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No Man's Sky Xbox Playstation PC Gaming 

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No Man's Sky
Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.

Embark on an epic voyage At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit. Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards. Or perhaps an explorer?

Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary. Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
Released:
Publisher: 505 Games, Sony Interactive Entertainment, Hello Games
Players: 1
Co-op: No
Shooter Simulator Adventure Indie Arcade
⏱ How Long to Beat: Main: 77h · Extras: 31h · 100%: 98½h
Thread Insights News AI
No Man's Sky continues to innovate with new updates.
8/10 Consensus reached

The post provides a concise summary of the latest update for No Man's Sky, highlighting key features and the new tone of the content. However, additional personal insights or opinions could enhance its value to the community.

constructive informational consensus
No Man's Sky Hello Games updates Expeditions patch notes

The thread begins with an announcement of the Desolation update, noting its darker tone compared to previous content. Early discussions highlight the commitment of Hello Games to continue improving the game after its rocky launch.12

As the conversation progresses, users share various updates, including new features and improvements brought by recent patches. There's a notable appreciation for Hello Games' dedication, especially regarding the variety of content created over the years.34

By the end of the discussion, the community showcases excitement for the latest additions to the game, with specific mentions of gameplay enhancements like starship customization and new expedition mechanics that resonate well with players.56

"Whatever people think of the actual game, I hope HelloGames and NMS is remembered for how to continue to support a game well after launch."

Highlights community appreciation for developer support. View post →
Verdict

The thread reflects a strong consensus on the quality and impact of recent updates. Players feel encouraged by ongoing content and improvements.

Gemma Mentor
Hello Games' sci-fi exploration sim just got another update, and this one isn't as peaceful as some of the previous free content. The latest addition to No Man's Sky is called Desolation, and it lends a decidedly Dead Space flavour to your outer-space adventures.



According to the announcement from Hello Games, Desolation has players exploring haunted, derelict freighters. The freighters are atmospheric, procedurally generated spaces populated by rogue A.I. and hostile aliens. However, if you brave the dangers, you can find valuable salvage. Get a taste of the action from the trailer above.

Desolation also includes less scary tweaks, like new visual effects, customization opportunities, and balance changes. You can see them all for yourself right away; the Desolation update is available now for No Man's Sky on PS4, Xbox One, and PC.
 
David76 Rising Star
No Man's Sky Next Generation. A PlayStation 5 and Xbox Series X / S upgrade, free for existing owners.

 https://twitter.com/i/web/status/1321443645871005696





You can read the next-gen update patch notes below

No Man's Sky 3.10 Patch Notes​

Next-gen Console Support​

  • No Man's Sky is now compatible with PlayStation 5, Xbox Series X, and Xbox Series S.
  • Save games can be transferred from previous console generations to their next-generation equivalent.
  • PSVR owners can continue to experience No Man's Sky in Virtual Reality on PlayStation 5 via the backward compatibility functionality.
  • PlayStation 5 users can use the Activities feature to track and manage their Journey Milestones.
  • PlayStation 5 users now experience feedback directly through the triggers of their pad.
  • Added support for Tempest 3D AudioTech on PlayStation 5.

Visual Enhancements​

  • Rendering quality has been significantly increased for next-generation consoles.
  • Base complexity rendering limits have been removed for next-generation consoles.
  • For next-generation consoles and PCs running on "Ultra" settings, the distance at which detailed grass, plants, rocks, and other objects are shown has increased.
  • For next-generation consoles and PCs running on "Ultra" settings, the density of terrain details such as foliage, fungi, and rocks has been increased.
  • Texture and geometric detail on a large number of objects such as foliage, fungi, and rocks have been significantly increased.
  • Improved the visual effect of grass being pushed aside when walking through it.
  • Fixed an issue that caused the water horizon to appear bumpy.
  • Fixed an issue that could occasionally cause the grass to fail to render.
  • Fixed an issue that caused butterfly bellies to be unintentionally always white.
  • Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
  • Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
  • Refreshed the set of community images on the Mode Select screen.
  • Updated the style of the hazard protection icons on the HUD.
  • Updated the style of the icons displayed by mission notifications and markers.

Performance and Stability​

  • Fixed a number of rendering-related crashes on PS4.
  • Fixed an issue that could cause very large saves to fail to load on PC.
  • Optimized terrain generation on Xbox One.
  • Introduced a significant number of performance optimizations for all platforms.

Quality of Life​

  • Improved the feel of space combat. Target locking has been improved, and enemy ships are now more visible with cleaner UI.
  • The camera shake caused by gassy hazardous flora has been reduced.
  • The camera shake when shooting nearby objects has been reduced.
  • Hover text has been added to banner emblems in the Appearance Customizer.
  • On PS4 and Xbox One, when adding a No Man's Sky friend who is playing on on the same platform, players are now also presented with the option to add them as a PSN or Xbox friend.

Misc Bug Fixes​

  • Fixed a rare blocker where some players on older saves would be unable to progress in the Atlas Path.
  • Fixed some rare cases where multiplayer sessions could fail to resume correctly after suspending the game on Xbox One.
  • Fixed an issue that could cause a blank Galactic Map when joining a multiplayer game while the host was mid-warp.
  • Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
  • Fixed an issue that could cause players to load into the wrong system when joining a multiplayer game while the host was on the other side of a portal.
  • Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background.
  • Improved the alignment of the camera when interacting with damaged containers.
  • Fixed an issue that could cause ships docking in a Space Station to have an incorrect collision.
  • Improved the collision of doors on bases, making them easier to walk through.
  • Fixed an issue that prevented base decals from being deletable after placement.
  • Fixed an issue that could cause multiple mission notifications to display simultaneously and overlap.
  • Fixed a rare case where the tutorial notifications would constantly flicker when starting a new game.
  • Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
  • Fixed a number of incorrect text responses in NPC interactions.
 
Gemma Mentor
Credit where it's due! Well done Hello Games for their commitment to this game after a difficult period after it was first released.
 
David76 Rising Star
Hello Games has released the No Man's Sky update 3.13 November 30 patch today. Given the timing, chances are we're getting holiday-themed stuff in this title update along with the usual smattering of bug fixes and the like.

Update 3.13 Patch Notes
  • Fixed an issue that could cause shared bases to fail to download correctly for other players.
  • Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
  • Increased the quicksilver reward given for completing the daily mission at the Nexus.
  • Added an option on all platforms that allows players to customise the strength of pad rumble.
  • Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
  • Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
  • Fixed an issue that could cause random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
  • Fixed an issue that could cause some planetary props to be invisible until looked at directly.
  • Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
  • Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
  • Fixed an issue that could cause base parts to hover when constructed atop of decals.
  • Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
  • Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
  • Fixed an issue that could cause camera shake to persist after warping.
  • Fixed an issue that caused fireworks not to detonate correctly.
  • Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
  • Fixed a number of issues with overly-loud base props.
  • Fixed a number of issues with photo mode on PlayStation 5.
  • Fixed a number of text and display issues with PlayStation 5 activities.
  • Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
  • Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
  • Fixed an issue affecting the placement of props on the terrain.
  • Introduced a performance optimisation related to moving foliage.
  • Introduced a small optimisation to terrain rendering.
  • Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
  • Fixed a crash that could occur when predatory creatures bite something.
  • Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
  • Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
  • Fixed a rare crash that could occur on projectile impacts.
  • Fixed a crash that could occur when scanning.
  • Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
  • Fixed a number of memory-related crashes.
  • Fixed a rare crash that could occur when getting in the starship.
 
David76 Rising Star
The recently released No Man's Sky Companions update lets you adopt pets, breed them, trade them, take them with you on your journeys and ride giant creatures, but as with all releases it had a few bugs and many of these are squished in the 3.22 update which is rolling out across all platforms today.




Patch Notes
  • Fixed a crash that could occur when loading creature or companion textures in multiplayer.
  • Fixed a crash that could occur when renaming a companion on Xbox.
  • Fixed an issue that could cause the wrong companion to be renamed when renaming a companion.
  • Fixed an issue that prevented personal items such as ships/freighters/Multi-Tools and companions from being renamed on PlayStation 5.
  • Other player's companions will no longer collide with you in multiplayer.
  • All companions now correctly defend their owner when attacked by a hostile creature.
  • Fixed an issue that prevent creatures from being harvested by the Livestock Unit.
  • Fixed an issue that could cause robotic companions to eat pellets rather than ion batteries.
  • Fixed an issue that caused companion species to be listed incorrectly when viewed in the Companion Manager.
  • Fixed an issue that caused the hostile aliens found inside derelict freighters to immediately despawn.
  • Fixed an issue that caused your own companion's information to be displayed when viewing another player's companion through the Analysis Visor.
  • Fixed an issue that could cause companion eggs received from Xbox players to fail to hatch.
  • Fixed an issue that could cause overly dramatic camera shake to occur when the sandworm is spawned.
  • The Living Ship can now be repaired without needing advanced bait.
  • Fixed an issue that could occur when rendering trails in VR.
  • Fixed an issue with cloud rendering when taking screenshots in VR.
  • Fixed a texture rendering issue.
  • Fixed a rare crash that could occur when viewing creatures in the Discovery Page.
  • Fixed a PC-specific memory leak that could occur when alt-tabbing or changing resolution.
  • Fixed a PlayStation 5 specific GPU crash.
  • Fixed a number of crashes related to terrain rendering.
 
David76 Rising Star
Update 3.3, Expeditions, introduces a brand new way to play No Man's Sky.

In the Expeditions update to No Man's Sky, you can expect revitalized mission mechanics, exclusive new rewards, and more.



Expeditions are events that start from a fixed point in the universe, bringing the whole community of travelers together to embark on a shared journey. Each one is structured around a series of Milestones. You can complete these milestones in any order as you earn rewards, meet up with fellow travelers, and experiment with new ways of playing the game. These challenges, ranging from the simple to the highly challenging, can be completed in any order.

Milestones are open-ended, and every completed milestone doles out a reward to assist you in your journey. Every fully completed phase will unlock a unique reward, exclusive to those who undertake the expedition. An extra reward awaits those who complete the entire expedition.

Each completed Expedition milestone reveals one of over 100 hand-crafted patches which can be used to fill out the album of accomplishments.

There will also be special Rendezvous Planets along the Expedition route. These are dynamic hubs where you can run into other travelers, group up to build a settlement, or simply interact.

With the update, missions available from Space Station Mission Agents have been completely reworked for greater depth and interest. Rewards have also been rebalanced, especially for higher-level missions and the process of finding mission locations has been reworked. Instead of just following a marker, now the Analysis Visor's new Target Sweep mode can be used, so use your tracking skills to precisely locate the target.

New weekend event missions will be available from The Nexus. Each weekend, Polo and Nada will indicate a specifically-located mission to participate in and earn Quicksilver rewards.
 
David76 Rising Star
It's coming up on seven years since No Man's Sky was first released and with the way Hello Games keeps cranking out content-filled updates all the time, you would think that they still had something they felt compelled to apologize for. No Man's Sky has been quite excellent for quite some time now, but that hasn't stopped the updates from flowing.

Update 4.2 was released and it's another banger of an update. They packed in so much content into this update that range from corrupted planets to new robotic guardian enemies, to new technologies, new ships, and the list just goes on.

Hello Games is calling this 4.2 update Interceptor. They always have these little names to go along with their big content updates like this one. A rundown of the Interceptor update can be found on the No Man's Sky website. I've included a bit below for the new corrupt planets along with the full 4.2 patch notes. There's even a new trailer for you to check out!



SENTINEL INTERCEPTORS
  • Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
  • Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
  • A unique repair mission has been added to guide players through the salvage process.
  • There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
  • Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
  • Player-owned interceptors have a unique cockpit.
  • Player-owned interceptors have a unique planetary flight model, with the ability to hover.
COMBAT
  • A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
  • Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
  • Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
  • Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
  • Corrupted Sentinel drones have been reworked visually.
  • Corrupted Sentinel drones can now heal each other.
  • Corrupted drones now make better use of cover.
  • Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
  • A large, ground-based corrupted Sentinel unit has been added.
  • This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
  • Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
  • These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
  • A new unique resource has been added as collectable loot from these corrupted quadrupeds.
CORRUPTED WORLDS
  • Some planets that previously generated extreme sentinels have now become corrupted worlds.
  • Corrupted worlds have their own unique array of planetary Sentinel forces.
  • Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
  • Corrupted Sentinel planets have their own unique resources and objects.
  • New refiner recipes have been added for corrupted Sentinel resources.
  • Corrupted worlds have a new unique lighting/visual effect.
  • Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
  • A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
  • A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
  • New player titles have been added for those brave enough to battle corrupted Sentinels.
RENDERING AND OPTIMISATION
  • Dynamic Resolution Scaling has been added for all Xbox platforms. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
  • All Xbox platforms now support AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
  • Introduced a significant improvement to image quality in PSVR2.
  • Fixed an issue that caused visual glitches in particle rendering in VR.
  • Fixed an issue that caused a drop in image quality when rendering distant stars.
  • Introduced a loading/warp time optimisation for PlayStation 5, Xbox One X, Xbox Series X and Xbox Series S.
  • Introduced a number of rendering and memory optimisations for PC and PlayStation VR.
  • Introduced a number of rendering and memory optimisations for PlayStation 5.
  • Introduced a significant memory optimisation for PlayStation 4.
  • Introduced a memory optimisation for Xbox Series S and X that reduces hitching.
  • Introduced a number of significant memory and rendering optimisations for all Xbox platforms.
VR
  • VR players can now customise the position of their wrist and Multi-Tool projector menus. Simply grab the menu while it is being projected and drag it to a new position.
  • An option has been added to allow VR players to choose between base building holograms being shown based on where they are looking or where they are pointing.
  • An option has been added for VR players to change the behaviour of the flight stick, so that the yaw/roll axes are switched, and moving the virtual stick to the left/right will roll the ship rather than turn it.
  • The wrist projector menus now instantly disappear so that players can use their Multi-Tool immediately after changing weapon mode.
  • Fixed a rare issue that could occasionally block interactions when they should be available.
  • Fixed an issue that could occasionally cause player hands to immediately disconnect from Exocraft controls.
  • Fixed an issue that could cause the customiser tooltip to use the wrong text in VR.
  • Fixed an issue that caused the option to allow the switching of the sprint and scan buttons to fail to work in PSVR2.
CUSTOM WONDERS
  • A new section has been added to the Wonders catalogue, "Personal Records".
  • This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
  • Personal records are all assigned their own player-chosen name.
  • Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
  • Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.
SENTINEL MULTI-TOOLS
  • A new class of salvaged Multi-Tool has been added.
  • These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
  • These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
  • Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.
CUSTOMISATION OPTIONS
  • A new style of jetpack customisation has been added, the Aeron Turbojet.
  • Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
  • A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.
UI
  • The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
  • Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
  • Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
  • The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.
  • The "Switch Multi-Tool" option has been repositioned in the Quick Menu for easier access.
  • The "Change Secondary Weapon Mode" icon in the Quick Menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP BATTLES
  • The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
  • Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
  • Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
  • Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
  • The starship's final usable weapon will no longer be damaged by enemy fire.
BUG FIXES
  • Fixed a significant number of memory-related crashes on consoles.
  • Fixed a rare hang during loading.
  • Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
  • Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
  • Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
  • Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
  • Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
  • Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
  • Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
  • Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
  • Improved the name of the current objective used in the UI when using the Analysis Visor's target sweep mode to hunt specific resources that are currently too distant for a signal lock.
  • Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
  • Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
  • Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
  • Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
  • Fixed a number of networking issues with the player cloaking device.
  • Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
  • Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
  • Fixed an issue that caused an empty "Button Preferences" section to appear within the options menu in certain configurations.
  • The message displayed when unable to interact with something because of its cost has been improved.
  • Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
  • Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
  • Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
 
David76 Rising Star
Hello Games has unveiled Echoes, the latest update for its seven-year-old space exploration game No Man's Sky.

Echoes adds a new robotic race — the first race introduced to No Man's Sky since its launch back in 2016. Hello Games has also overhauled space combat, introducing freighter-to-freighter battles for the first time.



Players will discover a never-before-seen, long-hidden race of robots. You get to take on robot assignments and rituals to earn mechanical parts to create your own robotic avatar. You'll also need to defend fleets from pirates in huge space battles and get to fly through enemy trenches to sabotage their shields before blowing the pirate freighters up.

Elsewhere, you can assemble your own sci-fi ceremonial staff and level it up with new tech to mine and battle with. The new holographic museum lets you decorate and display your discoveries in your base for others to see.

Hello Games has also released patch 4.42 which includes bug fixes

  • Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour.
  • Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI.
  • Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI.
  • Fixed an issue that could prevent the Autophage from navigating correctly around their camps.
  • Fixed a text issue with some hover tips in the Appearance Modifier UI.
  • Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
  • Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps.
  • Improved the visuals when previewing custom-assembled staffs.
  • Fixed a number of visual issues with some custom-assembled staffs.
  • The preview image show when assembling a custom staff can now be rotated.
  • Fixed a number of visual issues with holding Multi-Tools.
  • Fixed a number of animation issues with the Voltaic Staff.
  • Fixed an issue with the position of the player torch when using a staff.
  • Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer.
  • Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class.
  • Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull.
  • Fixed an issue that caused some player freighters to have changed appearance.
  • Fixed an issue that allowed players to destroy their own freighter.
  • Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding.
  • Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles.
  • During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet.
  • The destruction effects for the pirate Dreadnought have been improved.
  • Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission.
  • Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled.
  • Fixed a number of audio issues.
  • Fixed an issue that could prevent some camera shake effects from working correctly.
  • Fixed a number of issues that prevented Twitch drops from being successfully redeemed.
  • Fixed an issue that made it difficult to read the Analysis Visor data when using a staff in VR.
  • Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages.
  • Fixed a hang that could occur when players were targeted by security systems on derelict freighters.
  • Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
  • Fixed a crash related to the mission system.
  • Fixed a crash that could occur when reloading the game shortly after the initial load.
  • Fixed a crash related to networking.
  • Fixed a hang on Xbox consoles.
  • Fixed a crash on PS5.
  • Fixed a crash related to frigates in multiplayer.
  • Fixed a UI crash.
 
David76 Rising Star
Still getting updates, almost 6 years later



[H3]SPACE STATIONS[/H3]
  • Space stations have been completely overhauled and refreshed.
  • Station exteriors now come in a huge array of procedurally generated shapes and colours, as well as at an increased scale.
  • Space station interiors are now procedurally generated.
  • Space station interiors now have a huge amount of lighting and visual variation.
  • Station interior designs now reflect the race of the local system authorities.
  • The various key space station merchants and interactions have all been visually refreshed.
  • Players can now use the Quick Menu to switch their docked ship while aboard the space station, providing the ship in question has functioning launch thrusters.
[H3]SCREEN SPACE REFLECTIONS[/H3]
  • Introduced a number of optimisations and visual improvements to screen space reflection rendering.
  • Reflection rendering has been revised to reduce noise and make the effect more stable.
  • The lighting model for reflections has been improved to achieve a more realistic, physically based look.
[H3]FLEET MISSIONS[/H3]
  • While away on expeditions, frigates may now call home via the starship communicator or the fleet command terminal on your freighter.
  • The fleet commander may seek your advice in dealing with a tricky situation, or may even request direct assistance.
  • Your decisions at these moments, or your efforts in coming to the aid of your fleet, have a direct impact on the outcome and rewards for your fleet missions.
  • Fixed a number of text issues when using the captain's terminal on a frigate.
  • The player's torch is no longer auto-activated when boarding a frigate.
  • The frigate teleporter can no longer be triggered while the frigate is away on a mission.
  • Fixed an issue that could cause asteroid flickering when warping to a system that contains a frigate fleet.
  • Fixed an issue that prevented outlaw frigates that are not away on a mission from being warped in to defend the player when under attack by hostile starships.
  • Nearby fleets will now always deploy fighters to assist the player in combat, even if they are on a mission.
  • When landing on an outlaw frigate, the captain will now greet you with an appropriate message.
[H3]STARSHIP CUSTOMISATION[/H3]
  • A new interaction, the Starship Fabricator, has been added to the space station.
  • The fabricator allows you to build your own custom fighter, hauler or explorer starship.
  • When salvaging a ship, the process can now be targeted at specific visuals, e.g. reclaiming the wings or thruster array specifically. These harvested components can then be combined to create a brand-new ship.
  • Purchase starship reactors from space station technology merchants to determine the stats and class of your new starship.
  • The fabricator also allows you to choose unique colour and paint styles for your new ship.
  • Starships salvaged from the wild or purchased from another pilot benefit from universal authentication, granting them a bonus to future trade-in values.
[H3]USER INTERFACE[/H3]
  • The splash screen and mode select screens have been visually overhauled.
  • The options screens have been tweaked for visual clarity.
  • The in-game patch notes have had a visual upgrade.
  • Purchase and decline buttons in various UI pages have been re-styled.
  • The compare and purchase screens have been tweaked for clarity.
  • When using "Transfer More" to add items to a slot, the popup will now only show valid items.
  • When a mission location is marked, the icon will now briefly start in the centre of the screen before moving to its usual position, making it easier to track off-screen locations.
  • Fixed an issue that added an additional delay to the creation of markers for mission events.
[H3]TRADING, REPUTATION AND GUILDS[/H3]
  • Space station technology merchants now have a wider range of upgrades, with more high quality modules available.
  • Space station technology merchants now offer a price discount based on your standing with their faction.
  • The starship Economy Scanner can now be activated from the ship's inventory as well as from the quick menu.
  • The Economy Scanner can now detect nearby trade surges, in addition to detecting planetary outposts.
  • Trade surges are time-limited events in nearby systems that offer an increased profit margin on key goods. Find a source of the required trade items to take advantage of these surges.
  • A system's economy description on the galaxy map now uses a consistent label to describe the goods they buy and sell.
  • The guild envoys for the Merchants, Mercenaries and Explorers Guilds now offer a wide selection of items to their members.
  • Find guild envoys aboard space stations.
  • Each envoy offers a range of free supplies and heavily discounted items, with eligibility based on your current standing with their guild. The exact items vary from system to system but are tailored to each specific guild.
  • Envoys will also accept donations to guild supplies, in exchange for increasing your standing with their guild.
  • Vanquished pirate starships now yield Pirate Transponders, which can be donated to the Mercenaries Guild for a boost to standing.
  • The clarity and presentation of the buttons to view journey milestones and faction standing within the catalogue have been improved.
  • Fixed an issue that caused the catalogue system standing button to lead to the wrong page.
  • A number of new alien words have been added, ready to learn and translate.
  • The trade terminal found on space stations now has a clearer name and subtitle.
[H3]BASE PARTS[/H3]
  • A large number of new base parts have been added, based on the decoration style of the space station.
  • Research these parts with salvaged data at the construction research terminal on the Space Anomaly.
[H3]BUG FIXES[/H3]
  • Fixed an issue that caused some shuttle wings to be misaligned.
  • Fixed a number of visual issues with the hologram at the Multi-Tool salvage terminal.
  • Fixed an issue that caused starship icons to be used on the Multi-Tool salvage terminal.
  • Fixed an issue that could cause doors to open too slowly, leading to a collision event between the door user and the door structure.
  • Fixed a number of visual issues that could occur when attaching Autophage heads to other bodies in the customiser.
  • Fixed an issue that could cause some planetary crops to flicker.
  • Fixed a number of memory leaks related to texture generation and streaming.
  • Fixed a memory trample related to holograms.
  • Fixed a memory trample related to planetary missions.
  • Fixed a memory trample related to discoveries.
  • Fixed a memory trample related to player bases.
  • Fixed a memory trample related to claiming rewards at the end of an expedition.
  • Fixed a memory trample related to planetary generation.
  • Fixed a number of memory issues that could occur when dying.
  • Introduced a significant performance optimisation while in non-combat locations such as space stations or the Anomaly.
  • Fixed a number of multiplayer connectivity issues on Xbox.
  • Improved the audio for the Starborn Runner's landing effects.
  • The Starborn Runner can now truly hover when in planetary flight.
  • Solar-class starships now retract their sails when engaging the hyperdrive.
  • Fixed a number of issues that could prevent starships from correctly attaching to their dock or landing pad.
  • Fixed an issue that could cause the galaxy map to fail to mark the correct path type for your current mission.
  • Fixed a rare issue that could cause some NPCs or objects aboard an outlaw station to use the wrong dialogue type when loading a save made aboard the station.
  • Fixed a number of text issues with missions that encouraged space combat.
  • Fixed a number of items and technologies being absent from the known recipes list when starting a new creative mode game.
  • Fixed an issue that could incorrectly cause additional base specialists (such as the Overseer or Farmer) to appear at Space Stations even after one had been hired.
  • Fixed a softlock that could occur when dismissing a message box while it was still fading in.
  • Fixed an issue that could allow the accidental early ending of an expedition before all milestones were complete.
  • Fixed a number of rare display issues in the Space Anomaly's expedition terminal.
  • Fixed an issue that allowed players to put damaged technologies in the cargo section of the expedition terminal.
  • Fixed a rare issue that could cause supercharged slots not to appear on the preview of some starships given as rewards.
  • Fixed an issue that could cause a missing texture to appear on the expedition terminal when no expedition is in progress.
  • Fixed a rare issue that could cause player inventories to slowly fill with emergency signal scanners after placing an active scanner in an inaccessible inventory.
  • Fixed an issue that could make it difficult to delete items from your inventory using the pad without also scrolling the inventory away from the item in question.
  • Fixed a rare issue that could cause the camera to be placed incorrectly after being given a reward.
  • Fixed a number of instances of bad data in bait cooking recipes.




 
Tom Rising Star

Tom

Holy crap. I thought they were winding down support when they made all the Expeditions available to play at any time. Now they drop this, with "more to come". Whatever people think of the actual game, I hope HelloGames and NMS is remembered for how to continue to support a game well after launch, how to give the community what it wants and continue to surprise with new amazing content. Had only played through the last Expedition a few weeks back, so looking forward to jump back in and have a go at making my own ship.
 
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