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F1 Manager 2023
BUILD YOUR LEGACY
F1® Manager 2023 gives you the freedom to manage your F1 team on your terms. Start your career as Team Principal at one of the 10 current F1® teams and manage every aspect from the factory to the garage, to the starting grid. Every decision is yours to make, the fate of your chosen team is at your fingertips.

A NEW WAY TO PLAY
Build your legacy and relive key moments from the 2023 FIA Formula One® World Championship in Race Replay, a brand-new mode that brings you even closer to key moments from across the season. Rewrite the season on your terms. Starting Grid replicates the real race conditions and driver starting positions of every race from the 2023 season and Race Moments allow you to take control of a specific team during a pivotal moment of a real race from the 2023 season.

DYNAMIC AND DRAMATIC RACES

Stunning, broadcast-style visuals are at the heart of an atmospheric race weekend in F1® Manager 2023 and races are now more dynamic than ever. A spin or intense battle may affect your driver's confidence or pit crew fatigue could cause a pit-stop error. How you handle these situations will define your management style and could make or break your season.

PERFORMANCE, REFINED

Fine-tuned management systems give you total control over your team. Hire an experienced Sporting Director, opening up the ability to manage your pit crew's training regime and hone their skills, poach new drivers, and uncover the next generational talent via simulated F2 and F3 championships. Manage a variety of variables when developing parts for your car including performance, reliability, and cost.
Released:
Publisher: Frontier Developments
Players: 1
Co-op: No
Racing Simulator Sport Strategy
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  • Date Created Tom
  • Last Reply Recycling Bin
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Tom Rising Star

Tom

Hopefully they will make some improvements on the 2022 edition.
 
Dylan Proficient
Looks like quite an upgrade on 22 and a lot more realistic.
 
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G Contributor
I've just bought it and waiting while it downloads.

Seen a few people streaming it and quickly realised it's better than last year but do realise that it is still a work in progress on some aspects.
 
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Tom Rising Star

Tom

I've set up a stream so I can check it out in some more depth before deciding....

 
Tom Rising Star

Tom

F1 Manager 2023 update 1.06 (PS5 version 1.006) is out now, and this is for patch version 1.6! This brings new features such as Team Switching, DLSS support for NVIDIA GPUs, and more.

NEW FEATURES
  • Added Team Switching
  • Expand your legacy across the whole paddock by choosing to manage a new team at the end of a season
  • Added DLSS support for NVIDIA GPUs
  • Added FSR support for AMD GPUs
CAR MODELS
  • Updated Aston Martin car model
  • Updated Haas car model
  • Added the blue marking to George Russell's Mercedes
  • Corrected Williams Halo at lower levels of detail
GAME STABILITY
  • General stability improvements
  • Fixed PC-only crash related to DX1
  • Fixed an issue where Epic Store players could not access Deluxe Edition Scenarios after a network error
GAME BALANCE
  • Some teams have had their season objectives adjusted [NEW SAVES ONLY]
  • Mercedes
    • Initial Season Objective: 2nd -> 3rd
    • Constructor's Championship target season: 2024 -> 2025
  • Alfa Romeo
    • Initial season objective 7th -> 8th
  • Alpha Tauri
    • Initial season objective: 7th -> 8th
TEAM MANAGEMENT
  • Fixed an issue that could prevent the user from being able to continue when hiring a reserve driver at the end of the season
  • Fixed an issue where car part design and research projects were not generating the appropriate amount of expertise gain when the sliders were moved
  • Fixed an issue where Research Complete emails were not showing an increase in next year's car stats
  • Fixed an issue where the email about Factory fires ending was sent before the factory reopened
RACE SIM
  • Fixed an issue where drivers did not need to use two different tyre compounds after a mid-session save
  • Fixed an issue where drivers would not start pushing for their flying laps early enough on circuits with long straights in Automatic mode
  • Fixed tyre warming behaviour in qualifying so that drivers' tyres are warm when starting their flying laps
  • Fixed an issue where some drivers were missing driver codes on the standings tower (Sorry Mick!)
  • Fixed an issue where the 'Need to Refuel' dilemma in Practice and Qualifying would not pause the game
  • Fixed an issue where rain VFX was not present on PlayStation 4 and Xbox One consoles
  • Fixed a rare soft-lock if there was a red flag in Practice or Qualifying while the player team's cars were exiting the pit lane
  • Fixed an issue where Oscar Piastri could be referred to as "Alex" in team comms

USER INTERFACE
  • Fixed an issue where the UI was not anchored to the left/right side of the screen when widescreen is enabled
  • Fixed a soft lock when scrolling through the standings lists in Data View
  • Fixed a rare soft-lock when enabling manual control in Qualifying while the tutorial was enabled
  • Fixed an issue where the Data View lists could appear blank during races
 
G Contributor
Another update has been released with numerous fixes and improvements.

Update 1.8 is now rolling out across all platforms and looks to address a number of community raised topics as well as general bug and stability fixes:

RACE SIM​

  • Fixed AI using same tyre compound for entire race after red flag in Sprints
  • Fixed AI using same tyre compound for entire race after saving on pre-race screen
  • Improved the level of impact of rubber on track across sessions
  • Reduced the chances of car-on-car collisions during Practice and Qualifying and slightly increased the chance of spins and running wide during Qualifying
  • Fixed cars slowing down in Singapore sector 3
  • Further improvements made to drivers avoiding crashed/stationary cars on track
  • Improvements made to traffic in Qualifying causing issues for cars on flying laps
  • Ensured Q3 soft tyre is unlocked for all drivers, including those that didn't make Q3
  • Fixed issue where optimal pit lap dilemma would sometimes not pause the race
  • Fixed issue where flying lap count set sometimes was not followed in the session

RACE CALENDAR​

  • Updated Monza to be an ATA qualifying weekend [NEW SAVES ONLY]

TEAM SWITCHING​

  • Fixed issue where Board Confidence could show as 'Disappointing' after joining new team
  • Corrected body text of new team email when switching teams

TEAM MANAGEMENT​

  • Re-balanced Research/Design slider expertise gains
  • Fixed total cost of hiring calculating incorrectly when hiring replacement driver/staff for next season
  • Fixed Car Building attribute having inverse effect
  • Fixed hired F2/F3 drivers from still appearing in F2/F3 standings

PIT CREW & PIT STOPS​

  • Fixed exploit that allowed pit crew to remain at 100% fatigue between races with no penalty
  • Adjusted pit crew xp gain and degradation rates
  • Fixed first day of month not counting toward stat degradation
  • Increased variation of AI pit stop times
  • Fixed issue where total pit stop time did not match sum of actions in pit stop breakdown

ANIMATION​

  • Fixed Charles Leclerc patchy LOD hair in cinematics (Sorry Charles!)
  • Fixed garage scene showing member of pit crew wearing drivers helmet
  • Fixed clipping in Marina Bay intro cinematic
  • Fixed clipping in garage shots

PRESENTATION​

  • F1 driver photos updated
  • Fixed projected cost cap UI not updating correctly
  • Fixed issue where scrolling scouting menus with a controller was unpredictable after highlighting bookmark column
  • Fixed code string appearing in Next Season Staff tooltip
  • Fixed 'Race Winner' appearing on event view in Practice and Qualifying
  • Fixed replaced driver being displayed next to 'Renewal' after changing driver position during contract renewal
  • Fixed 'Seasons as team principal' not updating on profile page
  • Fixed panel borders appearing incorrectly when 'Laps to go' notification appears
  • Updated run plan descriptions to clarify that out laps are counted in the run plan
  • Fixed email reading '0 days to go' after renewing contract on last day of year
  • Fixed issue where times set by drivers in Q2 and Q3 were sometimes not visible until hovered over after simulating session
  • Updated chevrons on tyre state when overheating to more accurately reflect impact on wear rate

GAME STABILITY​

  • Fixed crash that could occur when designing new suspension, then highlighting "Brake Cooling"
  • Fixed progression blocker when hiring a reserve driver at end of season
  • Fixed softlock that could occur when repeatedly pressing R2/RT controller buttons during end of season fanfares
  • Fixed softlock that could occur after pressing New Career with existing save games present
  • Fixed progression blocker that could occur when designing car part during tutorial
  • Game will now pause when Steam overlay is opened during a race
 
Recycling Bin Contributor
Surprised to see this on Game Pass already.
 
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