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Zero Hour
A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded CO-OP and Team vs Team experience in locations with real-life scale (no video game scale) and resource management. In multiplayer, both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive. In the CO-OP mode, based on the map you decide to play in, will have several objectives that will need to be completed in order to call for extraction.

TACTICAL GAMEPLAY
Zero Hour brings a very grounded CO-OP, 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area. With CO-OP game mode will allow you to play bigger operations that you can either tackle solo or with a team of 5. The game mode will have a difficulty level of "Regular" or "Hardcore". The difficulty level will determine the reaction time and predictability of the enemies. The game mode will not prioritize killing all enemies and will allow stealthy approach to complete objectives. You will be able to arrest the enemies if in the right scenarios. You will also need to collect evidence, such as dropped guns from the enemy.

CO-OP
The CO-OP mode is a new installment we added where players can play to achieve the experience of SWAT units. This game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 5. With each operation, you are tasked to complete objectives such as bringing order to chaos. There are more objectives such as rescuing multiple hostages, arresting or neutralizing specific suspects and more which are being added down the line. Suspects may or may not have patrolling routes that are random every session and can interact with the environment to give it a challenge. They can hide under beds, tables and inside closets. They are also capable of taking a hostage and use them as a shield, making it harder for you to engage. Suspects can also surrender based on a few criteria; If a suspect is outnumbered from behind they will always surrender and if you are one on one with a suspect, based on the suspect's fear level, they may or may not surrender.

PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. It can be used to direct teammates where to spawn and/or advance from. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.

RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has 2 sets of 5 types of weapons while The Defending Team has 5 sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent's weapons, and not giving an advantage to your enemies

HOSTAGE
The hostage held captive by the defenders will have its own mindset which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.

DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since it will be oblivious to know what's going on behind the door.

BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you're playing on. By doing this, the players won't be able to visualize their surroundings unless they use the tactical flashlight.
Released:
Publisher: Attrito M7 Productions
Players: 1
Co-op: Yes
Action Shooter Stealth
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  • Date Created David76
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8/10

The post is informative and well-structured, providing a detailed overview of the game's mechanics and experience. However, it could benefit from a conclusion or personal insight to enhance community engagement.

David76 Rising Star
After four years spent in early access on Steam, Ready or Not style tactical shooter Zero Hour has finally, officially launched into 1.0.

Boasting scarily realistic movement and gunplay, it feels like the descendant of the superlative SWAT series, and now, finally, after four years of early access, it's officially launched in full.

Created by M7 Productions and Attrito, Zero Hour is an FPS game where methodical strategy, teamwork, and precision are the keys to success. There are more than 23 weapons and 18 tools and pieces of equipment, but more than anything, you and your team (in PvP, there are two squads of five; in PvE, you can also play in a squad of up to five) need to communicate and work in unison.

As well as effective teamwork, Zero Hour, like the best tactical shooters, is all about doors. On the one hand, they're your shield and your saviour. On the other, they're omens of imminent death. Anyone could be waiting on the other side, and before you blow off the hinges and make entry, you need to be sure you're prepared.

Enemies will set booby traps, but you can disable those with explosives. Knocking a door down with a battering ram will disorient anyone on the other side, but it puts you in direct danger – maybe it's best to remain in cover, use the back kick, and throw a swift flashbang.

There are several game modes including bomb defusal, team deathmatch, and hostage rescue. You also have your own German Shepherd attack dog who can hunt down and disable enemies on your behalf – and yes, you can name them and give them pets on the head.

Though it first arrived on Steam all the way back in 2020, Zero Hour officially launched out of early access on Monday, September 9 with update 1.0, available for $11.99 / £9.29.

You can find it on Steam.

 
Tom Rising Star

Tom

Have you played this David76 David76?

It seems to get favourable reviews on Steam.
 
David76 Rising Star
Have you played this David76 David76?

It seems to get favourable reviews on Steam.
Yes. It's not as good as Ready or Not, imo but it is still fun to play.

The devs have been working on the bugs but there are still some and the AI is pretty poor. It has come a long way though since early access and I think it will continue to improve.
 
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