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Cheers. I need them for All-American but I can play around with those.Realistic Sliders for Dynasty and Road to Glory
Realistic Game Options & League Settings
If you're accessing these from the Main Menu they'll be Game Options, but to adjust them in an existing Dynasty or Road to Glory save you need tab over to RTG Central or Dynasty Central and edit League Settings.
Player Skill Sliders
- Skill Level: Varsity
- Coach Firing: On
- Coach XP Speed Setting: Faster
- Injury: On
- Wear and Tear: On
- Quarter Length: 8 Minutes
- Accelerated Clock: On
- Minimum Play Clock Time: 15
- Auto Flip Defensive Play Call: On
- Defensive Ball Hawk: On
- Defensive Heat Seeker Assist: Off
- Defensive Switch Assist: On
- Injuries: 15
- Fatigue: 55
- Player Speed Parity Scale: 50
First up, adjusting Player Skill will affect how successful you are when controlling a player. For Road to Glory, that means that Player Skill specific to your position will have the biggest impact on how that gameplay feels.
CPU Skill Sliders
- QB Accuracy: 60
- Pass Blocking: 55
- WR Catching: 48
- Run Blocking: 45
- Ball Security/Fumbles: 50
- Reaction Time: 60
- Interceptions: 40
- Pass Coverage: 60
- Tackling: 60
- FG Power: 52
- FG Accuracy: 45
- Punt Power: 55
- Punt Accuracy: 55
- Kickoff Power: 50
Next, the CPU Skill sliders will affect how any CPU-controlled player performs in College Football 25. These do have some impact on Super Sim in Dynasty, but tuning fixes are also coming in a future update for that specific mechanic.
Penalties Sliders
- QB Accuracy: 40
- Pass Blocking: 52
- WR Catching: 55
- Run Blocking: 40
- Ball Security/Fumbles: 43
- Reaction Time: 55
- Interceptions: 35
- Pass Coverage: 45
- Tackling: 55
- FG Power: 45
- FG Accuracy: 45
- Punt Power: 55
- Punt Accuracy: 50
- Kickoff Power: 50
If you feel that a penalty is happening too often, do keep in mind that smaller schools will usually have less disciplined players who are more prone to those mistakes. However, a few areas could use some tweaking.
XP Sliders
- Offside: 60
- False Start: 60
- Offensive Holding: 52
- Facemask: 55
- Illegal Block in the Back: 50
- Roughing the Passer: 45
- Defensive Pass Interference: 50
- Ineligible Receiver Downfield: On
- Offensive Pass Intereference: On
- Kick Catch Interference: On
- Intentional Grounding: On
- Roughing the Kicker: On
- Running in to the Kicker: On
- Illegal Contact: On
Lastly, these will impact player progression on a broad scale for both your own team and other CPU-controlled teams.
- Quarterbacks: 160
- Halfbacks: 110
- Tight Ends: 180
- Wide Receivers: 100
- Full Backs: 120
- Tackles: 90
- Guards: 80
- Centers: 92
- Defensive Ends: 90
- Defensive Tackles: 120
- Middle Linebackers: 80
- Outside Linebackers: 90
- Cornerbacks: 110
- Free Safeties: 180
- Strong Safeties: 200
- Kickers: 100
- Punters: 100
AUDIO
- Incorrect commentary when playing as the first game of the season in Dynasty at Utah
- Florida State's War Chant and Tennessee's "Rocky Top" are not audible when playing only on Xbox Series S
LOGOS- The following teams/conferences have incorrect logos: Stanford, UMass, Western Michigan, Jacksonville State, FIU, New Mexico, SEC, Conference USA, and the Sun Belt
- UTEP and Wyoming display incorrect athletic branding on their equipment in Dynasty
- Visual issue with conference patches when changing a small subset of teams Conference in Dynasty
DYNASTY- Super Sim Logic Tuning: The team is looking into tuning of the Super Sim Logic, including FCS schools upsetting too many Power 5 schools
- Note: As we continue internal testing on the tuning of Super Sim Logic, Top 25 Polls & the College Football Playoff seedings will also see an improvement.
- Issue when adding additional teams to the PAC-12 conference when using custom conferences does not generate a new conference schedule as intended.
- Workaround: After adding teams to the PAC-12, open the Conference Rules and set Divisions to ON. Users will see they can now set the number of conference games by toggling back and forth. Users can then disable divisions and edit other settings as desired.
- Issue with modified conference rules not saving
- Workaround: Users can re-enter the Conference Rules screen to ensure their settings were saved and are valid. If they did not save, then the rules are not valid with their current setup.
- Occasionally, when a recruit reaches their Top 5 stage, it will not display the recruit is "Ready for a Visit" despite meeting the requirements.
- Recruiting Tuning: The team has planned additional tuning to recruiting logic.
- Small chance of a freeze when simulating individual plays quickly after exiting "Super Sim"
- Workaround: Wait a couple seconds in between simulating the individual plays before exiting Super Sim.
- Issue with the Practice Tile not initially appearing in the "Team" tab
- Workaround: Exit the mode and then re-enter.
- Current maximum cap of 20 created coaches instead of the intended 32 created coaches
- Note: The team is targeting Tuesday for an issue fix that limits Dynasty's to 20 created coaches. A current workaround is using existing coaches in the remaining spots to reach 32.
- Issue with some players' jersey numbers and/or OVRs changing when editing certain players' gear.
Online Dynasty: A high priority for the team right now is the issue of some players being unable to load into a previously established online dynasty.TEAM BUILDER
The patch welcomes in Season 2 of College Football 25. It makes plenty of changes of its own, adding new formations to teams' playbooks, switching stick delay settings, and fixes for bugs such as defenders slipping through double teams without the right animation.
Players of Dynasty Mode can now edit ratings for non-NIL players and recruits, sub in their entire second unit or starting group at once, and more. In contrast, players of Ultimate Team will see myriad issues fixed including misaligned player upgrade and refund animations, milestone progress displaying incorrectly, error messages displaying after clicking Objectives in the Live Events tab, and more. The full patch notes are available below.
[H2]College Football 25 Title Update August 29, 2024 Patch Notes[/H2]
GAMEPLAY
- New Switch Stick Delay option is available. This will be found in your game options menu. The options include:
- No Delay
- Slight Delay
- Large Delay
- Disable Switch Stick
- Fixed an issue where players would receive a Speed Boost when using Custom Stems and Smart Routing.
- Dev Note: We will be working on an additional fix slated for the next title update which will result in further balancing.
- Increased the responsiveness of the pass block slider for users and CPU.
- Fixed an issue where defenders could slip through double teams without the appropriate animation.
- General CPU play call and coach suggestion tuning across all modes.
- Dev Note: We will monitor feedback on this and make necessary changes in future title updates.
- Decreased the times the CPU calls jet touch pass.
- Increased the effectiveness of Pass Committing vs Trick Plays.
- Increased the risk of Run Committing from Man Coverage.
- Fixed an issue where players could continue to spin when using a conservative ball carrier coach adjustment.
- Adjusted the AI Logic to significantly reduce the chances of receiving a roughing the kicker penalty on punts and field goals.
- Increased the chance for Defensive Linemen to sniff out HB Screen plays
- Added 11 new formations to teams' playbooks including:
- Singleback Wing Slot Over (Uconn, Charlotte)
- Pistol Ace Double Wing (Ball State)
- Pistol Doubles Y Off Stack (Florida, Louisville, Illinois)
- Pistol Trips Over Y Off (Cincinnati)
- Pistol Full House Twins Over (NMSU, UNLV, Option, Spread Option)
- Pistol Strong Tight (Liberty, Louisville, UTEP, Rice, Kennesaw State)
- Pistol Bunch Open (Missouri)
- Pistol Ace Heavy Overload (Ball state)
- Pistol Wing Slot Over (Florida, Texas A&M, Michigan, Kennesaw State)
- Pistol Weak Slot Over (Texas A&M, Cincinnati)
- Pistol Strong Trips Over (Florida, Multiple, Cincinnati)
- Added new Jet Sweep series plays under center for Utah, Bowling Green, Kentucky
- Added more formations and plays to multiple teams' playbooks, specifically empty and short-yardage formations (will continue through future title updates)
- Changed default personnel for Liberty's pistol formations to have 2 HBs instead of an HB and a TE/FB
DYNASTY- Enabled the ability to edit ratings for non NIL players and recruits.
- Further Super Sim tuning to reduce completion percentages across the country, especially limiting quarterbacks completing more than 70% of their passes.
- Introduced new AI Super Sim timing logic for in-game simming. Play time will now scale to the selected quarter length.
- Dev Note: This applies to Super Sim - Normal and Super Sim - Fast settings
- Enabled Mass Subs for Online and Offline Dynasty games when playing against the AI. You will be able to sub in either your entire 2nd unit (if your starters are in) or your entire starting group (if your 2nd unit is in).
- Further tuning of Awards systems.
- Fixed an issue with the Stat Display for Returner of the Year.
- Updated data for Kent State and Oklahoma State Coaching Staff
- Dev Note: You will be required to start a new Dynasty for the updated staff.
- Fixed an issue where the Broken Vertebrae injury was incorrectly labelled as a Strained Back.
COLLEGE ULTIMATE TEAM- Player Upgrade & Refund animations are no longer misaligned.
- Fixed an issue that was causing Milestone Progress to display incorrectly. You would see two different milestone totals at times depending on where in the Challenge Sequence you viewed.
- Fixed an issue that was causing the filter drop-down for 'My Rank' and 'Top 100' to remain on the screen after navigating away in Solo Battles.
- Fixed a navigation issue on the Live Events tab that was giving users error messages after selecting 'Objectives.
- When viewing Team Chemistry on the Upgrade Tab of the Single Item Viewer, the required coin amount to unlock the Chem will be displayed. Previously, the amount was only shown on the confirmation popup.
- Fixed an issue with Sets that gave users server errors after trying to add an Item Set.
- 'Open Next Pack' is now available during the Fantasy Pack Flow. Hopefully it's a little quicker to open up some of those rewards from Season 1.
- Cleaned up truncated text on various screens.
ROAD TO GLORY MODE- Gave players the ability to audible regardless of what position you are in when lined up on the field.
- Re-tuned starting attributes for all HB archetypes, which includes an increase to speed, agility, change of direction, and stamina (to lower the times you get pulled from the game after a big run)
- Re-tuned starting attributes for all CB archetypes, which includes an increase to speed, stamina, acceleration, and agility
PRESENTATION AND UI UPDATES- Introducing new uniforms for Arkansas State, UAB, Western Kentucky, Louisiana Monroe, Tennessee, ECU, West Virginia, UMass, Charlotte, Ohio State (jersey swoosh will only turn diamond when in playoff games), Colorado State, Minnesota
- Updated uniform pieces for 2024 season: Charlotte, Cal, Tulsa, Miami (OH)
- Included New NIL Players for multiple teams.
ROAD TO CFP