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Age of Empires IV PC Gaming 

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Age of Empires IV
Age of Empires IV for PC is a real-time strategy game, the fourth in the Age of Empires series and a staggering fifteen years after the third version.

This version is set in the Middle Ages and has a lot of involvement with the Norman Conquest. If you were a big fan of the third game, way back when, you will be able to carry over some of the game mechanics from that game to this new and improved platform.

About the Game

There are four historical documentary-style campaigns to work through, as well as the series' first nomads. The nomads are the Mongols, who look to be very interesting, having the first mobile base ever seen in these types of real-time strategy civilisation-building games. They were in the second game, but static, like the other civilisations mentioned.

The four campaigns are: the Norman Conquest; the 100-Years War; the Mongol Empire: and the Rise of Moscow. There will be wall combat, battles at sea and siege weapons will make short work of some fortifications, so build yours well!

You will begin the game at your base, gathering wood and stone to build simple structures at first, slowly increasing in size and strength. You will also be training troops (in groups of 200 or so) before sending them out to win territory in your name.

Your choice of civilisation matters: each of the civilisations work differently, fight differently, and generally make it clear that they are not the same as the others. There is some scope for blurring when you can bring elements of one civilisation into another, but these are carefully tailored for possible authenticity, that is to say, if the civilisations communicated or were geographically close, it is possible that influences spread from one to the other.

As you progress through the years, your civilisation changes in a fairly authentic way, progressing from early medieval language to more sophisticated grammar and syntax. This happens in all the civilisations and was a deliberate feature, and the game developers sought out speakers and scholars of the ancient languages for verisimilitude.


What's New?

In this game, the focus is deliberately wide, looking at the nation as a whole entity, rather than looking at individuals. This works surprisingly well, and do look out for quirky things like being able to hide your army in the forest, where they will be hidden unless an enemy scout saunters past them, unable to see them. They will whisper to you until battle commences and they can drop their concealment, resuming normal speaking voices.
Enjoy 'live action' drone style-footage which is a new and realistic-looking feature, and narration can be activated during real life battles and events so you can follow exactly what's going on. The game features fabulous music, which comes from the composer who created the Witcher 3 soundtrack.


Who Can I Be?

There are eight civilisations preloaded with the game:

  • The English – fighting the Norman invasion and changing the way the small island nation is governed forever
  • The Chinese – known for lengthy dynasties, the in-between times were always exciting in China. The game deals with a short but brutal time when assassination was practically a natural cause of death for an emperor
  • The Mongols – under the unparalleled leadership of Genghis Khan, this warlike people swept across much of Asia until they had an immense empire
  • The Delhi Sultanate – a kind of precursor to the Ottoman Empire, the Sultanate was a series of five Muslim dynasties that ruled over much of India at its peak. The big selling point of playing this civilisation is that it has cavalry elephants!
  • The French – trapped in a seemingly never-ending war with the British, the Hundred Years War was in fact a series of mini-wars. With both sides evenly matched and equally hungry for victory, both countries were caught up in a cycle of war and peace for about 107 years in total
  • The Abbasid Dynasty – another Muslim dynasty, this one was descended from the uncle of the prophet Muhammad, whose name was Abbas. This one stretched over much of the Near East and was a formidable military power when the Mongols came looking to extend their sphere of influence into the region
  • The Holy Roman Empire – the descendant of perhaps the best known empire, certainly the most pernicious (save perhaps the later British Empire) by the time of the game, the Holy Roman Empire, under the Vatican, was somewhat reduced from Roman Empire glories, spreading merely across much of Europe, as opposed to its previous territories which were as far afield at the UK, Africa and Western Asia
  • The Rus – the name implies that they are Russian, and certainly that part of the world was included in the Rus Empire. However, it also included a number of Slavic and Eastern European countries in its number. Like many great empires it peaked and then began to decline, crumbling entirely within a few decades of its zenith
Released:
Publisher: Xbox Game Studios
Players: N/A
Co-op: No
Real Time Strategy (RTS) Strategy
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3/10

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C Collaborator
Last edited:
I'll be giving this a go. Love Age of Empires games.
 
David76 Rising Star
Just got it at the weekend - decent so far but wish there were more factions in it and unit graphics are a bit mid to late noughties!
 
Boot Cleaner Collaborator
Age of Empires IV was officially released at the end of last month. Then, last week a patch went out to improve performance and fix a couple of other things. Now, we have a roadmap for the future of the game. First, in Winter 2021, there will be hundreds of balance changes, bug fixes, and new key features that players have requested. Here's a little peek courtesy of Xbox Wire:
  • Make the choice to turn on and view in-game player scores! Based on community feedback, we've made the decision to implement in-game scores for those who wish to have them. We know that using this feature can change the way you choose to play the game, and so we want to empower you to make the choice for yourself – starting with our Winter 2021 update, you'll be able to enable in-game player score on a case-by-case basis for custom lobby multiplayer and skirmish matches.
  • We've moved the Chinese Dynasty button and user interface to a less prominent position on the screen. You'll now find it in the lower left-hand corner.
  • The ability to view the map post-match is something you've asked for, and we've begun to make changes to allow you to do just that. Starting with the Winter 2021 update, you'll be able to pan across the map of a completed match after finishing up your game – we'll be looking to fold in additional options to allow you to easily switch back and forth between the completed map view and post-game stats in Spring 2022.
  • Refinements made to the in-game mini-map to improve readability are also coming in Winter 2021. Improvements include reducing the size of icons, ensuring the Wonder icon on the mini-map matches the icon displayed in the HUD, increasing the size of the Primary Town Center in comparison to other Landmarks, and adjusting the colour of certain resources.
  • French Hulk ship tweaked to no longer rule the high seas.
  • Crossbowmen, Spearman and Elite Crossbowmen will pose a greater threat to Cavalry.
  • Significantly reducing the cost of the Chinese civilization's Repeater crossbow.
  • Fix to HRE Prelate unit to allow them to continue inspiring after being pushed.
  • Mongol "Superior Mobility" adjusted to ensure the speed modifier is appropriately applied. Thanks to the community for calling this out!
  • Fix issued for the Rus civilization to eliminate infinite Relic duplication.
Then, in Spring 2022, Ranked Seasons and User Generated Content will become accessible. This means that mods will be easily implemented and that you can prove you are the best. If all that isn't enough, here are a few other things that the team is looking at adding and adjusting in the future.
  • Global Build Queue – We know this is a feature many of you have enjoyed in previous Age titles and would like to see in Age of Empires IV.
  • Improvements to the Unit Stat card – Based on your feedback, we're looking into how we can better serve up the most meaningful stats at a glance.
  • Hotkey Improvements – We recognize that hotkeys are a big component in competitive play and are a topic our community cares a great deal about. This is a bigger change, and something we're investigating from a few different angles, including a movement away from the grid system as well as implementing a few other options via hotkey selections.
  • Taunts and Cheats – Part of the Age Legacy, we're exploring what these elements would look (and sound!) like in Age of Empires IV.
  • AI Difficulty – We've heard from you that AI difficulty could use some tuning, specifically making the Easy AI less aggressive and boosting the challenge of the Hard AI.
  • Waypoint Indicators – Another quality of life feature from previous Age titles, we know this is something many of you want to see returned to Age of Empires IV.

age_empires_iv_roadmap.jpg
 
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