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College Football 25 Clear
This thread will be used to post game updates and patch notes
David76
David76
College Football 25 July 22 update patch notes

AUDIO

  • Incorrect commentary when playing as the first game of the season in Dynasty at Utah
  • Florida State's War Chant and Tennessee's "Rocky Top" are not audible when playing only on Xbox Series S
LOGOS
  • The following teams/conferences have incorrect logos: Stanford, UMass, Western Michigan, Jacksonville State, FIU, New Mexico, SEC, Conference USA, and the Sun Belt
  • UTEP and Wyoming display incorrect athletic branding on their equipment in Dynasty
  • Visual issue with conference patches when changing a small subset of teams Conference in Dynasty
DYNASTY
  • Super Sim Logic Tuning: The team is looking into tuning of the Super Sim Logic, including FCS schools upsetting too many Power 5 schools
    • Note: As we continue internal testing on the tuning of Super Sim Logic, Top 25 Polls & the College Football Playoff seedings will also see an improvement.
  • Issue when adding additional teams to the PAC-12 conference when using custom conferences does not generate a new conference schedule as intended.
    • Workaround: After adding teams to the PAC-12, open the Conference Rules and set Divisions to ON. Users will see they can now set the number of conference games by toggling back and forth. Users can then disable divisions and edit other settings as desired.
  • Issue with modified conference rules not saving
    • Workaround: Users can re-enter the Conference Rules screen to ensure their settings were saved and are valid. If they did not save, then the rules are not valid with their current setup.
  • Occasionally, when a recruit reaches their Top 5 stage, it will not display the recruit is "Ready for a Visit" despite meeting the requirements.
  • Recruiting Tuning: The team has planned additional tuning to recruiting logic.
  • Small chance of a freeze when simulating individual plays quickly after exiting "Super Sim"
    • Workaround: Wait a couple seconds in between simulating the individual plays before exiting Super Sim.
  • Issue with the Practice Tile not initially appearing in the "Team" tab
    • Workaround: Exit the mode and then re-enter.
  • Current maximum cap of 20 created coaches instead of the intended 32 created coaches
    • Note: The team is targeting Tuesday for an issue fix that limits Dynasty's to 20 created coaches. A current workaround is using existing coaches in the remaining spots to reach 32.
  • Issue with some players' jersey numbers and/or OVRs changing when editing certain players' gear.
Online Dynasty: A high priority for the team right now is the issue of some players being unable to load into a previously established online dynasty.

TEAM BUILDER
  • When using a Team Builder team in Play Now, cleats are defaulted to Adidas regardless of selected brand apparel.
    • Note: This does not impact Team Builder teams used in Dynasty
  • Second custom image layer not appearing on the field
    • Workaround: Add a second layer, then select a generic image, and then re-select your custom image.
David76
David76
EA Sports has released a big title update for College Football 25, which makes several changes and improvements to overall gameplay and the Dynasty and Ultimate Team modes.

The patch welcomes in Season 2 of College Football 25. It makes plenty of changes of its own, adding new formations to teams' playbooks, switching stick delay settings, and fixes for bugs such as defenders slipping through double teams without the right animation.

Players of Dynasty Mode can now edit ratings for non-NIL players and recruits, sub in their entire second unit or starting group at once, and more. In contrast, players of Ultimate Team will see myriad issues fixed including misaligned player upgrade and refund animations, milestone progress displaying incorrectly, error messages displaying after clicking Objectives in the Live Events tab, and more. The full patch notes are available below.

[H2]College Football 25 Title Update August 29, 2024 Patch Notes[/H2]

GAMEPLAY
  • New Switch Stick Delay option is available. This will be found in your game options menu. The options include:
    • No Delay
    • Slight Delay
    • Large Delay
    • Disable Switch Stick
  • Fixed an issue where players would receive a Speed Boost when using Custom Stems and Smart Routing.
    • Dev Note: We will be working on an additional fix slated for the next title update which will result in further balancing.
  • Increased the responsiveness of the pass block slider for users and CPU.
  • Fixed an issue where defenders could slip through double teams without the appropriate animation.
  • General CPU play call and coach suggestion tuning across all modes.
    • Dev Note: We will monitor feedback on this and make necessary changes in future title updates.
  • Decreased the times the CPU calls jet touch pass.
  • Increased the effectiveness of Pass Committing vs Trick Plays.
  • Increased the risk of Run Committing from Man Coverage.
  • Fixed an issue where players could continue to spin when using a conservative ball carrier coach adjustment.
  • Adjusted the AI Logic to significantly reduce the chances of receiving a roughing the kicker penalty on punts and field goals.
  • Increased the chance for Defensive Linemen to sniff out HB Screen plays
  • Added 11 new formations to teams' playbooks including:
    • Singleback Wing Slot Over (Uconn, Charlotte)
    • Pistol Ace Double Wing (Ball State)
    • Pistol Doubles Y Off Stack (Florida, Louisville, Illinois)
    • Pistol Trips Over Y Off (Cincinnati)
    • Pistol Full House Twins Over (NMSU, UNLV, Option, Spread Option)
    • Pistol Strong Tight (Liberty, Louisville, UTEP, Rice, Kennesaw State)
    • Pistol Bunch Open (Missouri)
    • Pistol Ace Heavy Overload (Ball state)
    • Pistol Wing Slot Over (Florida, Texas A&M, Michigan, Kennesaw State)
    • Pistol Weak Slot Over (Texas A&M, Cincinnati)
    • Pistol Strong Trips Over (Florida, Multiple, Cincinnati)
  • Added new Jet Sweep series plays under center for Utah, Bowling Green, Kentucky
  • Added more formations and plays to multiple teams' playbooks, specifically empty and short-yardage formations (will continue through future title updates)
  • Changed default personnel for Liberty's pistol formations to have 2 HBs instead of an HB and a TE/FB
DYNASTY
  • Enabled the ability to edit ratings for non NIL players and recruits.
  • Further Super Sim tuning to reduce completion percentages across the country, especially limiting quarterbacks completing more than 70% of their passes.
  • Introduced new AI Super Sim timing logic for in-game simming. Play time will now scale to the selected quarter length.
    • Dev Note: This applies to Super Sim - Normal and Super Sim - Fast settings
  • Enabled Mass Subs for Online and Offline Dynasty games when playing against the AI. You will be able to sub in either your entire 2nd unit (if your starters are in) or your entire starting group (if your 2nd unit is in).
  • Further tuning of Awards systems.
  • Fixed an issue with the Stat Display for Returner of the Year.
  • Updated data for Kent State and Oklahoma State Coaching Staff
    • Dev Note: You will be required to start a new Dynasty for the updated staff.
  • Fixed an issue where the Broken Vertebrae injury was incorrectly labelled as a Strained Back.
COLLEGE ULTIMATE TEAM
  • Player Upgrade & Refund animations are no longer misaligned.
  • Fixed an issue that was causing Milestone Progress to display incorrectly. You would see two different milestone totals at times depending on where in the Challenge Sequence you viewed.
  • Fixed an issue that was causing the filter drop-down for 'My Rank' and 'Top 100' to remain on the screen after navigating away in Solo Battles.
  • Fixed a navigation issue on the Live Events tab that was giving users error messages after selecting 'Objectives.
  • When viewing Team Chemistry on the Upgrade Tab of the Single Item Viewer, the required coin amount to unlock the Chem will be displayed. Previously, the amount was only shown on the confirmation popup.
  • Fixed an issue with Sets that gave users server errors after trying to add an Item Set.
  • 'Open Next Pack' is now available during the Fantasy Pack Flow. Hopefully it's a little quicker to open up some of those rewards from Season 1.
  • Cleaned up truncated text on various screens.
ROAD TO GLORY MODE
  • Gave players the ability to audible regardless of what position you are in when lined up on the field.
  • Re-tuned starting attributes for all HB archetypes, which includes an increase to speed, agility, change of direction, and stamina (to lower the times you get pulled from the game after a big run)
  • Re-tuned starting attributes for all CB archetypes, which includes an increase to speed, stamina, acceleration, and agility
PRESENTATION AND UI UPDATES
  • Introducing new uniforms for Arkansas State, UAB, Western Kentucky, Louisiana Monroe, Tennessee, ECU, West Virginia, UMass, Charlotte, Ohio State (jersey swoosh will only turn diamond when in playoff games), Colorado State, Minnesota
  • Updated uniform pieces for 2024 season: Charlotte, Cal, Tulsa, Miami (OH)
  • Included New NIL Players for multiple teams.
ROAD TO CFP
  • Additional Tier Rebalancing to reflect the 5 Tier format.
Any realistic game sliders available?
Tom
Tom
Realistic Sliders for Dynasty and Road to Glory

Realistic Game Options & League Settings

If you're accessing these from the Main Menu they'll be Game Options, but to adjust them in an existing Dynasty or Road to Glory save you need tab over to RTG Central or Dynasty Central and edit League Settings.
  • Skill Level: Varsity
  • Coach Firing: On
  • Coach XP Speed Setting: Faster
  • Injury: On
  • Wear and Tear: On
  • Quarter Length: 8 Minutes
  • Accelerated Clock: On
  • Minimum Play Clock Time: 15
  • Auto Flip Defensive Play Call: On
  • Defensive Ball Hawk: On
  • Defensive Heat Seeker Assist: Off
  • Defensive Switch Assist: On
  • Injuries: 15
  • Fatigue: 55
  • Player Speed Parity Scale: 50
Player Skill Sliders
First up, adjusting Player Skill will affect how successful you are when controlling a player. For Road to Glory, that means that Player Skill specific to your position will have the biggest impact on how that gameplay feels.
  • QB Accuracy: 60
  • Pass Blocking: 55
  • WR Catching: 48
  • Run Blocking: 45
  • Ball Security/Fumbles: 50
  • Reaction Time: 60
  • Interceptions: 40
  • Pass Coverage: 60
  • Tackling: 60
  • FG Power: 52
  • FG Accuracy: 45
  • Punt Power: 55
  • Punt Accuracy: 55
  • Kickoff Power: 50
CPU Skill Sliders
Next, the CPU Skill sliders will affect how any CPU-controlled player performs in College Football 25. These do have some impact on Super Sim in Dynasty, but tuning fixes are also coming in a future update for that specific mechanic.
  • QB Accuracy: 40
  • Pass Blocking: 52
  • WR Catching: 55
  • Run Blocking: 40
  • Ball Security/Fumbles: 43
  • Reaction Time: 55
  • Interceptions: 35
  • Pass Coverage: 45
  • Tackling: 55
  • FG Power: 45
  • FG Accuracy: 45
  • Punt Power: 55
  • Punt Accuracy: 50
  • Kickoff Power: 50
Penalties Sliders
If you feel that a penalty is happening too often, do keep in mind that smaller schools will usually have less disciplined players who are more prone to those mistakes. However, a few areas could use some tweaking.
  • Offside: 60
  • False Start: 60
  • Offensive Holding: 52
  • Facemask: 55
  • Illegal Block in the Back: 50
  • Roughing the Passer: 45
  • Defensive Pass Interference: 50
  • Ineligible Receiver Downfield: On
  • Offensive Pass Intereference: On
  • Kick Catch Interference: On
  • Intentional Grounding: On
  • Roughing the Kicker: On
  • Running in to the Kicker: On
  • Illegal Contact: On
XP Sliders
Lastly, these will impact player progression on a broad scale for both your own team and other CPU-controlled teams.
  • Quarterbacks: 160
  • Halfbacks: 110
  • Tight Ends: 180
  • Wide Receivers: 100
  • Full Backs: 120
  • Tackles: 90
  • Guards: 80
  • Centers: 92
  • Defensive Ends: 90
  • Defensive Tackles: 120
  • Middle Linebackers: 80
  • Outside Linebackers: 90
  • Cornerbacks: 110
  • Free Safeties: 180
  • Strong Safeties: 200
  • Kickers: 100
  • Punters: 100
Cheers. I need them for All-American but I can play around with those.
David76
David76
These sliders provide everything you need to revamp your gameplay, and there are even realigned custom conferences if you want to take things further.

[H2]Game options[/H2]
Coin Toss 1st Choice – Kick
Coin Toss 2nd Choice – Against Wind
Kicking – Tap and Tap
Passing Type – Revamped
Passing Slowdown – None
Pass Lead Increase – Medium
Reticle Speed – One
Reticle Visibility – Hidden
Meter Visibility – Hidden

[H2]Gameplay Helpers[/H2]
Auto Flip Defensive Play Call – Off
Defensive Ball Hawk – On
Defensive Heat Seeker – Off
Defensive Heat Seeker Window Size – N/A
Defensive Switch Assist – On
Controlled Player Art – Off

[H2]Visual Feedback[/H2]
Dynamic Play Call – Off
Play Call Button Layout – Square, Cross, Triangle (Playstation)/X, A, Y (Xbox)
Previous Play Information – On

[H2]On Field[/H2]
On Field Visual Feedback – Off
On Field Trainer – Off
Defensive Pass Coverage Visual Assist – Off
Receiver Visual Assist – Off
Drive Goals Feedback – Off
Dynasty Bottom Line Ticker – Scores Only
Coaching Tips – Off
Pre-snap Menu – On
Player Names – Pre-Snap Only

[H2]Cameras[/H2]
Camera Toggle – On
Passing Cam – On
Offensive Camera Settings – Standard, Zoom, All 22
Defensive Camera Settings – Defensive, Broadcast


[H2]Volume Control[/H2]
Audio Mix – Broadcast

[H2]Dynasty Settings[/H2]
Skill Level – All American
Coach Firing – On
Coach XP Speed Setting – Slowest
Player Edit Permission – Any Player
Injury – On
Wear and Tear – On

[H2]Clock Management[/H2]
Quarter Length – 13 Minutes
Accelerated Clock – On
Minimum Play Clock Time – 20

[H2]User Team Help[/H2]
Season Experience – Full Control
League Advancement – Manual

[H2]Team Settings[/H2]
Auto Recruiting – Off
User Coach Auto Progression – Off

[H2]Gameplay Sliders[/H2]
QB Accuracy – 40
Pass Blocking – 65
WR Catching – 50
Run Blocking – 45
Fumbles – 48
Pass Defense Reaction Time – 50
Interceptions – 15
Pass Coverage – 50
Tackling – 49

[H2]CPU Skill[/H2]
QB Accuracy – 40
Pass Blocking – 65
WR Catching – 50
Run Blocking – 75
Fumbles – 48
Pass Defense Reaction Time – 45
Interceptions – 10
Pass Coverage – 45
Tackling – 49

[H2]Special Teams[/H2]
FG Power – 50
FC Accuracy – 32
Punt Power – 50
Punt Accuracy – 45
Kickoff Power – 45

[H2]Game Options[/H2]
Injuries – 50
Fatigue – 59
Min Player Speed Threshold – 75

[H2]Penalties[/H2]
Offside – 80
False Start – 80
Holding – 58
Face Mask – 80
Defensive Pass Interference – 95
Illegal Block In The Back – 75
Roughing Passer – 50
All Other Penalties – On
Bandit
Bandit
Here's my sliders.

PLaying on All-American level.

Dynasty Settings:

Skill Level - All American
Coach Firing - On
Coach XP Speed Setting - Slower (User Choice)
Player Edit Permission - Any Player
Injury - On
Wear and Tear - On

Clock Management:

Quarter Length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20

User Team Help:

Season Experience - Full Control
League Advancement - Manual

Team Settings:

Auto Recruiting - Off
User Coach Auto Progression - Off

Gameplay Sliders:

Player Skill

QB Accuracy - 35
Pass Blocking - 65
WR Catching - 50
Run Blocking - 55
Fumbles - 38
Pass Defense Reaction Time - 60
Interceptions - 20
Pass Coverage - 60
Tackling - 49

CPU Skill

QB Accuracy - 25
Pass Blocking - 55
WR Catching - 50
Run Blocking - 65
Fumbles - 35
Pass Defense Reaction Time - 40
Interceptions - 20
Pass Coverage - 40
Tackling - 49

Special Teams

FG Power - 50
FG Accuracy - 32
Punt Power - 50
Punt Accuracy - 45
Kickoff Power - 55

Game Options

Injuries - 52
Fatigue - 61
Min Player Speed Threshold - 70

Penalties

Offside - 80
False Start - 80
Holding - 58
Face Mask - 90
Defensive Pass Interference - 95
Illegal Block In The Back - 75
Roughing Passer - 50
All other penalties turned "On" Except:
Roughing and Running into Kicker - OFF
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