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Dying Light 2
Dying Light 2 brings everything you'd expect from a bold sequel. Fluid parkour with improved natural movement. Deep and tactical melee combat. Terrifying nights, when the infected emerge from the depths to feed on anyone they can find. And much more than that, as now you will decide the fate of a decaying metropolis with your own choices and actions.
Players: 1
Co-op: No
Genre: Action, Adventure
Released:
Publisher: WB Games
Game information provided by TheGamesDB

David76

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7 Jun 2020
Today 12:22 AM
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During today’s Dying Light 2: Stay Human stream, Techland announced a December release for the game and provided a new look at gameplay.

Coming December 7, along with the release date, the team at Techland discussed some of the gameplay elements you can expect in Dying Light 2: Stay Human.



For one thing, choices and consequences will play a large part in how things play out.

Players will make decisions based on layers, through story missions which can change how the game ends, and choices made during quests can influence the missions.

Based on choices you make that shape the game will ensure you have a different gameplay experience the next time you decide to fire it up.

During the night, the infected come out in droves. And compared to the first game, the night in this entry is even more dangerous. But, while the infected are roaming the streets, you are able to explore the buildings they hang out in during the day to search or scavage.

There are also factions to either contend or work with.

Rooftops are now the default ground floor, as the streets are really dangerous what with the infected and unfriendly humans. But you can move everywhere you want in order to avoid danger, thanks to your parkour skills. Plus, the team at Techland doubled the number of parkour moves, so there are plenty of ways to run around walls and rooftops.

Techland said it will be revealing more about the game in more streams leading up to release, so until then, watch the video for some more information.

You can pre-order the game now through the official website.

There are three retail editions available: Standard, Deluxe, and Collector’s, and three digital editions: Standard, Deluxe, and Ultimate.
 

Gromit

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14 Jan 2021
Today 12:22 AM
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I love everything about that so far, except..."Stay Human". I hope it's similar to Dying Light insofar as you get these moments during story specific parts. If they go the Dead Rising 2 route of having to find and take meds, it could ruin it. I'm optimistic though, the first one was so good, I have faith.
 
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David76

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7 Jun 2020
Today 12:22 AM
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During today's Xbox stream, Techland showed off more Dying Light 2 gameplay – and highlighted some of the revamped parkour we're getting in the game when it launches.

As per the developers, there are 1000s of animations in the game – twice as many as were in the original. This seems to have inspired the game design quite a lot, too, given the level of Mirror's Edge-like vertical levels we can see in the gameplay footage.

Take a look at the trailer below.



The game, which is set 20 years after the events of the original, will see players explore the city of Villedor, one of the first few places where the infection started.

"Walls surrounding the city were supposed to lock the danger inside, now, they protect from what’s out there," says a blurb.

The trailer also introduced some of the new tools you'll be able to use as you navigate the city, including a fancy new paraglider, that works well with all that dashing and climbing – what goes up must come down, after all.

As promised earlier in the week, the “Gamescom edition” of the special in-depth deep dive into the game's parkour, combat, and faction systems showed off just what we can expect when the title (finally) launches later this year.
 
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David76

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7 Jun 2020
Today 12:22 AM
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Dying Light 2: Stay Human has now been pushed back to February 4th, 2022, as confirmed by the latest developer update. The team will still share some "exciting news" about the game later in September.

According to the development team, the game needs more optimization and polishing before it can be released.

"The team is steadily progressing with the production and the game is nearing the finish line,” reads the announcement. “The game is currently complete, and we are playtesting it.

“It is by far the biggest and most ambitious project we have ever done. Unfortunately, we realized that for us to bring the game to the level we envision, we need more time to optimize and polish it.

“We are sorry to keep you all waiting for a little longer, but we want the game to meet your highest expectations on release and we don’t want to compromise on this.”
 

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