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The post provides a good overview of the game 'Redfall' and its mechanics, but it could benefit from deeper analysis or unique insights.
No doubt game development is a complicated business and the pressure to hit a release date must be intense. But still: it's extremely frustrating to see a 60FPS performance mode relegated to "post-launch patch" territory as opposed to a basic day one feature. A tough call for the developers to delay such an essential feature, I'm sure, but it is a kick in the teeth for players who'll buy the game at launch.