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Sable
Sable is an open-world exploration video game in which the player, as the young girl Sable, searches for a fitting rite-of-passage mask such that she can return to her nomadic clan. The game has no combat or set storyline. It emphasizes simple puzzle-solving and discovery, traversing sand dunes and ruins. Parts of the game are customizable, including Sable's hoverbike and clothing
Players: 1
Co-op: No
Genre: Action, Adventure
Released:
Publisher: Raw Fury

Trailer

Screenshot
Game information provided by TheGamesDB

Tom

Well-known member
6 Jun 2020
Today 11:24 PM
140
1,329

Reputation:

I'd always been struck by this game's incredible, distinctive artstyle... but the game shot up my list of must plays after trying the demo. It looks and sounds truly immense in action, quite unlike anything else in gaming (albeit with a bit of Team Ico here, Journey there, and a fair bit of Moebius everywhere!). It also played extremely well in the demo, with a relaxed, mysterious and zero combat (huzzah!) style of exploration that's very much my jam. Cruelly, the demo stops just after you hop on your first personal glider so hopefully the rest of the game lives up to it! The Japanese Breakfast soundtrack sounds pitch-perfect for the material.

Fingers crossed it's well-received, as so far it has looked like a fresh and captivating spin on open-world design.

Available now on PC and Xbox and on Game Pass
 

David76

Well-known member
7 Jun 2020
Today 11:24 PM
198
1,251

Reputation:

I put an hour or so into it on Xbox. I had to quit out and reload to fix various things like quest descriptions staying on screen, not being able to zoom in on the map, characters I needed to talk to not being where they were meant to be as in outside of the starting area that I hadn't progressed enough to be able to get to.

The traversal on the bike isn't as smooth as it needs to be, I get there are upgrades to it but it doesn't feel right from the start. I had no issues floating and climbing that some reviews mentioned and frame rates seemed ok to me.

Aesthetically I think they could have done without the day-night cycle unless that matters later which I doubt. The game looks sublime during the day but not so much when the palette gets washed out at night.
 
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