet. The 8x scope, which had a faster ADS speed than lower-zoom scopes, should now take a bit longer to zoom in.

Vehicles will also see several adjustments and fixes, including a fix for that annoying bug that sometimes causes countermeasures to be entirely useless, allowing missiles to regain lock.

The Hovercraft will be further nerfed thanks to a fix that will allow players to shoot through the front window more consistently. There's also an assortment of other vehicle fixes, such as improvements to exiting positions for infantry, the removal of screen shake (for pilots) when firing rockets from a helicopter, a fix for the camera glitching through the ground sometimes, and some updates to the TOW Missile flying behaviour.

For players who like rewarding progression, the December update will add weekly missions that award cosmetic unlocks when completed. This is good news because the Collection screen should now be more responsive and intuitive, requiring fewer clicks to navigate.
 
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