Copilot, Microsoft's AI-powered chatbot assistant thing, is coming to Xbox as "Copilot for Gaming," which aims to "help you save time, find new games you're likely to love, or even to help ease you back into a game you may have stepped away from."

"Copilot for Gaming is built on three principles: capability, adaptability, and personalization," Microsoft said. "It is designed to assist players in various ways, from personalized game recommendations and seamless game setup, to helpful coaching and maintaining connections with friends."
Xbox corporate vice president of gaming AI Fatima Kardar and vice president of next generation Jason Ronald demonstrated a couple examples of Copilot for Gaming's in-game functionality during today's episode of the Official Xbox Podcast.

First, in Overwatch 2, the AI can be seen making pre-match recommendations for character choice, and then explaining how the player got smoked so badly and suggesting a switch to a different character. The second example, in Minecraft, is more of a straight-up tutorial, except the player is asking the AI what to do, and the AI responds with step-by-step instructions on how to build a house by punching a tree.
These demonstrations are early-stage work: "Explorations and proof of concepts," Kardar says in the video. "But what is really cool about them is they help us understand what we need to do on the platform.
"[With] Overwatch 2, what we really explored was, what does it take to reach that threshold of feeling successful? And I love that term, because your level of feeling successful is different [from] my level of feeling successful. And so in that, we explored some scenarios like assistance, like on team composition, what could you do, right? And then, maybe post-match, kind of coaching you and doing it in the down period."
Beyond that sort of in-game assistance, Copilot for Gaming will supposedly also help "connect you with families and communities," tell you when your friends are doing things online, recommend new games to play so you don't have to talk to actual people whose opinions you might value, and chat with and trash-talk you, if that's what you're into. Kardar said it's vital that Copilot for Gaming not be "intrusive," and players will have full control over how, or if, they interact with it.

"Copilot for Gaming is built on three principles: capability, adaptability, and personalization," Microsoft said. "It is designed to assist players in various ways, from personalized game recommendations and seamless game setup, to helpful coaching and maintaining connections with friends."
Xbox corporate vice president of gaming AI Fatima Kardar and vice president of next generation Jason Ronald demonstrated a couple examples of Copilot for Gaming's in-game functionality during today's episode of the Official Xbox Podcast.

First, in Overwatch 2, the AI can be seen making pre-match recommendations for character choice, and then explaining how the player got smoked so badly and suggesting a switch to a different character. The second example, in Minecraft, is more of a straight-up tutorial, except the player is asking the AI what to do, and the AI responds with step-by-step instructions on how to build a house by punching a tree.
These demonstrations are early-stage work: "Explorations and proof of concepts," Kardar says in the video. "But what is really cool about them is they help us understand what we need to do on the platform.
"[With] Overwatch 2, what we really explored was, what does it take to reach that threshold of feeling successful? And I love that term, because your level of feeling successful is different [from] my level of feeling successful. And so in that, we explored some scenarios like assistance, like on team composition, what could you do, right? And then, maybe post-match, kind of coaching you and doing it in the down period."
Beyond that sort of in-game assistance, Copilot for Gaming will supposedly also help "connect you with families and communities," tell you when your friends are doing things online, recommend new games to play so you don't have to talk to actual people whose opinions you might value, and chat with and trash-talk you, if that's what you're into. Kardar said it's vital that Copilot for Gaming not be "intrusive," and players will have full control over how, or if, they interact with it.