This article will explain how to set defensive corners in Football Manager using the set piece creator. We will run through all the basics and explain all the options you have.
Defending corners isn't that hard and the default settings will get you some good results at the end of the day. But if you want your team to use the defensive corner to initiate counter attacks it is advised to always change the settings before the season starts. After that you can check on them once or twice a season to see if your player instructions still match with the correct players.
You will be able to find the set piece creator for corners at Tactics > Set Pieces > Corners
This will take you to the starting screen of the set piece creator. Here you can see the pitch with the standard set of player instructions for defending a corner. On the top you can then select your tactic (if you use more than one tactic), the scenario (defend or attack), the location (left of right) and the routine you want to edit (more on that later).
In total there are 13 different defensive corner instructions you can give a player. We will discuss them all in separate groups: basic, man marking and zonal. We will also give some pointers in which attributes you should be looking for.
Go Back is the most basic setting as this instructs players to place themselves in the penalty area with no further instructions.
Attributes: Heading, Positioning, Bravery, Concentration, Jumping Reach and Strength.
Stay forward is another basic setting and will instruct players to stay away from the defensive area. This instruction is useful if you want to try and look for counter attacking opportunities. Another pro for this instruction is that it will lure opponent defenders away from the area. Players who have the instruction Stay back if needed will cover the players who are asked to Stay Forward.
Attributes: Anticipation, Agility, Balance, Pace and Strength.
Mark near post will instruct a player to stand on the near post. In real life this instruction is given to short players like fullbacks or wingers. These short players aren't of any use for man marking big players and can be useful covering the posts.
Attributes: Heading, Anticipation, Bravery, Concentration, Jumping Reach and Strength
Mark far post is the opposite of the mark near post instruction. This will instruct the player to stand on the far post.
Attributes: Heading, Anticipation, Bravery, Concentration, Jumping Reach and Strength
Close down corner will instruct a player to stand as close to the corner taker as possible as he tries to prevent a short corner.
Attributes: Tackling, Marking, Aggression, Anticipation, Concentration, Decisions and Strength.
Edge of Area will instruct a player to stand on the edge of the area to cover for possible long range shots. They could also be the first players to receive the ball after you have successfully defended a corner. A good passer or dribbler could be ideal for this instruction.
Attributes: Passing, Anticipation, Concentration, Positioning and Strength
Player Mark will instruct a player to man mark an opposition player tightly in the box.
Attributes: Heading, Marking, Positioning, Bravery, Concentration, Jumping Reach and Strength
Mark Tall Player will instruct players to look for a tall player to mark. Typically this instruction would be given to your central defenders and they would possibly mark the central defenders of your opponent. Just don't forget to check a player's height before you give him this instruction. It would be a shame to give this to a 1m60 player..
Attributes: Heading, Marking, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Near Post will instruct a player to position himself in the six-yard box zone at the near post.
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Near Centre will instruct a player to position himself in the six-yard box just off-centre and closer to the corner taker (between the near post and centre).
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Centre will instruct the player to position himself in the centre of the six-yard box.
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Far Centre will instruct a player to position himself in the six-yard box just off-centre and further away from the corner taker (between the centre and far post).
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Far Post will instruct a player to position himself in the six-yard box zone at the far post.
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Importance of Defending corners
While setting defending corners isn't on every manager's mind when it comes to building tactics. Most people leave them to the default settings and concentrate on other areas of the game. But just like every other setting: there are reasons why you can change the settings and there certainly is value from creating defensive corner routines.Defending corners isn't that hard and the default settings will get you some good results at the end of the day. But if you want your team to use the defensive corner to initiate counter attacks it is advised to always change the settings before the season starts. After that you can check on them once or twice a season to see if your player instructions still match with the correct players.
Building Defensive corners
Before we start the article we would like to emphasise that this article will NOT show you the best way to set defensive corners. This article is simply meant to explain the basics on how this system works.You will be able to find the set piece creator for corners at Tactics > Set Pieces > Corners
This will take you to the starting screen of the set piece creator. Here you can see the pitch with the standard set of player instructions for defending a corner. On the top you can then select your tactic (if you use more than one tactic), the scenario (defend or attack), the location (left of right) and the routine you want to edit (more on that later).
How to change player instructions?
If you want to change the instructions for a player, simply click the player you want to change and look for the Player Instructions box on the bottom right of the screen. The player is given a standard instruction and if you want to change it simply tick the box next to the drop down and select an instruction from the list.Which player instructions are there?
In total there are 13 different defensive corner instructions you can give a player. We will discuss them all in separate groups: basic, man marking and zonal. We will also give some pointers in which attributes you should be looking for.
Basic player instructions
These are some basic instructions for players when defending corners.Go Back is the most basic setting as this instructs players to place themselves in the penalty area with no further instructions.
Attributes: Heading, Positioning, Bravery, Concentration, Jumping Reach and Strength.
Stay forward is another basic setting and will instruct players to stay away from the defensive area. This instruction is useful if you want to try and look for counter attacking opportunities. Another pro for this instruction is that it will lure opponent defenders away from the area. Players who have the instruction Stay back if needed will cover the players who are asked to Stay Forward.
Attributes: Anticipation, Agility, Balance, Pace and Strength.
Mark near post will instruct a player to stand on the near post. In real life this instruction is given to short players like fullbacks or wingers. These short players aren't of any use for man marking big players and can be useful covering the posts.
Attributes: Heading, Anticipation, Bravery, Concentration, Jumping Reach and Strength
Mark far post is the opposite of the mark near post instruction. This will instruct the player to stand on the far post.
Attributes: Heading, Anticipation, Bravery, Concentration, Jumping Reach and Strength
Close down corner will instruct a player to stand as close to the corner taker as possible as he tries to prevent a short corner.
Attributes: Tackling, Marking, Aggression, Anticipation, Concentration, Decisions and Strength.
Edge of Area will instruct a player to stand on the edge of the area to cover for possible long range shots. They could also be the first players to receive the ball after you have successfully defended a corner. A good passer or dribbler could be ideal for this instruction.
Attributes: Passing, Anticipation, Concentration, Positioning and Strength
Man Mark Instructions
These are instructions when you want to use a man mark strategy with corners.Player Mark will instruct a player to man mark an opposition player tightly in the box.
Attributes: Heading, Marking, Positioning, Bravery, Concentration, Jumping Reach and Strength
Mark Tall Player will instruct players to look for a tall player to mark. Typically this instruction would be given to your central defenders and they would possibly mark the central defenders of your opponent. Just don't forget to check a player's height before you give him this instruction. It would be a shame to give this to a 1m60 player..
Attributes: Heading, Marking, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonal Marking Instructions
These are instructions when you want to use a zonal mark strategy with corners.Zonally Mark Six Yard Box Near Post will instruct a player to position himself in the six-yard box zone at the near post.
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Near Centre will instruct a player to position himself in the six-yard box just off-centre and closer to the corner taker (between the near post and centre).
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Centre will instruct the player to position himself in the centre of the six-yard box.
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Far Centre will instruct a player to position himself in the six-yard box just off-centre and further away from the corner taker (between the centre and far post).
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.
Zonally Mark Six Yard Box Far Post will instruct a player to position himself in the six-yard box zone at the far post.
Attributes: Heading, Bravery, Concentration, Positioning, Jumping Reach and Strength.