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Assassin's Creed Shadows
Assassin's Creed Shadows (formely known as Codename RED), which is being made by Assassin's Creed Odyssey developer Ubisoft Quebec and has the same creative director, is the next big, Valhalla-like flagship title in the franchise, set in Feudal Japan. This project is said to allow players to "experience the full Shinobi fantasy" in this long-requested setting for the series. Its launch begins what Ubisoft is calling "period three" in the Assassin's Creed series, and will launch into the Assassin's Creed InfinityY Hub. Players will experience the full Shinobi fantasy in this open world RPG title set during Feudal Japan.
Released:
Publisher: Ubisoft
Players: 1
Co-op: No
Action Adventure Stealth
Trailer
Thread Insights Discussion AI
Assassin's Creed Shadows showcases ambitious features and updates.
8/10 Mixed views

The post provides a clear overview of the game's setting and features, demonstrating significant effort in detailing relevant aspects. However, it could benefit from further elaboration on how these elements affect gameplay mechanics.

constructive informational consensus
gameplay changes release delays season pass game expansions player feedback

Initial excitement surrounded the substantial gameplay changes in Assassin's Creed Shadows, particularly the ambitious seasonal weather system affecting stealth gameplay. Players express enthusiasm over the setting, despite the potential risk in comparisons to Ghost of Tsushima. As the release date approaches, opinions are divided about the game's direction and the franchise's future.12

Details emerged about the delays and shifts in the game’s release strategy, with Ubisoft stating they are moving away from the season pass model in light of player feedback. However, recent communication suggested ongoing developmental challenges, raising concerns about the quality of the final product. Despite these issues, positive early impressions began circulating following some pre-release reviews.34

After the game's release, players reacted positively to its beautiful graphics and gameplay improvements, particularly highlighting modes like canon and immersive experience options. The introduction of expansions and updates has generated ongoing interest, although some participants expressed disappointment regarding the absence of a second major DLC. Community events and new quests have kept the conversation lively, reflecting varied player experiences.56

"Really loving that they have a canon mode..."

"Assassin's Creed Shadows represents an excellent..."

Verdict

While the thread reflects mixed feelings regarding delays and comparisons, it also highlights positive player experiences and anticipated future content. Overall, excitement for continued updates remains strong among the community.

Scotty G Explorer
Read through the changes to the gameplay and it's fairly substantial with a particularly ambitious seasonal weather system that has direct impact on stealth success.

The Setting
  • Assassin's Creed Shadows takes place in the Azuchi-Momoyama period of Japanese history. The story begins in 1579 and will continue into the early 1580s. The time period means this is the first game in the series to feature the Assassins and Templars in their 'classic' forms since 2015's Assassin's Creed Syndicate.
  • A number of historical figures play prominent roles in the campaign. These include Oda Nobunaga, the "great unifier" of Japan, and Fujibayashi Nagato, a master ninja of the Iga clan.
  • Much like Assassin's Creed Syndicate, Shadows features two protagonists and you can switch between them as you play through the campaign. The first of these dual leads is Naoe, the fictional daughter of Fujibayashi Nagato. She is trained by her father to be a skilled shinobi.
  • The second protagonist is Yasuke, a real historical figure. Originally from Africa, Yasuke came to Japan with the Portuguese in 1579 and soon became a samurai in the employ of Lord Oda Nobunaga. Shadows is the first Assassin's Creed game to ever let you play as a real person from the past.
Stealth and Parkour
  • As the title suggests, light and dark is a major part of Assassin's Creed Shadows' stealth systems. A new global illumination system creates dynamic light and shadows that affect enemy vision. You can now hide in shadows and even create darkness by destroying lanterns or killing torch carriers. A light meter on the UI shows how well concealed you are, from fully visible to completely hidden.
  • Servants are a new type of NPC, ranking between civilians and enemies. While they cannot fight, they are able to call in reinforcements and raise alarms. They have their own patrol routes, and carry lanterns at night.
  • There is now the option to knock out foes when performing a stealth takedown, allowing for a more pacifist playthrough.
  • You can now crawl along the ground in a prone position, allowing you to maintain a lower profile as well as get through small openings.
  • Naoe has a grappling hook that can be attached to every roof edge, as well as a number of other anchor points. Unlike the zipline-like grappling hook from Assassin's Creed Syndicate, this rope uses physics simulation to allow dynamic swinging.
  • The grappling hook can be used to quickly climb into the ceiling space above corridors, allowing you to lay in wait for enemies patrolling beneath you.
  • Eagle vision returns, allowing you to spot silhouettes of NPCs through walls. Enemies are marked in red, while the new servants are coloured orange.
  • The drone-like bird, used in Origins, Odyssey, and Valhalla to scout out areas and mark targets, is not available in Shadows. You'll need to do your own reconnaissance work.
  • As a shinobi, Naoe is the most skilled at stealth. Yasuke can use stealth, but his size and armour plating means he's better at using those skills to get the drop on targets rather than perform a fully silent infiltration.
Combat and RPG Systems
  • This era of Japanese warfare did not make use of shields, so your gear does not include any defensive options aside from your armour. Dodges and positioning is paramount.
  • As a samurai, Yasuke is able to use his weapon to block incoming attacks and perform parries. Naoe is able to engage in combat, but she is unable to block or parry – instead she can 'deflect' enemy blows. Ubisoft didn't clarify the difference between paries and deflects, but it may be that parries enable counter attacks while deflects are a more evasive tactic.
  • Enemy armour has a durability system and can be broken during combat.
  • Pretty much every prop in the game is able to be dynamically damaged by your weapons. Katanas will slice through bushes and baskets Fruit Ninja-style, leaving accurate blade marks. Arrows will leave precise puncture marks, while blunt weapons will smash pots into tiny pieces.
  • Many period accurate weapons are available to use, including katanas, the kanabō war club, yari spears, shuriken, kunai, and the kusarigama (a sickle on a chain).
Dynamic World and Seasons
  • Assassin's Creed Shadows is built upon a newly updated version of the Anvil game engine. The new tech allows for better lighting through global illumination, the new breakable props, more detailed asset meshes, and much less pop-in.
  • The new Anvil upgrade has allowed for a season system that sees the world progress through spring, summer, autumn, and winter. The current season is dictated by your progress through the campaign in order to maintain historical accuracy, but there are 'steps' that each period goes through to create a sense of authenticity.
  • Each season comes with unique features that link to gameplay. For example, in the spring and summer when plants bloom and flower, there will be bushes and long grass to hide in. Later, in autumn and winter, those plants will die and thus remove hiding spots. Water also freezes in winter, which prevents you from entering pools and ponds. Icicles will form on rooftop edges and can fall if disturbed, potentially giving away your position.
  • Seasons also affect NPC behaviours. In the summer, enemy samurai cut through bushes in search of you. In the winter, foes stay close to fires and warm places, potentially opening up new, colder paths for you to take.
  • A fully dynamic weather system provides appropriate climate conditions based on both the region and season. Severe weather, like deep fog, howling winds, and snow impacts enemy sight and sound. A storm is an opportunity to mask your footsteps.
  • The world features a surprisingly detailed ecology system. In spring, for instance, wind will blow gusts of pollen that have been spawned by trees, replicating a real ecosystem.
  • The map is similar in size to that featured in Assassin's Creed Origins, and replicates the central region of Japan.
  • The map is divided into regions based on Japan's real historical provinces, including Iga (the home of the shinobi), Arima (the location of a major battle), and Omi (an agriculture "bread basket" region.)
  • The iconic synchronisation points return, but in a reimagined way. Climbing to the top no longer plots a multitude of icons on your map, nor does it trigger the spinning 'drone' shot of the area. Instead, from this vantage point you're able to survey the area for highlighted points of interest, which you can then seek out when back on the ground. Ubisoft expressed a wish for there to be less icons this time around, and so this appears to be one way of fulfilling that. Thankfully, despite this slight change, synchronisation points still act as fast travel locations.
  • Shadows is set during a time of flourishing urbanisation, trade, and warfare. This allows for a wide range of locations, including towns, trading posts, farm land, and colossal castles that have been rendered at near 1:1 scale. Beyond these settled areas are mountains and forests.
Assassinations and Quests
  • Shadows features a non-linear campaign largely focused on targets. Ubisoft says that you will be free to track these targets in any order.
  • Some targets simply exist in the world and you may stumble upon them organically, without having researched and hunted them first. Others have more structured infiltration-style gameplay attached to them.
  • Ubisoft aims to create a more rewarding journey by being a little more hands-off. While the campaign is still objective-focused, the studio hopes to enable more player autonomy by using hints to push players in the right direction rather than outright telling them where to go next.
  • Most main quests can be completed as either Yasuke or Naoe, allowing for freedom of approach. However, both characters also have their own specific missions playable only by them, as well as bespoke introduction quests.
  • Side quests and world activities are available beyond the main campaign. Notable things to find in the world include castles, temples, shrines, and art.
  • You can build up a spy network, with agents who can be sent on missions to gather intelligence on your targets.
  • There is a hideout where you and your allies can gather.
 
Scotty G Explorer
Story trailer



New previews





I'm a little sceptical after all the delays but hopefully it will be a return to form for the franchise - I didn't enjoy Valhalla or Mirage
 
David76 Rising Star
Well, after multiple delays and plenty of chatter about Ubisoft's future along the way, Assassin's Creed Shadows finally hits Xbox later this week - which means reviews are now starting to circulate online ahead of release.

GamingTrend (10/10)
"Assassin's Creed Shadows represents an excellent amalgamation of not only the new generation of Creed titles that started with Origins, but also plucking some of the best elements of those that came before. It's a graphical powerhouse, combined with compelling characters, a meaningful and impactful story that takes risks, and refined gameplay mechanics. This is the new benchmark for the series, and it's a high bar indeed."

GameSpew (9/10)
"Is Assassin's Creed Shadows the best Assassin's Creed game yet? Some might feel that way, for sure. It's certainly up there with the best the series has to offer, alongside the likes of Assassin's Creed 2 and Origins. In any case, most will be happy to hear that it successfully marries the extended freedom and scope of newer titles in the series with the stealth-focused gameplay of old, especially when playing as Naoe. And so, whether you're a fan of the series or simply like the idea of exploring feudal Japan, eradicating wrongdoers as either a samurai or a ninja, consider Assassin's Creed Shadows a must-play."

TechRadar Gaming (9/10)
"Assassin's Creed Shadows is a massive success and a winning combination of stealth and steel. It's a fantastic entry in the open-world RPG line of games in the stealth series and the most refined version of that style yet, with satisfying and rewarding exploration, brilliant combat, and a dual protagonist system that really works. Even a few minor quibbles can't hold it back."

Push Square (8/10)
"While Assassin's Creed Shadows is unlikely to win over those who struggled to push through Odyssey or Valhalla, this is still one of the strongest overall entries in the series — and arguably the best of the open world RPG bunch. The storytelling is largely fantastic, the main characters are deeply likeable, and the open world itself is a thing of beauty."

IGN (8/10)
"Assassin's Creed Shadows takes a flashing blade to the series' established norms, trimming them to a more precise form in lieu of chopping them down outright. This isn't the Assassin's Creed that will change the minds of folks that never connected with the series before, but for those of us with lots of hours logged in the Animus, the sum of Shadows' parts provide a refreshing realignment of the series that you should not skip."

VGC (4/5)
"Assassin's Creed Shadows finally takes the main series to Japan, and does so in some style. With excellent gameplay, a compelling narrative and a massive, beautiful world to explore, it is so much better than many expected it to be. Even if it's not the game that saves Ubisoft, it did exactly what it needed to, bringing confidence back to one of modern gaming's biggest and most troubled franchises."

Press Start (7.5/10)
"With its mammoth Japan heaving with to-do lists to check off, Assassin's Creed Shadows opts for the safety of familiarity rather than taking any real swings for the franchise's belated sojourn in the 'Land of the Rising Sun'. What remains is a fine Assassin's Creed title that, save for a few clever tweaks, fits snuggly in its template."

PlayStation Lifestyle (7/10)
"There's certainly room for improvement when it comes to its presentation and performance, but it's hard to deny that Assassin's Creed Shadows does so much so well. From its wonderfully realized world to its wealth of engaging quests and distractions, there's plenty to enjoy here, regardless of whether you've fallen off the franchise in recent years."

At the time of posting this out, Assassin's Creed Shadows has a very respectable Metacritic score of 82, although that could change slightly as more reviews continue to come in.

Ubisoft is really pushing its Assassin's Creed Shadows launch this week, with the company now offering a massive discount on 12-month signups to its Ubisoft Plus subscription service - where the game will launch on day one.

Live now on Xbox, players can enroll onto a 12-month plan for Ubisoft Plus at a hefty 40% off. This makes the Ubisoft service cost £89.99 here in the UK and $107.99 over in the US, which isn't too far off the price of AC Shadows by itself.
 
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Tom Rising Star

Tom

Well, after multiple delays and plenty of chatter about Ubisoft's future along the way, Assassin's Creed Shadows finally hits Xbox later this week - which means reviews are now starting to circulate online ahead of release.

GamingTrend (10/10)


GameSpew (9/10)


TechRadar Gaming (9/10)


Push Square (8/10)


IGN (8/10)


VGC (4/5)


Press Start (7.5/10)


PlayStation Lifestyle (7/10)


At the time of posting this out, Assassin's Creed Shadows has a very respectable Metacritic score of 82, although that could change slightly as more reviews continue to come in.

Ubisoft is really pushing its Assassin's Creed Shadows launch this week, with the company now offering a massive discount on 12-month signups to its Ubisoft Plus subscription service - where the game will launch on day one.

Live now on Xbox, players can enroll onto a 12-month plan for Ubisoft Plus at a hefty 40% off. This makes the Ubisoft service cost £89.99 here in the UK and $107.99 over in the US, which isn't too far off the price of AC Shadows by itself.
I might pick up that Ubisoft Plus subscription - either that or wait a couple of weeks for the inevitable Assassin's Creed/Ubisoft price crash.
 
David76 Rising Star
I played a few hours of it earlier today on Series X and it's a beautiful game and can't wait to play more tomorrow.

Most of the reviews have been very positive.
 
Recycling Bin Explorer
Really loving that they have a canon mode (that removes dialogue options and plays as the developer intended) and an immeelrsive mode (dialogue in native tongue - Japanese/Portuguese) in the game.

The canon mode is great for players like me who tend to labour over (and sometimes read up on) what the 'best' decision in a situation is and rather it just lets me play the story as envisaged. Immersive mode really adds an amazing air of authenticity and immersion (obviously) to the mood of the game. The voice acting is top notch.
 
Gromit Enthusiast
Really loving that they have a canon mode (that removes dialogue options and plays as the developer intended) and an immeelrsive mode (dialogue in native tongue - Japanese/Portuguese) in the game.

The canon mode is great for players like me who tend to labour over (and sometimes read up on) what the 'best' decision in a situation is and rather it just lets me play the story as envisaged. Immersive mode really adds an amazing air of authenticity and immersion (obviously) to the mood of the game. The voice acting is top notch.
Yeah, I just changed from standard English to Immersive mode and it has improved it. The English voice-overs were dodgy at best. It doesn't look like I can enable Canon now though, I can't find the option anywhere but I started with the choice so maybe you can't change once started? It only had the warning if you selected Canon.
 
Bob the Ninja Contributor
Gorgeous game. Enjoying it so far. Only a few hours in, but it has captured me in a way that neither Valhalla or Mirage did.
 
Jason Contributor
I already know the first couple of hours are going be a slog for me if it's more cinematics than gameplay. Sounds worth it though
 
Tom Rising Star

Tom

The game's first update has gone live today, clocking in at 8.88GB on both platforms. There are only three patch notes to mention:
  • Stabilization - Fixed some global issues
  • [PS5] Fixed a Photo mode issue that could cause a crash when fetching photos to display on the world map.
  • [PC] Fixed a Photo mode issue that could cause a crash when taking a photo.
 
David76 Rising Star
Ubisoft has released another patch for Assassin's Creed Shadows, and it's the game's most substantial update yet.

Patch Sizes:
Xbox Series X|S: 19.5 GB
PlayStation®5: 11.59 GB
PC: 16.05 GB
Steam: 11 GB
MAC: 9 GB

Biggest Changes and Improvements
  • Auto-Follow the road is back to help you navigate while riding your horse. Simply activate the pathfinder to enable Auto-Follow, and your horse will automatically follow the road to your marked destination. We've also increased horse speeds in cities so you can get to your destination faster.
  • Is your stealth build not sneaky enough? Could Yasuke pack a heavier punch? We've added the option to reset Mastery Nodes in the skill trees so you can test different playstyles and skills for both Naoe and Yasuke.
  • We know you've been hard at work exploring every corner of Feudal Japan, and that means you've filled your pockets with resources and loot. To help you save time when trading with merchants, we've added the option to tag and sell/dismantle multiple items in shops, or when dismantling gear at the Forge in the Hideout.
  • The Investigation Board is central to your journey, and we've added a new shortcut for direct access while in-game. With Title Update 1.0.2, holding the OPTION button for a few seconds will take you directly to the Investigation Board, while a single press will open the inventory menu. This update now allows you to easily launch the World Map, Inventory, or Investigation Board smoothly as you play.
  • We're excited to also bring key improvements to the PS5 Pro version of Shadows that will enhance the visual quality of the experience. Check out more in this article.
  • Added PSSR support for PS5 Pro
    • Please note that players who have been playing on PS5 Pro prior to Title Update 1.0.2 will need to manually enable PSSR in the video tab of the pause menu.
    • Balanced mode will now feature Raytraced Specular.
      • I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode.
Other Key Improvements

Check out some additional improvements & fixes that were made based on player feedback.
  • Uncapped the Hideout to above 30 FPS on Performance mode.
  • Improved balancing of boss fights.
  • Fixed an issue where the pathfinder line appears in photos taken in Photomode.
  • Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.
  • Improved Double Assassinations.
  • Improved Naoe's responsiveness in some instances.
Quests
  • Fixed multiple quest issues with markers failing to spawn or characters not being interactable.
  • Addressed an issue where Ise Sadatame can be killed after reviving him while previously being knocked down by explosives during 'Escort Ise Sadatame' objective in Yamashiro.
  • During "The Wheel Unmasked" quest, some players cannot exit the quest or quit to memories when selecting the options from the menu.
  • Players will no longer be stuck in the Objective board tutorial after loading into the first Naoe memory if completed after 'From Spark to Flames'.
  • Fixed an issue in 'A True Igan' meditation, where the Eavesdrop objective cannot be completed if Naoe kills the Oda clan Ashigaru before reaching the objective location.
  • Fixed an issue in 'Brothers in Arms' quest where the quest can't progress by talking to ronin if the prisoners were freed first.
  • In 'Flames of War', the Igan leader will now fight back.
  • 'Wake Up Call': An issue where Nagato won't attack Naoe once he enters the Guard Break state during the 'Duel with Nagato' objective.
  • 'Wake up Call': Objectives during the 'Duel with Nagato' now correctly update.
  • Kumabe Ujiie no longer stops walking after talking with one of the ronins if the player doesn't follow him immediately during 'Follow Kumabe Ujiie' objective.
  • Players are no longer rolled back to the beginning quest and stealth sequence if they die to the brute in 'Shinobi Warfare'.
  • Addressed an issue where Sanada Masatoyo only uses one attack if Yasuke stays close to him during 'Nobutsuna's Students' objective.
  • Yoshisada can now be interrupted while drinking his health potion in 'Silver Smugglers'.
  • Addressed an issue where the game crashes after killing an NPC in 'The Stray Dogs'.
  • During the 'Protect the Dog' objective, enemies are now identifiable with quest markers and are easier to find.
  • Addressed an issue where the fight with Kimura Kei is instantly finished when using Crushing Shockwave to defeat him during 'Fighting for the Cause' quest.
  • 'The Price of Rice': fixed an issue where the Drunk Samurai will not attack Naoe if he takes damage from an Assassination attempt while unconscious.
  • 'Losing Hand': Player is no longer desynchronized after successfully completing the quest.Rewards on the Oni-yuri card within The League Target Board, will now appear as claimed after players complete the quest 'Sweet Revenge'.
Spoiler
  • Mibuno Showdown': Corrected an issue so players can now deal damage to Momochi Sandayu during transition to phase 2.
  • Fixed an issue where Momochi Sandayu would stop fighting during 'Duel Momochi Sandayu' objective.
  • Players are no longer desynchronized if they attack and kill Usami Yoshiko in 'The Betrayers' quest.
  • Addressed an issue where Yasuke could use allies before agreeing to ally with Naoe.
  • Fixed an issue where Hattori Hanzo wouldn't move after the user switches to Yasuke during 'Wolves and Foxes'.
  • 'My Name is Yasuke': Duarte won't get stuck if Yasuke shoots him from an elevated position.
Stealth
  • Improved Double Assassinations.
  • Improved Naoe's responsiveness in some instances.
  • Fixed an issue where an NPC does not die after being killed by a finisher or assassination.
  • Naoe can no longer perform Double Assassinations without learning the ability.
  • Fixed the FX on the Shinobi Bell when it is thrown far away.
  • Fixed an issue where destroying the alarm bell does not always make NPCs investigate it.
Combat, AI & Balancing
  • Improved balancing of boss fights.
  • Addressed various NPC behavior and animation issues.
  • Improved the accuracy of Yasuke's Teppo.
  • Knocked out NPCs no longer stand up immediately when attacking them.
  • NPCs and enemies now react correctly to Shinobi Bells.
  • Fixed an issue where Yasuke could block with his teppo after being dismounted instead of his melee weapon.
  • Yasuke is now able to call his mount while having his sword unsheathed during combat.
  • Yasuke is no longer immune to enemy damage after using the 'Samurai Dual' Ability.
  • The 'Staggering Blast' Yumi Bow ability now works correctly on enemies.
  • Fine-tuned Yasuke's 'Dark Burst' and 'Falcon's Eye' abilities, so they no longer one-shot enemies.
  • Fixed arrow firing so they consistently get released when fully charged.
  • Addressed how Naoe's light attacks could disarm enemies.
  • Corrected the 'Entanglement' ability so it now works with the light attack button.
  • Fixed an issue where bare fists and kicks contributed to affliction build up.
  • Fixed an issue where Yasuke could perform a 'Brutal Assassination' with a ranged weapon in a specific animation.
  • Improved Yasuke's Power Dash ability, so it doesn't miss the target while the enemy is in an attack animation.
War, Gear & Items
  • Fixed various bugs related to Transmog variant visuals.
  • If wearing store bought items, both characters will now appear dressed in the latest save. Very demure, very mindful.
  • Addressed an issue where all horse saddles were uncommon.
Save Files
  • Corrected an error that blocked manual saves after completing the 'Heart of an Assassin' quest.
  • Fixed an issue where a "save game" is performed if players are dead or dying.
  • Addressed an issue where no autosave is created before starting a contract quest.
  • Reason/Error Code messages are now correctly displayed for corrupted save files.
  • Fixed an issue where players attempting to save and load during the 'Get on your mount' objective caused Rin to spawn dismounted and follow Yasuke on foot, blocking progression.
World
  • Fixed an issue where there was no snow in winter. Frosty's back!
  • Addressed various issues with synchronization points not triggered correctly.
  • Addressed various instances where players or NPCs could get stuck or fall through objects.
  • Fixed an issue where the Sakamoto Castle reward chest didn't give loot if the player opens it during 'Requiem for Rokkaku'.
  • Adjusted the positions of certain loot chests in Castles.
  • Fixed an issue with the storage room that cannot be opened after defeating Nakatomi and talking to Ibuki in Hijiyama Fort.
  • Adjusted multiple behavioral errors with the Pathfinder.
World Activities
  • Naoe can no longer enter Yasuke's Kofuns. Get out of my room.
  • Addressed an issue where players could pass through movable objects while sprinting inside kofuns.
  • Fixed an issue where animals could flee while the sumi-e UI is still present during heavy rain if players performed a save/load.
  • Legendary deer will now properly despawn after being drawn in the sumi-e activity.
  • Corrected an issue where Naoe's scroll would be missing whilst painting the Legendary Sakura Shika Deer in the sumi-e activity.
Hideout
  • Uncapped the Hideout to above 30 FPS on Performance mode.
  • Various stability and visual improvements to build mode.
  • Fixed an issue where players were able to use weapons inside the Hideout.
  • Cursor no longer trembles when building pavement and moving the camera in the Hideout building mode.
  • The experience gained bonus received after building the Tera in the Hideout is now correctly applied to both characters.
  • Corrected armor placement in the gallery.
  • Fixed an issue where fast travel to the hideout is not available if the map is set on zoom x3.
Progression, Skill, and Perks
  • The Switch Character option is now correctly greyed out in the inventory menu when it is unavailable.
  • Addressed an issue where resetting active abilities didn't remove them from their ability slot.
  • Fixed an issue where the user cannot reach the maximum Mastery Points after fully upgrading the 'Teppo Skill Tree'.
  • Fixed inconsistencies with the 'Throw a Kunai at the closest enemy after an assassination' perk when 'The Tool Master Gear' is equipped on Naoe.
  • Fixed an issue where master level was not filled in by gaining experience.
  • Corrected the 'Power Perk' so it is effective against NPC armor.
  • The perk from 'Daybreak's Fury' now activates correctly after breaking an NPC's armor.
  • The Shrapnel damage for the 'Daybreak' Kanabo perk now displays correctly.
  • The second upgrade of the Katana Dodge attack can no longer be applied to other weapons.
  • Fixed an issue where the 'Health on Weakpoint Attack' engrave didn't restore health.
  • Fixed an issue where trinkets couldn't be sold to merchants.
  • XP points are now correctly rewarded upon defeating the Convoy Master.
  • Fixed how reward prompts from kills could continue playing if players reload previous checkpoints via performance mode change.
  • Fixed an issue where a perk wrongly indicated a 600% affliction build up with Posture Attacks.
Visual & Graphics
  • Addressed various graphics, clipping, LOD, textures or FPS issues.
  • Addressed issues with floating props.
  • Corrected various character visuals and NPC animation issues.
  • Addressed some visual issues in various cinematics and cutscenes.
  • Fixed an issue with water rendering with Raytraced Global Illumination set to Diffuse Hideout Only and/or Diffuse Everywhere.
Photomode
  • Fixed an issue where the pathfinder line appears in photos taken in Photomode.
  • Fixed an issue where PhotoMode would close while taking a photo when online services were unavailable.
  • Fixed an issue where taking a new photo and accessing it through the legend menu results in "Animus-5-00013" error on PS5 and Xbox Series.
Audio
  • Adjusted various audio and SFX issues.
  • Fixed an issue where sometimes music plays during fights while the music volume is OFF.
UI/Menus
  • Added a shortcut to the objective board by holding the START button when in game.
  • Fixed multiple UI, menu, and text issues and alignments.
  • Fixed various UI and text issues in the Animus HUB.
  • Corrected various UI/UX animations.
  • Tweaked "XP gain" UI.
  • Fixed an issue where the "Is New" icon remains in the inventory even if all owned items have been seen.
  • Fixed an issue where engraving was visible on incompatible weapons in the Forge.
Controls & Accessibility
  • Fixed an issue where sometimes players can't sprint or manually save.
  • Fixed multiple issues causing controller remapping to reset to default.
  • Fixed some Menu narration prompts.
  • Fixed controller vibrations that were still present even when turned off in options.
  • Fixed an issue where resetting only one movement direction input resets all the other movement directions in the control Customization.
MIscellaneous
  • Addressed an issue where the game would remain on a loading screen when losing connection to Ubisoft services after purchasing a Helix Credits Pack.
  • Fixed an issue where items claimed in Vault were not unlocked.
  • Fixed an issue where the "Make it Personal" achievement did not unlock when the first weapon engraved was from another character than the one currently used.
  • Fixed an issue where the "Limitless" achievement did not unlock upon obtaining a legendary piece of gear for each type.
Platform Specific
  • PC
    • Players can now toggle between DRS and fixed resolution modes, regardless of upscaler quality.
    • Fixed an issue where the overall preset was set to Custom in the Scalability menu after changing the preset and reloading the game.
    • Fixed various mouse and keyboard issues.
  • Steam Deck
    • Fixed an issue where observe targets were not visible from 80m on Steam Deck.
    • Corrected an error where the default controller configuration didn't show the button actions for L2 and R2 on Steam Deck.
  • Mac OS
    • RTSpec can now be enabled for high-end Macs.
    • Mouse and keyboard now work correctly when the game boots in windowed mode.
    • Fixed the HDR toggle so it doesn't remain on after toggling off or switching to a non-HDR display.
    • Fixed the mouse cursor remaining on the screen after pressing home button while using a controller.
    • "Save Report" prompt is now visible in the Benchmark results screen.
    • The mouse is no longer tracked when outside of the game window.
  • PS5 & PS5 Pro
    • Fixed button prompts for "Internet Connection Lost" messages when players would lose connection during audio language pack downloads.
 
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