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Cyberpunk 2077 Xbox Playstation PC Gaming 

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Cyberpunk 2077
Cyberpunk 2077 is an open-world, action-adventure RPG set in the megalopolis of Night City, where you play as a cyberpunk mercenary wrapped up in a do-or-die fight for survival. Improved and featuring all-new free additional content, customize your character and playstyle as you take on jobs, build a reputation, and unlock upgrades. The relationships you forge and the choices you make will shape the story and the world around you. Legends are made here. What will yours be?

IMMERSE YOURSELF WITH UPDATE 2.1
Night City feels more alive than ever with the free Update 2.1! Take a ride on the fully functional NCART metro system, listen to music as you explore the city with the Radioport, hang out with your partner in V's apartment, compete in replayable races, ride new vehicles, enjoy improved bike combat and handling, discover hidden secrets and much, much more!

CREATE YOUR OWN CYBERPUNK
Become an urban outlaw equipped with cybernetic enhancements and build your legend on the streets of Night City.

EXPLORE THE CITY OF THE FUTURE
Night City is packed to the brim with things to do, places to see, and people to meet. And it's up to you where to go, when to go, and how to get there.

BUILD YOUR LEGEND
Go on daring adventures and build relationships with unforgettable characters whose fates are shaped by the choices you make.

EQUIPPED WITH IMPROVEMENTS
Experience Cyberpunk 2077 with a host of changes and improvements to gameplay and economy, the city, map usage, and more.
Released:
Publisher: CD Projekt
Players: 1
Co-op: No
Shooter Role-playing (RPG) Adventure
⏱ How Long to Beat: Main: 72½h · Extras: 33h · 100%: 129h
Trailer
Thread Insights Discussion AI
Cyberpunk 2077 faces major launch backlash but evolves post-release.
3/10 Mixed views

The post expresses excitement but lacks depth and does not provide specific concerns or insights regarding the delays. More context and detail would enhance its value to the community.

heated mixed constructive
gameplay delays patches performance feedback

At launch, Cyberpunk 2077 faced a significant backlash due to numerous performance issues and bugs, particularly on last-gen consoles. Many fans expressed disappointment and concerns about delays, with mixed reactions to the gameplay footage revealed prior to release.12

As discussions evolved, players shared their experiences post-launch, revealing both positive and negative aspects of gameplay. While some players appreciated unique storytelling elements and immersive side quests, others were disillusioned by technical issues, leading to requests for refunds and class action lawsuits.34

In response to community feedback, CD Projekt Red committed to fixing the game, launching multiple patches and updates that have gradually improved performance. Many users now express hope for the game's future, especially with the anticipation of upcoming DLC and updates.56

"If nothing else, it should be a nail in the coffin of the idea that CDPR are some uniquely ‘gamer friendly’ company."

Verdict

Cyberpunk 2077's launch was rocky, but ongoing updates indicate a path toward improvement. Many players are optimistic about future content despite initial disappointments.

Tom Rising Star

Tom

Looking forward to this but getting a little concerned by the delays.
 
Fraser Enthusiast
It's clear they were happy to hide the game on purpose before release. The 'here's the game running on consoles videos' were obviously designed to reassure people, while conveniently leaving out the reality of how the game ran by showing best case scenarios. An apology after the fact doesn't do much to make up for a nakedly cynical move.

If nothing else, it should be a nail in the coffin of the idea that CDPR are some uniquely 'gamer friendly' company. The company is just as happy to pull some absolute bullshit when it suits their profit margins. I do feel sorry for the creative and technical teams who worked mental hours to get this out the door, and now likely face a few more months of that kind of work to hammer the thing into a playable state.
 
Best Collaborator
It is an out and out PC game that had to release on consoles for financial reasons
Performance on PC isn't the best either. Reading all kind of issues people are having on decent gaming rigs.

The only people who seem to be having a really good experience are people with intel i9s and RTX 3090s, and even they have all the stupid bugs.
 
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David76 Rising Star
If nothing else, it should be a nail in the coffin of the idea that CDPR are some uniquely 'gamer friendly' company. The company is just as happy to pull some absolute bullshit when it suits their profit margins. I do feel sorry for the creative and technical teams who worked mental hours to get this out the door, and now likely face a few more months of that kind of work to hammer the thing into a playable state.
They do some gamer friendly things, like releasing the game DRM free, releasing free DLC and having only one version of the game on sale instead of 3-5 different digital versions is something I like.

But yeah the only crunch situation and them effectively pulling a bait and switch on base console gamers does not cast them in a good light at all and they deserve every bit of criticism they get for it.
 
Bandit Collaborator
Some of the sidequests are fantastic, they make you feel like you're the main character in a HBO series. In particular the ones with the mayoral candidate, the detective and their subsequent quests. You don't know what to expect when you start them or how they're going to play out.

I haven't played any other game that offers such an experience and it makes it easy to forget it's flaws.
 
David76 Rising Star
Hotfix 1.05 is now live on Xbox, PlayStation, and PC, and it brings about several fixes and changes. Within several quests, bugs that were preventing players from progressing have been fixed (along with other more minor issues), while numerous UI, visual, and other glitches have also been quashed.

PATCH NOTES:

Quests

  • Jackie will no longer disappear in The Pickup or The Heist.
  • Fixed an issue preventing players from landing the helicopter in Love like Fire.
  • Fixed an issue with Takemura not calling in Play it Safe.
  • It's no longer possible to trigger the same dialogue twice in Big in Japan.
  • Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
  • Saul now correctly reaches the van in Riders on the Storm.
  • Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
  • Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
  • Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
  • Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
  • The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
  • Wakako's dialogues no longer get blocked after finishing Search and Destroy.
  • Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
  • Brick's detonator should now be properly interactable for players to disarm. Or set off. Your call.
  • Elevator doors should now correctly open in The Heist.
  • Saul now correctly gets out of cars in Riders on the Storm.
  • Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
  • Jackie now correctly leaves the factory after the combat is finished in The Pickup.
  • Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
  • Skipping time while in the club in Violence no longer results in issues with progression.
  • Fixed issues with starting Gig: Getting Warmer…
  • Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
  • Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
  • Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
  • Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
  • Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
  • Added description for Don't Lose Your Mind in the Journal.
  • Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
  • Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
  • Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
  • Improved the reaction times of NPCs taking cover.
  • Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
  • Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
  • V's mouth doesn't stay open after entering the space lock in Where is My Mind.
  • Fixed some UI overlap issues.
  • V appears more modest in the inventory preview after the half year montage
  • NPCs are faster to appear in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
  • Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
  • Silencer icons are no longer displayed with no image in the inventory.
UI
  • Fixed an issue with weapon crosshair persisting on screen.
  • The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
  • Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
  • Multiple stability improvements, including crash fixes.
Miscellaneous
  • Offscreen explosions make noise now.
PC-specific
  • [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
  • Fixed an issue with the way Raw Input is collected.
  • Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
  • Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
  • Ray traced reflections should no longer seem too bright in comparison to the environment.
  • Fixed an issue with Steam Overlay crash on game shutdown.
  • Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
  • Improved image sharpness with Chromatic Aberration and Film Grain on.
  • Settings should no longer reset to default after several game session restarts.
  • Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
  • Corrected the look of several vehicles.
  • [Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
  • [Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
  • Telemetry consent request will appear once more due to an earlier issue with settings reset.
  • Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
 
Gemma Mentor
David76 David76 I'm thinking of buying this again ?

Does this run ok on the Series S?
 
David76 Rising Star
Does this run ok on the Series S?
It is definitely playable (unlike the XB1) - there will be bugs although some will have been addressed with the latest patch. Updates in January and February should further improve the experience.
 
David76 Rising Star
Cyberpunk 2077 is still fighting its way through some terrible glitches, but developer CD Projekt Red is killing the nastiest bugs fairly quick: today's just-released 1.06 hotfix should keep your PC save games from getting irrevocably corrupted if they grow larger than 8MB in size. Yes, that was actually an issue before today.

On console, the game should also have "fewer crashes" due to "improved memory management and stability," and a character named Dum Dum will no longer vanish in the middle of a quest.
 
Gemma Mentor
Bought it again, not got around to trying it out though ?
 
Gemma Mentor
Just started this today, not very far into it and just completed all the combat tutorials but it runs smoothly and looks gorgeous on the Xbox Series S.
 
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