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Cyberpunk 2077 Xbox Playstation PC Gaming 

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Cyberpunk 2077
Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be?

IMMERSE YOURSELF WITH UPDATE 2.1
Night City feels more alive than ever with the free Update 2.1! Take a ride on the fully functional NCART metro system, listen to music as you explore the city with the Radioport, hang out with your partner in V's apartment, compete in replayable races, ride new vehicles, enjoy improved bike combat and handling, discover hidden secrets and much, much more!

CREATE YOUR OWN CYBERPUNK
Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City.

EXPLORE THE CITY OF THE FUTURE
Night City is packed to the brim with things to do, places to see, and people to meet. And it's up to you where to go, when to go, and how to get there.

BUILD YOUR LEGEND
Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.

EQUIPPED WITH IMPROVEMENTS
Experience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage, and more.
Released:
Publisher: CD Projekt
Players: 1
Co-op: No
Shooter Role-playing (RPG) Adventure
⏱ How Long to Beat: Main: 72½h · Extras: 33h · 100%: 129h
Trailer
Thread Insights Discussion AI
Cyberpunk 2077 faces major launch backlash but evolves post-release.
3/10 Mixed views

The post expresses excitement but lacks depth and does not provide specific concerns or insights regarding the delays. More context and detail would enhance its value to the community.

heated mixed constructive
gameplay delays patches performance feedback

At launch, Cyberpunk 2077 faced a significant backlash due to numerous performance issues and bugs, particularly on last-gen consoles. Many fans expressed disappointment and concerns about delays, with mixed reactions to the gameplay footage revealed prior to release.12

As discussions evolved, players shared their experiences post-launch, revealing both positive and negative aspects of gameplay. While some players appreciated unique storytelling elements and immersive side quests, others were disillusioned by technical issues, leading to requests for refunds and class action lawsuits.34

In response to community feedback, CD Projekt Red committed to fixing the game, launching multiple patches and updates that have gradually improved performance. Many users now express hope for the game's future, especially with the anticipation of upcoming DLC and updates.56

"If nothing else, it should be a nail in the coffin of the idea that CDPR are some uniquely ‘gamer friendly’ company."

Verdict

Cyberpunk 2077's launch was rocky, but ongoing updates indicate a path toward improvement. Many players are optimistic about future content despite initial disappointments.

Tom Rising Star

Tom

Looking forward to this but getting a little concerned by the delays.
 
David76 Rising Star
CD Projekt has posted the notes for Cyberpunk 2077's big patch 1.3.

Coming to PC, consoles, and Stadia "soon," the patch notes for Cyberpunk 2077 outline the most significant changes.




You will notice a bit of free DLC will be included with patch 1.3, which consists of an alternate appearance for Johnny Silverhand, a multilayered syn-leather deltajock jacket and luminescent punk jacket, and the Archer Quartz Bandit vehicle which can be purchased in-game after completing the Ghost Town quest.

IMPROVEMENTS

Improved the minimap's zoom level when driving, so that it's more zoomed out and easier to navigate.
Automatic Love – screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two.
Added a button that allows reallocating the distribution of Perk points on a character's skill tree.
Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms.
Added Database links to Journal entries.
Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay.
Fixers will now message V to offer a car for purchase less often.
Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC.
Added a filter for quest items in the Backpack.
Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them.
It is now possible to rotate V in the Inventory with a mouse.
Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it.
Added a comparison tooltip for cyberware.
Improved notification when buying cyberware and not meeting the level requirements to equip it.
It's now possible to upgrade crafting components in bulk.
Added new sleeping spots for Nibbles in V's apartment.
Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out.
Landmine icon will now be grayed out after disarming it.
It's now possible to use an elevator while carrying a body.
Happy Together – Barry now has an updated, more unique appearance.
Base item will now be highlighted green like other components if it's present in the Inventory when crafting the same item of a better quality.

BALANCE CHANGES

Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster.
Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the "Alerted" state.
NCPD will no longer react and turn hostile because of dead bodies in Open World activities.
NCPD will now also react to hitting NPCs with a non-lethal weapon.
Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used.
(Don't Fear) The Reaper — improved Adam Smasher's behaviour during the fight.
Play It Safe — improved Oda's behavior during the fight.
Transmission — improved Placide's behavior during the fight.
Transmission — increased Placide's hacking resistance.
Cyberpsycho Sighting: Letter of the Law — improved Cyberpsycho's behaviour during the fight.
Every Breath You Take — improved Red Menace's positioning and aim.
Increased stats of La Chingona Dorada (Jackie's iconic pistols).
The Rescue — increased the number of ammo at the beginning of the quest.
Introduced minor tweaks and improved balancing of the Contagion quickhack.
Improved the Crafting system, so that items with Random quality scale their quality with player's Crafting skill — it's not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
Added more crafting specs for cyberware mods.
Added crafting specs for knives (available from the start of the game).
Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons.
Balancing of crafting specs for clothing mods.
Balancing the number of components required to craft clothing.
Balancing the number of components required to craft Sandevistan Fragments.
Optical Camo cyberware will now be available for purchase from Ripperdocs.
Adjusted price of the Sensory Amplifier cyberware mod.
Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail.
Changed the price and quality of Kerry's guitar that can be obtained during Gig: Psychofan.

GAMEPLAY

Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor.
Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items.
Fixed an issue where hacking a neutral target wasn't counted towards the Christmas Tree Attack achievement.
Tutorial windows about skill checks will no longer pop up when the "Unauthorized" prompt is displayed on devices.
V will no longer look down after using fast travel.

UI

Delamain's image will no longer get stuck on holocalls when V leaves the car too fast after completing Epistrophy: Badlands.
Item tooltip will no longer disappear if its content is too long.
Fixed various typos in subtitles, shards, quests and weapons' descriptions.
Added a text message received after failing Epistrophy: North Oak by leaving the Delamain cab.
Changed back the name of the fast travel point near V's apartment to "Megabuilding H10".
Removed some items labeled as "None" and without proper icons from the inventory.
The on-hover menu with multitude of mods on an item in inventory will now show stats properly.
Fixed an issue where male variants of the VR tutorial were in Polish for Brazilian Portuguese language version.
Black-Market battery mod description will now display strings with item attributes properly.
Fixed an issue where the Contagion quickhack button was missing its icon outside of inventory.
Status Effects icon of the "Cold Blood" perk now looks like a snowflake.
Punk Duolayer Tank Top will now be visible in the Inventory when equipped.
Added a loading screen tooltip informing about Fast Forward settings.
Fixed the Galena "Gecko" vehicle's name next to the "Buy vehicle" prompt.
Image in the second message from Nancy Hartley in Holdin' On/Killing in the Name will now be displayed properly.
Adjusted wording of the Crafting skill progression reward related to upgrade cost reduction.
The image displaying Mackinaw MTL1 in the "Call vehicle" menu will now match with the car's model.
Removed debug strings from the "The Good, The Bad and The Ugly" perk's tooltip.
Icon grouping artifacts will no longer get detached from their respective locations on the map when zooming in/out.
When Stamina Meter is depleted, the appropriate icon will now appear next to the health bar instead of the overload icon.
Villefort Alvarado V4F 570 Delegate description will now correctly state that the drive is rear wheeled.
The period of the possible occurrence in the description of Synaptic Accelerator in the tooltip will now display a proper value when playing in Polish.
Fists description in the weapon wheel will now display an appropriate item type.
Fixed text in the shard about Chiba-11 district.
Opening Photo Mode and a vendor menu in quick succession will no longer result in freezing the game.
Gold iconic loot icons will now be displayed on the minimap.
Fixed an instance where hit markers and kill confirmation weren't visible when destroying enemy turrets.
Fixed enemy markers using the incorrect color on unaware enemies – they will now be yellow instead of red.
Fixed an issue when RAM Recovery Rate below 0.50 was not displayed correctly.
Fixed an issue when the disassemble item button was displayed incorrectly.
Fixed an issue where the buttons on switching mods warning were not working as intended.
Fixed the non-functional hinted keys when Breaching Protocol.
Removed redundant input hints in the Cyberdeck panel.

GRAPHICS, AUDIO, ANIMATION

Reinforced Composite-Lined Rocker Foldtop is now properly aligned with V's legs.
Fixed an issue where the Monowire could slightly dislocate male V's arms and clip through clothes.
Fixed an issue in The Heist where Flathead's case could float outside the hotel room in Konpeki Plaza, blocking the doorway.
Fixed an issue where changing music volume in Sound settings affected car radio alongside with the background music.
Fixed an issue where Takemura`s voice was doubled while talking to V in the van in Down on the Street.
Fixed an issue where some netrunning suits clipped with female V's legs and male V's pants.
Fixed an issue with the running animation after jumping on downwards or upwards slope.
Fixed dust particles, which were sometimes incorrectly displayed.
Characters' skin will no longer become too bright in dark areas.
In The Information, Smasher's shadow will no longer appear on the elevator's door after rewinding braindance to the beginning.
Fixed Arasaka soldiers spawning on player's sight when going back upstairs to save Takemura in Search and Destroy.

ENVIRONMENT AND LEVELS

Fixed various map holes in Watson, City Center, Westbrook, Heywood and Santo Domingo.
Fixed faulty pathing for vehicles on the City Center ring road.
Fixed multiple places where the player's character could get stuck permanently.
Fixed multiple issues with disappearing environments.
Fixed multiple issues with objects popping in on player's sight.
GPS in Biotechnica Flats will no longer lead players to unreachable areas.

QUESTS

Rearranged shards into correct categories.
Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC.
Fixed an issue where interrupted holocall would resume along with another call, which could make the NPC appear in other calls and break the next holocall from that NPC.

OPEN WORLD

Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking.
Removed redundant loot from the body in the ferris wheel.
Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.

CINEMATIC DESIGN

Fixed an issue causing NPCs to not look at V during various scenes.
Fixed an exploit where player was granted a Unity Pistol after each save/load.
V's facial animations while looking in the mirror will now be played properly.
Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
Fixed an issue where some NPCs could stop performing animations after a longer game session.
Fixed multiple issues with NPCs mounting vehicles incorrectly.
Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests.
Fixed an issue where Jackie could spawn before the player's eyes during the half-year montage.
Fixed an issue where NPCs' appearances got randomized when looking away.
Fixed an issue where quests and scenes could progress before the loading screen disappeared.

MISCELLANEOUS

A gift from Judy can now be found in V's apartment after player receives a text about it after completing her romance side quests.
Fixed some story inconsistencies in radio broadcasts.
Fixed the blackout effect persisting during Love Like Fire when using certain language settings.

PC-SPECIFIC

Fixed the issue where tutorial tooltips weren't correctly displayed on 8k screens.
Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
It's now possible to exit locked scanning overlay by pressing TAB.
Added a more compact PC version of the mouse cursor.

CONSOLE-SPECIFIC

Inner Dead Zone setting will now be applicable also to the game menus.
[PlayStation] NPCs will no longer speak after being killed.
Improved streaming of city lights.
Overwriting a save game when there's insufficient memory space will no longer corrupt the save.
Masks and tubes inside the barn in The Hunt will no longer be invisible.
Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town.
Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting dialogue, blocking progress.
Fixed an issue on PS4 where the meeting scene with Judy and Dolls in Pisces wouldn't start properly.
[Xbox] Fixed an issue in A Cool Metal Fire where a part of the scene in Cassius Ryder's clinic could be cut off after the fade out.
Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.
 
Bandit Collaborator
I really enjoy playing Cyberpunk 2077, have put nearly 240 hours into it, and will certainly be playing it more when the DLC and updates land. I have been playing it on PC and have had a very good experience.

Whilst it's not the game that was marketed, it's still a fun game, with excellent characters, a strong story, with a variety of different side quests and play styles. I think if you're on PC it's well worth picking up for around £25.
 
Tom Rising Star

Tom

The PS5 and Xbox Series X/S update has finally arrived for Cyberpunk 2077, and it will be released alongside patch 1.5.

The news was announced today during a livestream where the CD Projekt Red developers showed off both PS5 and Xbox Series X/S gameplay.



According to the devs, with the patch, on next-gen systems you can expect 4K resolution with dynamic scaling, ray tracing, and improvements to both visuals and the technical end. The PS5 version supports the DualSense controller's adaptive triggers and haptic feedback, and audio features.

The team also implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.

Two graphics modes were also introduced on PlayStation 5 and Xbox Series X: Performance Mode and Ray-tracing Mode. The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling.

With the next-gen versions, CDP added performance improvements which significantly decrease the number of FPS drops and improves rendering quality. They also balanced HDR to achieve parity across all platforms, made various visual quality improvements, added Activity Cards for PS5, and added Spanish voiceover support in the Americas. Due to technical constraints, it is available only on next-gen consoles.



cp2077_infographics-1_en_9ydq4nx84oaolms3.jpg


Below you can find the list of the most notable changes coming in this update.

NEXT-GEN EXCLUSIVES
  • Added ray-traced local light shadows.
  • Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.
  • Introduced two graphics modes on PlayStation®5 and Xbox Series X:
Performance Mode

Ray Tracing Mode
  • The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling.
  • Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality.
  • Balanced HDR to achieve parity across all platforms.
  • Various visual quality improvements.
  • Added Activity Cards for PS5.
  • Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597). Due to technical constraints, it is available only on next-gen consoles. For further details on language support see: Xbox, PlayStation.
  • Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 's Tempest 3D AudioTech solution.
Implemented the use of adaptive triggers on PS5 controllers.
  • Haptic feedback is now customized based on in-game activity.
  • The controller's built-in speaker is used for holocalls, text messages, and everything that happens in V's head.
ADDITIONAL CONTENT

This additional content is available for players on all platforms.

Apartments

Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V's Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It's possible to rent all apartments at the same time. All apartments share the same stash.

Available apartments:
  • Northside, Watson (€$5,000)
  • Japantown, Westbrook (€$15,000)
  • The Glen, Heywood (€$40,000)
  • Corpo Plaza, City Center (€$55,000)
Additionally, you can now customize V's starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.

Some interactions in the apartments provide a temporary buff:
  • Take shower - applies the "Refreshed" status for one hour.
  • Refreshed: Allows you to regenerate Health during combat. Health will regenerate on its own up to 60% of the maximum threshold.
  • If you possess the Regeneration perk, this increases in combat Health regen rate by 20% and your Health regen threshold by 20%.
  • Go to sleep - regenerates health and applies the ""Rested"" status for one hour.
  • Rested: Gain +20% Skill XP.
  • Brew coffee - applies the "Energized" status for one hour.
  • Energized: +25% Max Stamina, +30% Stamina Regen."
Appearance Customization
  • You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It's free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who's the fairest of them all, now?
What's New at Wilson's?
  • You can check out new items in Wilson's 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
  • 2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)
  • 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
  • New type of weapon attachments - muzzle brakes: 10 new muzzle brakes: 5 for handguns (RC-7 Ifrit, RC-7 Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); 5 for assault rifles & submachine guns (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 Yokai, RC-7 Strigoi).
New Poses in Photo Mode
  • We added a number of new poses in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny).
LIVING CITY

Combat AI

  • Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others.
  • Multiple improvements to dismemberment triggers, hit reactions and death animations, adding greater impact to ranged and melee combat.
  • Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading.
  • Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious.
  • Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.
  • Numerous fixes and balance changes to netrunner combat.
Crowd Improvements
  • Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Time skips affect the state of NPCs, as well as reset the state of the devices, environments and certain scenes.
  • Improved crowd reactions, pathfinding and despawning.
Drive Model
  • Introducing our all new Burn Out Mode! Hold Gas + Brake to engage, steer to rotate. The old system only allowed rotating on the spot, now try modulating the inputs to see what you can do! Try brake stands, donuts, drifts or heat up the tires to do a drag-race style launch with a High Grip boost. The system now works at higher speeds, so you can hit the brake with gas applied on corner entry to cause oversteer on most cars. Keyboard users can optionally use new Secondary bindings on arrow keys (some keyboards ignore the third key press when just using WASD), but gamepads allow the most control of the system (as gamepads in general provide the driving experience preferred by a vast majority of players).
  • New Braking system produces consistent performance, front to rear, across all speeds. ABS simulation added. All vehicles brakes have been tuned to the new model.
  • Engine simulation improved. Clutch simulation added. These changes improve resistance forces from the engine when shifting, helping to remove unwanted wheel spin events.
  • Gearbox simulation improved. Much improved downshifting behavior. Transmission now realistically downshifts and has smarter shift logic to keep the engine in its sweet spot. Forward <-> Reverse shifting has been totally redone, allowing for J-Turns / Rockfords.
  • Motorcycles improved. All of the above improvements help to make them more stable. Additionally, steering model improvements have been added, and they have been retuned.
  • Tune improvements to various cars. Quadra Type-66 (all models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (major pass) & base MaiMai all had steering improvements implemented and more.
  • Added adjustments to first-person perspective to all vehicles that needed it. In addition, Nomad vehicles with CrystalDome technology now digitally omit objects obscuring view.
Vehicle Traffic
  • Visual improvement to traffic movement: turning and suspension.
  • Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes.
  • Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.
GAMEPLAY

Balance

  • Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware.
  • Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items. As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules.
  • The "Easy" game difficulty is now moderately more challenging.
  • Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
  • Components that used to increase Evasion now affect Mitigation. For example: the Reflexes attribute, perks such as Mongoose, Vanishing Point, Human Shield, some clothing mods and cyberware, and more.
  • Rebalanced Damage Over Time effects, generally reducing primary damage effects such as Burning, Bleeding and Poison.
  • Reduced chance to disrupt trajectory of smart bullets by Tyger Claws' Glowing Tattoos ability.
  • Added a quieter way to escape the NCPD when the heat is on. Instead of fleeing a certain distance from the most recent crime scene, V can opt to hide within the search area, although it will take longer for the police to stop looking.
Cyberware
  • It's now possible to sell unused cyberware at a Ripperdoc.
  • Cooldown duration is now properly described in the tooltip of Blood Pump cyberware.
  • Made it possible to interrupt the Revealing Position hack by damaging the netrunner or by having immunity from Self-ICE cyberware.
  • Activating Berserk will now double Stamina instead of granting an infinite amount.
  • Tranquilizer Rounds in the Projectile Launch System no longer affect non-human NPCs.
  • Reduced the ricochet number of the Legendary Ballistic Coprocessor to 1, but grants a 50% bonus to ricochet damage.
  • Trajectory Generator (Kiroshi Optics mod) has been changed to Threat Analysis and now grants a 2% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by the percentage indicated by Mitigation Strength (50% by default).
  • Increased duration of Optical Camo cyberware for V from 5/10/15 to 10/15/15 per rarity level.
  • Added the Optical Camo ability for some NPCs.
  • Even with Optical Camo active, the player will now be visible while grappling an enemy.
  • Fixed an issue where it wasn't possible to equip some cyberware mods simultaneously.
Combat
  • Numerous optimizations to combat AI resulting in an overall improved combat experience.
  • Numerous fixes and improvements were made to reduce interruptions and smoothen NPC animations in combat, including attack, death, equip weapon, cover, hit reaction, reload, block and dodge animations. You can expect more consistent feeling of impact and crowd control from weapons as well as more spectacular visuals.
  • Enemies will now correctly reposition to more tactically advantageous positions.
  • Increased followers' shooting accuracy.
  • Reduced explosion damage dealt to the player.
  • Fixed cases where NPCs from the same group or faction didn't join combat when they witnessed their comrades fighting.
  • Fixed an issue whereby NPCs didn't display a proper hit reaction when hit with a grenade upon entering combat.
  • Enemy shotgunners will now attempt to keep a closer distance to the player during combat.
  • Added some visual effects to the combat stims used by enemies.
  • Enemies equipped with combat stims will use them only when their health is below 30%, reducing their overall stimulant usage.
  • Increased visual complexity of enemy combat behavior in low-framerate mode.
  • Fixed an issue when combat mode was triggered while roaming.
  • Fixed an issue where the player could be knocked down by a hammer attack despite the weapon not reaching them.
  • Significantly sped up switching between melee and ranged weapons for NPCs that can use both.
Quickhacking
  • It's no longer possible to apply the Cyberpsychosis quickhack on cyberpsychos.
  • Fixed an issue where deactivating a camera with a quickhack wouldn't interrupt enemy quickhack upload when the camera in question was used as a connection proxy.
  • Fixed cases where a "hacked" status effect could remain on V permanently, preventing netrunners from hacking V again.
  • Fixed an issue where, in some cases, the Whistle quickhack didn't cause NPCs to approach V's position.
Items & Devices
  • It's now possible to turn devices on and off while carrying a body.
  • Fixed an issue where elevator door animations did sometimes not display properly, causing the player to see beyond world boundaries.
Bonus items found in stash (2 DLC Jackets + 4 Registration Reward items) have new functionality:
  • From now on, these items will increase their Rarity after performing a certain amount of upgrades.
  • Added a base crafting spec for each item (Rare quality). The player's list of available crafting specs on existing saves will be properly updated to accommodate this change.
NPCs
  • Lowered the health of the opponents in Beat on the Brat, except for the Twins - they can now block and/or evade attacks, so their difficulty is based more on skill.
  • Woodman now prefers using the same Ajax rifle that he drops as loot. He was also demoted from a boss to a standard enemy.
  • Fixed NPC behavior during Sasquatch, Oda, Adam Smasher, Royce and Beat on the Brat boss fights.
  • Fixed an issue where enemy NPCs couldn't break V's guard in melee fights.
  • Fixed clipping in V's and NPCs' aerial takedowns.
  • Spin and kick melee attacks are now allowed only on fast, agile enemy archetypes.
  • Cold Blood experience will no longer be awarded when dispatching enemies while having no Cold Blood effect active. The amount of Cold Blood experience granted for dispatching enemies increases with the amount of active Cold Blood stacks.
  • Fixed clipping when grappling enemies from the crouched position.
  • Enemy shotgunners now deal more damage.
  • Enemies are less likely to attack V while V is performing a finisher.
  • Increased damage dealt by sniper NPCs.
  • Snipers will now be able to shoot when backing away from their target.
  • Disabled tripping over bodies for V's companions.
  • Rebalanced NPC Stamina.
  • NPCs crushed by a vehicle that are unable to recover will die after some time.
  • Fixed V's death animations that play while grappling an NPC.
  • Fixed an issue where security, bouncers and police NPCs could have a bounty on them.
  • Fixed some instances of NPCs T-posing.
  • Fixed an issue where NPCs with the ability to apply status effects weren't able to do so.
  • Added a 15% health debuff for enemies that have the Kerenzikov ability to compensate for more successful dodging.
Perks

Rebalanced various perks and moved some of them in the skill tree. As a result, all the Perk points you spent were reset. Go to the Perks screen to reassign your Perk points for free.

Redesigned the following perks:
  • Bloodswell
  • Human Shield
  • Epimorphosis
  • Cold Blood
  • Coldest Blood
  • Cutthroat
Added new perks replacing some older ones.
  • Stronger Together (Increases damage you deal while carrying a body.) -> changed to -> Tenacious V (Getting hit does not interrupt Health regeneration.)
  • Unbreakable (Increases max stack amount for Cold Blood by 1.) -> changed to -> Easy Out (While Cold Blood is active, increases ranged weapon damage by 10% (lvl 1) or 20% (lvl 2) to enemies within 5 m of V.)
  • Commando (You cannot be detected underwater.) -> changed to -> Looking Sharp (Headshots with thrown Knives apply Blinding to the target.)
  • Silent Finisher (Enemies with less than 15% Health are defeated instantly when attacked with a Knife.) -> changed to -> Juggler (When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown.)
  • Lightning Bolt (Increases Crit Chance with Tech weapons by 3%) -> changed to -> Draw The Line (Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed.)
  • Due to the above-mentioned changes in perks, we renamed the Stealth skill tree to Ninjutsu in order to better reflect the perks it contains.
  • Made the bonuses dynamic for 200% Efficiency, Field Technician and Cutting Edge. They are now applied to already crafted weapons and clothes. Respecing perks removes the bonuses correctly.

Player Mechanics
  • V is now able to vault/climb/jump/sprint through glass that has been fractured.
  • Fixed an issue where disposing a body into a crate could move V into walls or out of bounds.
Vehicles
  • Fixed an issue when summoned vehicles could spawn within each other, resulting in either shattering to pieces or being launched in the air.
  • Fixed an issue where hijacking a car with a hostile NPC inside caused them to clip through the roof and remain inside the vehicle.
  • Fixed an issue where vehicles could be frozen in the air after loading a save file. Now they are just regular boring cars that fall down.
Weapons
  • Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown.
  • The Stinger Iconic knife now scales properly to V's level when obtained.
  • Sped up Smart Gun projectiles on different weapons to the same value as in the Kang Tao G-58 Dian for a better feeling of impact and speed.
  • Increased silenced gunshot sound range from 3m to 8m.
  • The "Stamina Cost Reduction While Attacking" stat on melee weapons works correctly now.
  • Crunch, Cold Shoulder and Pax weapon mods will increase weapon damage by a percentage value.
  • The level requirement of melee weapons will now increase with each upgrade. Note: the level of upgraded melee weapons will be adjusted as a result of this change. The equipped items which exceed the level requirement can continue being used but, if unequipped, will have to wait until the required level is reached to be used again.
  • The DR5 Nova obtained during the Stadium Love quest has stats properly balanced to V's level.
  • The Crusher is no longer a viable weapon to use during the shooting competition in the Shoot to Thrill quest.
  • Added aim assist to the bottles in Cassidy's challenge in We Gotta Live Together to make it easier to beat with a gamepad.
UI
  • Various map usability improvements related to resizing icons, adding new tooltips and filters. This includes a dynamic filter based on zoom level as well as a custom filter which can be configured by the player.
  • Redesigned the "Skip Time" interface. It makes switching between different parts of a day easier and shows predicted time.
  • Updated graphics for various scopes, as well as increased clarity and new animations.
  • Improved readability, consistency and visuals in UI panels, notifications and popups.
  • Added a new notification with the song's name when it starts playing on the radio.
  • The name of the vehicle will now be shown on the HUD when getting in.
  • Items placed in your stash will now have stats properly displayed in their tooltips.
  • Adjusted the crosshair for knife-throwing.
  • Added a buff stack counter next to the health bar to show how many stacks of a certain status effect are active.
  • Improved D-pad navigation on various screens and panels.
  • Added missing description for Wakako's Database entry.
  • I Fought The Law - Improved the interface of the electrical box to give more feedback when interacting with it.
  • Fixed an issue when the mouse cursor didn't scale properly in different resolutions.
  • Fixed an issue where the Fast Travel destination area appeared before the loading screen. No more spoilers, Choomba!
  • Fixed an issue where brackets of tutorial windows could be visible in menus.
  • Fixed an issue where the game could freeze if a shard was read directly from the loot container and immediately closed afterwards.
  • Fixed an issue where the loading indicator could get stuck on the screen.
QUESTS
  • Added a few secrets in Night City to be discovered by players. Due to some technical challenges, this change is not available on the previous generation of consoles.
  • Extended romances with Panam, Kerry, River and Judy by adding new messages and interactions.
  • Added interactions in the homes of love interests, including sleeping in bed with a given partner.
  • It's now possible to mute the NCPD dispatcher and fixer brief/debrief holocalls. This automatically skips the call and sends you text messages instead. You can customize this feature in Settings > Gameplay > Holocalls. By default, the NCPD dispatcher is muted and fixers are unmuted.
  • Players are now able to reject non-essential holocalls. There will be a prompt on the screen allowing them to accept or reject a holocall. If they reject the call, they will receive a text message instead.
  • Improved the holocall system to prevent multiple holocalls from stacking if the first call loads too slowly.
  • Enhanced Night City nightlife by making music in clubs a bit louder.
  • Fixed an issue where the distorted visual effect could persist after coming back from Cyberspace.
  • Fixed an issue where River would instantly hang up after calling him. How rude!
  • Automatic Love - Fixed cases where Lizzie's Bar was closed during the hours it should be open.
  • Beat on the Brat - Separate journal entries for each fight will now appear only after finding them.
  • Beat on the Brat - V will no longer be able to equip previously dropped weapons during fistfights
  • Beat on the Brat: The Glen - Fixed an issue where, despite letting El Cesar keep his car, he was messaging V asking if they took care of it.
  • Coin Operated Boy - Theo will no longer be despawned during the "Talk to Theo" objective.
  • Disasterpiece - Fixed an issue where V was unable to get in the van to talk to Judy after obtaining the XBD.
  • Dressed to Kill - Fixed an issue where the Thorton Colby car was missing.
  • Epistrophy - Separate journal entries for different Delamains will now appear only after finding them.
  • Epistrophy - Added new comments for the Delamain cab after finishing the quest and selecting the "liberate" or "merge" option.
  • Ex-Factor - Fixed a case of Judy never calling to start the quest.
  • Ex-Factor - Fixed an issue where Judy didn't spawn at the Clouds' balcony, blocking quest progression.
  • Ex-Factor - If the player didn't loot Maiko's Death and Taxes pistol during the quest, it can now be found somewhere else.
  • I Fought The Law - V can no longer wait inside River's car while an important scene with Detective Han plays.
  • Killing in the Name - When hacking the router, the minigame will be displayed properly even in cases where V doesn't have a Cyberdeck equipped.
  • Life During Wartime - Fixed an issue where the "Scan the tracks" objective could change location.
  • M'ap Tann Pèlen - Fixed an issue where the NPCs in the butcher shop didn't spawn, blocking further progression.
  • M'ap Tann Pelèn - Fixed a rare case of Placide being even more grumpy than usual and refusing to talk to V at Rolland's.
  • Off the Leash - Some fans at the Kerry & Us Cracks concert weren't happy to see other people copying their outfits, so they got changed.
  • Pisces - Fixed an issue that could prevent V from leaving Hiromi's apartment if they called someone during the elevator ride to the maintenance floor.
  • Riders on the Storm - Fixed an issue where, under specific circumstances, it wasn't possible to talk to Panam and Mitch.
  • Search and Destroy - Fixed an issue where further main quests didn't appear after completing this quest.
  • Sweet Dreams - Quest will no longer reappear in the journal with the "Talk to Stefan" objective if Stefan's braindance was refunded after V initially rejected the offer.
  • The Information - Added a choice to skip the braindance tutorial sequence.
  • These Boots Are Made for Walkin' - V's old car will no longer be missing.
  • With a Little Help from My Friends - Fixed an issue where Panam wouldn't call to start the quest after Riders on the Storm.
OPEN WORLD
  • V now has standing with fixers throughout Night City. New fixer gigs will appear gradually in sets as your standing increases, and a fixer will offer you another set of gigs only after the previous set is completed in a given district. Completing all the gigs for a fixer will earn you a special reward (excluding Mr. Hands - sorry, he just doesn't like you, choom.) To see the progress of your standing with a fixer, hover over their icon on the map screen and check the completed gigs.
  • Crowds and communities of Night City are now more diverse during the day and at night. Increased occurrences and added more variety of conversations in all districts.
  • Assault in Progress in Charter Hill - Fixed an issue where it wasn't possible to pick up evidence.
  • Assault in Progress in Corpo Plaza - Fixed an issue where the quest could be blocked if the player collected evidence before visiting Heywood.
  • Assault in Progress in Kabuki - Fixed an issue when the activity would reappear on the map after completing The Prophet's Song.
  • Gig: Breaking News - Fixed an issue where the truck would fall underground blocking further progression. Note: the vehicle will now spawn after getting close to the garage, despite the marker pointing below the ground.
  • Gig: Family Heirloom - Fixed an issue where the gig didn't trigger when approaching the marker and was stuck on "Undiscovered".
  • Gig: Freedom of the Press - Quest will no longer fail upon entering the TV studio building.
  • Gig: Going-Away Party - Fixed an issue where the car spawned underground. If you encountered this issue, you may need to start escorting Flavio in order for the car to spawn.
  • Gig: Guinea Pigs - Fixed an issue where the elevator inside the hotel was closed, blocking further progression.
  • Gig: Life's Work - Fixed an issue where the car didn't spawn or spawned incorrectly.
  • Gig: The Lord Giveth and Taketh Away - The SUV will now spawn properly.
  • Reported Crime: Paranoia - It's now easier to climb the building and reach the stash.
  • Cyberpsycho Sighting: Smoke on the Water - Fixed an issue where "Search the van [Optional]" was the only objective left and couldn't be completed.
GRAPHICS, AUDIO, ANIMATION, CINEMATIC DESIGN
  • Improved water appearance and added water interactions. Ripples and splash effects will be produced during various events, like object collisions and from gunfire.
  • Improved rain visual effects on vehicle windows. Raindrops are no longer afraid of falling.
  • Added neon rims for bikes. You can switch them on and off with the E key (or by pressing Left Stick on a gamepad).
  • Improved visuals of the Optical Camo cyberware. If Johnny had this cyberware in 2023, he could've just quietly dropped the mini nuke.
  • Fixed an issue where various subtitles with Johnny's lines could get stuck on the screen.
  • Fixed a number of AVs flying through buildings.
ENVIRONMENT AND LEVELS
  • Improved the weather system so that its states change in a more logical order and when certain conditions are met.
  • Drastically reduced the amount of loot lying around as a part of an effort to allow players more breathing room to experience quest scenes and the world itself.
STABILITY AND PERFORMANCE
  • HDD Mode has now an auto-detection option. When enabled, it automatically detects which drive the game is installed on, and, if neccessary, boosts data loading and crowd activity at the expense of crowd variety, extra loading screens, and less detail in the streets when driving fast.
  • Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling. The option is not configurable on consoles.
  • Multiple fixes and improvements related to stability and optimization.
PC-SPECIFIC
  • Added a benchmark mode. You can find it in Settings > Run Benchmark.
  • Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.
  • Enabled transparent ray-traced reflections on glossy coating of some cars.
  • Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.
  • Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled.
Discontinued support for NVIDIA 700 Series graphics cards.
  • Due to the end of support for graphics drivers, we've decided to change the minimum system requirements of NVIDIA graphics cards to GTX 970.
  • The game won't necessarily stop functioning on said cards, however, we are no longer testing the game on NVIDIA 700 Series graphics cards.
Windows 7: future support
  • Due to technical limitations of non-native DirectX 12 implementation on Windows 7, and the end of, or limited, support for graphics drivers, game updates will not be supporting Windows 7 after June 15, 2022. If updated with patches published after that time, the game may stop working on this operating system.
CONSOLE-SPECIFIC
  • Added Brazilian Portuguese support for digital copies in Portugal (PlayStation codes: CUSA-18278 and CUSA-18279). For further details on language support see: Xbox, PlayStation.
  • Implemented transferring saves from PS4 to PS5. Instructions can be found here.
  • Fixed an issue where V's mouth and hair could be visible in first-person perspective.
STADIA-SPECIFIC
  • Increased the scale of Field of View to match other platforms.
 
Tom Rising Star

Tom

Looks better but I won't believe anything until I can actually play it.
 
Legion Collaborator
Just updated. Absolutely no problem with the Xbox series X update, although it was closer to 64 GB than 50 GB.
 
David76 Rising Star
Looks better but I won't believe anything until I can actually play it.

Just updated. Absolutely no problem with the Xbox series X update, although it was closer to 64 GB than 50 GB.
We'll have to see how it plays out, but AI, NPC reactions and driving plus a load of fixes to the fighting mechanics were my biggest issues. Plus they've added apartments to buy and more character customisation. It's a huge patch though so will need a few fixes I suspect. I reckon I'll give it another playthrough in a couple of months.
 
Dylan Proficient
I'm finally approaching the end of act1 after a few false starts. Playing the street version this time and am hooked now. This is on the PC and not seen any bugs yet. The driving is a bit fiddly but can look past that.
 
Black Sheep Collaborator
Loving this game so far and taking it absolutely slow on my first playthrough. Already 70+ hours in and about 15% left in the game's main story.
 
David76 Rising Star
Loving this game so far and taking it absolutely slow on my first playthrough. Already 70+ hours in and about 15% left in the game's main story.
What's your build? Erm, I mean your V's build.

The good thing now is that a lot of the content which was earlier optional and not even marked as formal quests, hence resulting in tons of early players missing out, has been marked as such.

I just played the Paralez and River story arcs again and those are some of the best in the entire game. Brilliant stuff.
 
David76 Rising Star
Cyberpunk 2077 may not have been the critical darling CD Projekt RED would have been hoping it would, but the open world action RPG continues to sell well even now, and the developer will be hoping that those sales are amplified with the launch of its upcoming expansion, Phantom Liberty, which is due out sometime this year.

There hasn't been much news about Phantom Liberty since it was confirmed that it'll be starring Idris Elba with a trailer in December last year (see below), but as the developer has said previously, more details will be coming in June. In fact, CD Projekt has confirmed that the game will be present at Summer Game Fest.



In particular, the developer says it'll be bringing the game to Summer Game Fest Play Days, which means media will get to go hands-on with the expansion behind-closed-doors. Whether or not it will also take the stage at the live show remains to be seen, but either way, we'll be learning plenty more about Phantom Liberty soon.
 
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