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Resident Evil Village
The next generation of survival horror rises in the form of Resident Evil Village, the eighth major entry in the Resident Evil series. With ultra-realistic graphics powered by the RE Engine, fight for survival as danger lurks around every corner. Years after the tragic events of Resident Evil 7 biohazard, Ethan Winters has started over with his wife Mia, finally living in peace and putting the past behind them. However, Chris Redfield, the legendary hero from previous Resident Evil games, suddenly disrupts their life, throwing a devastated Ethan into a new and twisted nightmare in search of answers.
Players: 1
Co-op: No
Genre: Horror
Released:
Publisher: Capcom

Trailer
Game information provided by TheGamesDB

David76

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More details about Resident Evil 8‘s gameplay, plot, and enemies have been confirmed in the Japanese magazine, Famitsu.

The latest issue of Famitsu magazine has run a feature on the upcoming Xbox Series X, PS5 and PC game, Resident Evil Village.

A key member of the Resident Evil online community, Alex Aniel, has translated the key takeaways from the game’s producers Tsuyoshi Kanda and Peter Fabiano. There are some light spoilers below, so look away now if you want to go into the game as fresh as possible.


Via the translated thread, Famitsu confirms Chris Redfield is responsible for bringing Ethan Winters to the titular village Resident Evil 8 is set in. Ethan finds himself here – apparently against his will – after some time has passed.

A sect of cult-like villagers are apparently featured in the game, and employ the use of ‘dangerous creatures’ to protect them.


There is what appears to be a merchant in a trenchcoat – classic! – that’ll sell items to Ethan on his journey through the spooky setting. Ethan’s life ‘will depend on this character’, in some way.

The dangerous, werewolf-like creatures spotted in the recent trailer (below) don’t communicate with language, but do apparently have a sort of ‘pack mentality’ and can wield weapons. Just to make them particularly deadly, then.

Resident Evil 8 is due to launch in 2021 for the PC, PS5, and Xbox Series X/S. There is currently no word on whether the game will arrive on current-gen consoles.
 

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David76

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RE: Verse is a bonus game that celebrates Resident Evil’s history.

Capcom today unveiled Resident Evil RE: Verse, a new multiplayer third-person shooter. RE: Verse is a free pack-in with every copy of Resident Evil Village.

RE: Verse lets you celebrate Resident Evil’s 25-year history by letting you play as/against many of the series’ iconic heroes, villains and monsters. The gameplay shown on stream today was seemingly cut from different matches, and Capcom didn’t offer much in the way of explaining how the game actually works.

RE: Verse is indeed the game Capcom has recently been inviting players to test, with the first of these tests beginning soon. There’s likely going to be other opportunities between now and May where you can try out the game, though.
 
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Gemma

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Jun 4, 2020
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Re:Verse, a new multiplayer game where you basically run around as Resident Evil characters in a PvP arena shooting others, looks absolutely awful.
Yeah, didn't look good at all. Just glad it's an add-on and hopefully not being worked on extensively at the expense of something else.

RE: Village looks incredible though!
 
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Son Of Jack

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Jun 12, 2020
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I thought the graphics in the initial dungeon were not great, the stone walls etc were very blocky. Didn't really look any better than RE7. As you push on it starts to look way better - there's one candle-lit stairway where the lighting looks amazing. Then you get into the house proper with all the gilding everywhere - it looks very impressive.

None of the streams or youtube videos will do it justice, they all look pretty washed out, nothing like how it actually looks (on a HDR TV).
 
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David76

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Pre-ordering any edition of Resident Evil Village will get you a couple of in-game items; the Mr. Raccoon Weapon Charm and the Survival Resource Pack, which includes ammo, a lockpick, and some healing items. The Deluxe Edition comes with a bunch of digital content called the Trauma Pack. This comes with the “Max Difficulty”, which piques the interest of some fans. Is the Max difficulty exclusive to holders of the Trauma Pack or will it unlock after a playthrough or two? It also comes with the Albert01 gun, an art collection called The Tragedy of Ethan Winters, Safe Room Music, a Found Footage filter from Resident Evil 7, and Mr. Everywhere, which appears to be a weapon charm like Mr. Raccoon. The Deluxe Edition also comes with a Save Device, which also raises some questions since saving is usually a standard in the most video games.

Resident-Evil-Village-Collectors-Edition-890x520-min-700x409.jpg


The Collector’s Edition comes with all of the above, plus some physical items. It comes with a poster, which appears to serve as a sort of map of the area, a steelbook case, a physical artbook, and a statue of Chris Redfield. It all comes in a chest, like what Ethan would store his gear in throughout the game.
 
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David76

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Since the moment Capcom started talking about it, it’s been abundantly clear that the upcoming Resident Evil Village is taking a lot of cues from Resident Evil 4. From its castle and village setting to its gothic horror atmosphere to its briefcase inventory mechanic to the return of a merchant character, it’s clear that Capcom have brought back a lot of ideas from RE4 for the series’ latest entry.

Speaking in an interview in the March 2021 issue of the Official PlayStation Magazine (issue 185), producer Peter Fabiano remarked on RE Village’s similarities to Resident Evil 4, before going on to add that thanks to a balance between puzzles, exploration, and combat, the game will "keep you on your toes."

"You’ll notice we took a lot of inspiration from Resident Evil 4," said Fabiano. "The team has put a ton of effort into creating a truly authentic feel. There are plenty of surprises to keep you on your toes; players will find a balance of combat, exploration, and puzzle solving."

In the same interview, Fabiano also said that Resident Evil Village is going to be a “much larger” game than Resident Evil 7, while also talking about why Capcom decided to bring back Ethan Winters as the primary protagonist.

Where the former is concerned, producer Peter Fabiano assures that even though Resident Evil Village seems to have a lot of supernatural stuff going on with creatures and monsters that have more than a few similarities to vampires and werewolves and what have you, it’s still very much going to be a Resident Evil story, and will be heavily connected to the series’ lore as it continues the tale of Resident Evil 7.

"We don’t want to spoil too much of the story but what I can say is that the creatures all fit within the context of Resident Evil’s world,” Fabiano says. “We can assure you that Resident Evil Village takes into account the overall world and history of the series."

Meanwhile, interesting gameplay details have also emerged. The castle, which we’ve seen plenty of in footage (and in the Maiden demo) will have lots of secrets, hidden pathways, and more. Exploration will, of course, be encouraged, with lockpicks returning as a mechanic- there will be a limited number of them, like RE7, which can be used to open certain locks to get additional items and resources. Meanwhile, similar to the bobbleheads in RE7, the Mr. Raccoons in RE2, and the Charlie Dolls in RE3, Resident Evil Village will have goat totems scattered throughout the game, and smashing them all will earn you a secret.

Combat will also introduce plenty of variety, addressing a key issue with Resident Evil 7. While it’s been abundant already that there’s going to be plenty of enemy variety in Village, different enemies will also demand different strategies. Some can be shot and killed directly, some need to be damaged using the environment, while some you will just have to run away from.

Finally, Fabiano has also confirmed that Resident Evil Village will also be implementing the unique haptic feedback and adaptive triggers of the PS5’s DualSense controller. "You’ll really feel the features come to life when using weapons, such as the pull and feel of firing a gun," says Fabiano. Features specific to the console’s SSD and 3D audio have also been confirmed.
 
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