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Project Cars 3 (Slightly Mad Studios) Xbox Playstation PC Gaming 

  • Date Created Gemma
  • Last Reply Tom
  • Reply Count 4
  • View Count 1K
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The post provides detailed insights into the features of Project Cars 3 and demonstrates a clear understanding of the game's improvements. However, it could benefit from a more concise structure to enhance readability.

Gemma Mentor
Project Cars has amassed a large, loyal following of virtual motorsport fans thanks in part to its impressively realistic car physics. But the series has always been missing a few of the features expected from a modern racing sim—something its developer plans to remedy in the scaled-up sequel announced today, which should be out sometime this summer.

Career mode has been rebuilt completely from scratch, with the intention of giving players a better sense of progression. In your career you'll progress through ten car classes, earning XP as you go, unlocking upgrade parts and new events. But, cleverly, if you don't like a particular type of event, you can spend in-game currency (earned by playing, there are no microtransactions) to skip over it. This is so players don't feel tied down, forced to drive cars they don't enjoy.

You'll notice I mentioned car upgrades. This is something Project Cars has been sorely missing, and it's great to see it finally making an appearance. Previously we've been able to customise a car's performance, but now you can radically change it with a new engine, exhaust, suspension, and so on. Hardly a groundbreaking feature for a racing game, but it will add a whole new dimension to Project Cars' sensational driving model.

This also means you can take a favourite car all the way through a career, from the lowest level to high-end events, increasing its performance index with new parts. Developer Slightly Mad Studios wants players to feel like they're constantly improving and making progress, and playing in any mode, including multiplayer, will earn you experience points and in-game currency. You don't even need to come first in some cases: Just participating is enough. But, of course, the higher you place in a race, the better your rewards will be.

Multiplayer has always been a big part of Project Cars, and there are three distinctive ways to play in the new game. Quick Play will throw you into a race, using skill-based matchmaking—another first for the series. But if you'd prefer something more curated, the Scheduled Event mode will feature races hand-crafted by the developer. And, finally, Custom Lobby is the classic Project Cars sandbox experience, letting you tweak rules, weather, cars, and tracks to create any kind of race you like.

Slightly Mad is also promising improved stability and latency when playing online thanks to its use of relay servers. I also like how any visual customisation you do to your car, whether it's a simple paint job or an elaborate decal design, will be visible to other players when you race online. And if you don't have a suitable car in your personal garage for an online event, you can borrow one to take part. Accessibility is something else the developer wants to improve in PC3, removing as many barriers to having fun as possible.

There's also a new asynchronous multiplayer mode called Rivals, which has its own unique ranking and rewards structure. Slightly Mad will manage a series of events, with fresh daily, weekly, and monthly challenges. Do well and you'll climb the leaderboard, beating other players, and earning XP. You can also drop down the board, which is an incentive to dive back in and try and claim back your spot. Handily, these leaderboards will be separated into divisions based on skill, so if you're a newbie you won't have to compete against seasoned veteran drivers.

That's a lot of new stuff, but there's more. Two new tracks have been revealed, including the streets of Shanghai and legendary motorsport circuit Interlagos in Sao Paulo. The gamepad controls have been tweaked too, in an effort to make driving with them more satisfying. New post-processing effects, camera shake, and motion blur have been added, and the singleplayer AI is getting overhauled. If this is all as good as it sounds, Project Cars 3 could be pretty special.

Project Cars 3 is scheduled to release sometime this summer.
 
Gemma Mentor
Project Cars 3 has a release date set for August.

Today, Slightly Mad announced a release date of August 28 for Project Cars 3.

The game features the largest car roster in the franchise's history, new tracks, and venues such as the Brazilian Grand Prix, Interlagos, and the roads of Tuscany.

It also features a career mode that takes you on a driver's journey "from weekend warrior to racing legend."

Also, new to the franchise, is authentic car upgrades, customization, and personalization options for both cars and drivers. It also featured improved assists for newcomers to the franchise.

 
D

Deleted member 26

I managed to get the platinum trophy in the original, but have only just purchased Project CARS 2 and haven't started it yet. I'm a bit busy with Gran Turismo Sport at the minute!

It may have been improved in the second game, but I hope they've fixed the AI driving in the wet. In the original they pretty much drove as if it was bone dry, and you'd lose out massively unless you turned the difficulty down to compensate (guilty).
 
Gemma Mentor
I have both games and the second one is a huge improvement on the first. The AI is a lot better in wet conditions and overall but it is still inconsistent.

Hopefully, it will be a lot more consistent across all driving conditions and tracks in the new game.
 
Tom Rising Star

Tom

Slightly Mad Studios has released the Project Cars 3 update 1.09 December patch, or what the studio calls Project Cars update #3! This includes a bunch of fixes to the racing game, with the official patch notes listed below.

Project Cars 3 Update 1.09 December Patch Notes:​

Online
  • Issue with online players moving at different times during rolling starts fixed with automatic race delay countdown
  • New lobby browse flow
  • New post-race flow in MP
  • Fixed host assist settings for all MP participants
  • Fixed an issue that caused MP options to become inactive after reconnecting ethernet cable
GUI
  • Fix for Photo Mode vignette effect
  • Fix for pressing the "Hide HUD" button during the post-race spectating sequence
  • Fix for when you hit "0 attempts left" in Rivals Mode and the Race button wasn't greyed-out
  • Fixed button to toggle between loaner and owned cars being labelled as "0" in vehicle select
  • Fix for decals being replaced while applying decals in certain slots and scrolling through decal placement options
  • Fix for highlighting the GT Open tab causing the Road E class picture to appear
  • Disabled the "Resume" button when Photo button pressed
  • Changed sort order of proximity arrows
  • Added number of attempts left in Rivals to pre-race menu and pause menu
  • Fixed the track loading screen background flashing at the beginning of the "Welcome to" screen
  • Improved framerate during video playback
  • Fixed a crash exiting replays
  • Updated to the latest Nissan logo
  • Missing skip tutorial label in Brazilian Portuguese and Neutral Spanish added
Career
  • Fix for cars not unlocking when user levelled up without leaving post-race screen, interrupting Career progression (this fix retroactively corrects any profiles which were affected by this issue).
Physics
  • TrueForce initial implementation. Implementation uses haptic thread to provide high-frequency procedural waves for the rumble effects
  • Modulated TruForce slip rumble based on surface wetness
  • Fine tuned slide threshold for TrueForce
  • Fixed TrueForce curb rumble at speed
  • Fixed rolling start discrepancy when TC is enabled
Characters
  • Fixed female character 1
Environments
  • Willow Springs Horse Thief Mile: Removed "rallycross" tag that was making cars pick the dirt tyre option in all-weather conditions
  • Mojave: Fixed various holes in the terrain
  • Fuji: Sponsor updates for the track
  • Azure Coast Full: Fixed the AI turning abruptly after the finish line in the post-race screen
  • Knockhill National: Fixed the AI contacting the edge of the barrier when attempting to squeeze past slow or stopped cars
  • Sakitto National: Slowed AI lap times 2-3 seconds at Legendary
  • Zolder: Fixed a flickering glass window issue
  • Monument Canyon B: Fixed the 32nd grid spot being slightly in front of the 31st
  • Yas Marina: Fixed various LOD popping on track
  • Zhuhai: Fixed some tree rendering on the track
  • Hockenheimring GP Classic: Fixed some trees popping
  • Added Bahrain to the track list
Vehicles
  • Fixed crash when user applied a racing conversion kit to the last car in their garage
  • 2015 Ford Mustang GT Racing: Made interior dark grey instead of white
  • Honda Civic Racing: Made interior dark grey instead of white
  • Mercedes A45 TCR: Made interior dark grey instead of white
  • Caterham 620R + Racing: Tyre update to stop colour popping when selecting factory livery
  • BMW M6 GT3: Tyre fix to stop logo popping at distance
  • Removed exceptions for McLaren P1 GTR, now all custom rims can be chosen
  • Honda 2&4: Fixed missing animation for accelerating and braking
  • Audi R8 LMP900: Edited front suspension to avoid clipping with bonnet
 
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