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Six Days in Fallujah
Six Days in Fallujah is a first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians who fought Al Qaeda during the toughest urban battle since 1968.


Lead a fireteam through accurately recreated encounters from the real battle, built with technology that brings you closer to the uncertainty and tactics of real combat than any other game has explored until now. Each mission is narrated by a real person, while you experience these same moments as if you were them. Experience how modern combat is really fought, through the eyes of those who were actually there.
Released:
Publisher: Victura
Players: 1
Co-op: Yes
Platform Shooter
Trailer
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  • Date Created Crabtree
  • Last Reply David76
  • Reply Count 3
  • View Count 264
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4/10

The post provides minimal information and lacks depth, making it less valuable for community engagement. It could be improved with more personal insights or details about the game.

C Collaborator
Last edited:
I've had my eye on this for a while now. It is still in early access development but I decided to bite the bullet when it was discounted on steam.

Further information for anyone interested.



 
David76 Rising Star
I am very much looking forward to playing the campaign/operator missions if they are released.
 
Tom Rising Star

Tom

Command an AI fireteam with authentic military tactics in the November update.



There are five basic types of GO! Commands available, and their success very much depends on the Team Lead issuing them:

Watch!
By default, your team will always try to provide 360-degree security around the team. The "Watch" command orders the fireteam to watch a specific area marked by the player. While these are most commonly doors, windows, and stairs, players can also order Marine AI to watch barricades, courtyards, streets, and alleyways. Once ordered, Marine AI will move to the position in which the command was given by the Team Lead and hold this position while scanning the target area for threats. "Watch" is just one of the many ways in which Team Leads can split the fireteam to assault enemies from multiple sides.

Advance!
"Advance" orders the fireteam to move to a specific area marked by the player. Once issued, Marine AI will traverse any environment created by Procedural Architecture to execute your order. This means that your teammates will navigate through rubble, staircases, doorways, and windows to reach their destination (all while eliminating potential threats). Once completed, Marines provide 360-degree security, continuously changing sight lines and covering all angles.

Suppress!
"Suppress" allows players to execute one of the most basic of all military tactics – but something that is unavailable in other military shooters right now—Fire and Maneuver (one example of which is Fix and Flank). The "Suppress" command orders your fireteam to suppress enemies by achieving fire superiority. Once ordered, Marine AI will move to the position in which the command was given by the Team Lead and unload firepower on a specific area marked by the player. Suppressed enemies hunker down and hold their position, allowing players to make strategic advancements on the battlefield.

Form Up!
Marine fireteams try to move as single units whenever possible to provide security all around the team. "Form Up" causes the FIRE and ASSIST roles to return to you as the Team Lead. Similar to "Advance," Marine AI will eliminate potential threats along the way. This is most useful after the fireteam is split using other GO! Commands and allows the fireteam to reset positioning, tactics, and strategy. Once they're with you, the team will automatically try to provide 360-degree security around the team, helping your team move as a single unit.

Context Sensitive Commands
Additionally, there's a series of other context sensitive GO! Commands available, depending on what you're pointing at. When pointing at a door, for example, issuing an "Advance" command will order Marine AI to stack on that door to prepare for a breach.
 
David76 Rising Star
Until now, Six Days in Fallujah has only allowed for online play. Now, its first two single-player missions are here – rather than playing co-op with three other people, you can play Six Days in Fallujah's campaign solo using its squad-shooter mechanics to command a small fireteam.

The new update, named 'Command and Control,' introduces the single-player mode.



At the beginning of each of the two available missions, there are interviews with combatants and non-combatants from the Second Battle of Fallujah, as well as documentary-style clips offering historical background on the Iraq War and the events of the battle itself. You have three computer-controlled teammates who you can order to breach doors, set up ambushes, provide 360-degree security as you move through the streets, and fire and manoeuvre, whereby they will attack an enemy position while you move into a flanking position.

As well as the first two single-player campaign missions, Six Days in Fallujah now has a new procedural mission – all eight of the procedural missions can be played solo, using the AI-controlled fireteam. Also, if you're trying to start a co-op match with three other players but are struggling to populate the lobby, you can now fill the gap with an NPC soldier.

The game's visuals have been improved with additional detail to character models, environments, effects, and textures, with a new option to enable ray-traced lighting and shadow effects.
 
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