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Indiana Jones and the Great Circle
Uncover one of history's greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them - Indiana Jones

YOU ARE INDIANA JONES

Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.

THE SPIRIT OF DISCOVERY

Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
Released:
Publisher: Bethesda Softworks
Players: 1
Co-op: No
Puzzle Role-playing (RPG) Adventure
⏱ How Long to Beat: Main: 29½h · Extras: 16½h · 100%: 33h
Trailer
Thread Insights News AI
New Indiana Jones game receives positive early feedback
3/10 Consensus reached

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informational informational consensus
Indiana Jones MachineGames game reviews expansion DLC

The thread begins with excitement about the upcoming Indiana Jones game titled "The Great Circle". Members discuss its setting, which spans several iconic locations, and share the initial promotional materials provided by the developers. Posts highlight that it is designed to be a first-person single-player adventure, revealing plot elements that engage users in a historical mystery.12

As the discussion evolves, users express their thoughts on the early reviews, many of which have been favorable, emphasizing positive experiences with the game. Participants acknowledge the developers' efforts and the unique direction of the gameplay, distinguishing it from typical action titles. The introduction of updates, including ray tracing support for PC, also generates enthusiasm among the players.34

The thread concludes with announcements regarding the game's first expansion, set for 2025, which adds new content aimed at enhancing the player experience. The addition of a new difficulty level caters to various audiences, particularly those who favor exploration over combat. Overall, there’s a consensus around the game's promising outlook and the successful engagement by MachineGames.56

"Unreservedly recommending Indiana Jones. It's brilliant."

Verdict

The thread reflects a strong consensus on the game's quality and anticipated expansions. Overall reactions suggest optimism for its impact within the franchise.

David76 Rising Star
Full Machine Games section from the Dev Direct;

 
David76 Rising Star
Indiana Jones and The Great Circle's first expansion, The Order of the Giants, now has a release date — and it's only a few months away.

The Order of the Giants will arrive on September 4, 2025, a brief teaser shown during today's Xbox Games Showcase 2025 revealed.



Intriguingly, The Order of Giants sounds like it will be set within the narrative of the existing game and build on its existing Rome location. Jones will begin the DLC's storyline by speaking to a new character, Father Ricci, who's seeking (yet another) mysterious artefact.

"One of the most satisfying parts of developing Indiana Jones and the Great Circle was the opportunity to create the Nephilim Order, the secret society of giants formed by descendants of fallen angels working to atone for their ancestral sins," production director John Jennings said in a statement today.
 
David76 Rising Star
In a recent update, players received a DLC titled "The Order of Giants" that adds a variety of intriguing features. The patch introduces a new "Very Light action experience" difficulty, catering to those who prefer the exploration and puzzle-solving aspects of the game without being overwhelmed by combat. This makes it an excellent option for casual gamers or even family members who enjoy historical narratives.

One of the standout enhancements is the addition of new radio hosts to the Jazz and Opera stations, allowing players to tune into news broadcasts from the game's universe. This immersive element enhances the atmosphere, making it feel as if you're truly embedded in the historical context of the 1940s.

Additionally, the update brings advanced ray tracing capabilities for Indy's hair, requiring high-performance GPUs such as the Nvidia RTX 50-series. While this feature may be limited to players with top-tier hardware, it showcases the developers' commitment to enhancing the visual experience.

Moreover, a minor but useful tweak to the inventory system now indicates which outfits are suitable for blending in or might raise alarms, adding a strategic layer to gameplay.

General
  • Fixed an issue where fast-travel signposts may become unusable if player died while the combat timer was cooling down. Restarting a checkpoint will make the signposts usable again now.
  • Fixed issue where markers for the Open Season and Sleight of Hand adventure books may not appear if the player had already purchased the Vatican Books map before installing Update 4 of the game
  • Fixed an issue where, if you have the Punch Out II ability, the controls could get locked if you died in the middle of doing a stealth takedown on an enemy
  • Fixed an issue where mantling/vaulting at the same time as you're placing an object down might cause the object to disappear or cause controls to get stuck
  • Fixed an issue where Indy's whip may not animate correctly later in the game if you had died during the Dart Trap in Peru, or during the last stage of the final fight with Voss
  • Fixed a slight animation snap that occurred if tapping the button to raise your candle
  • Indy's hand now animates when collecting coins from a coin purse
Missions & Quests

The Vatican

  • Fixed an issue where you could block yourself in the Necropolis by throwing the Antique Bust (needed to open a gate) into an unreachable location
  • Fixed an issue where the "Secret of Giants" inscription number counter may not be correct if revisiting the Vatican using a savegame made using Update 3
Gizeh
  • Fixed an issue where the player may be blocked from entering Nawal's tent if they had died while in combat nearby to the tent
  • Fixed an issue where Gina may not follow you through to the last scorpion room in the Sanctuary of the Guardians mission if you run through the level quickly
  • Fixed an issue where revisiting Gizeh might result in the player appearing in the "buried in sand" scorpion fight once more, but not able to complete it
  • Indy will now give a voice clue about needing to burn objects if trying to pass through the first Stelae tomb before having purchased the Lighter
  • Fixed a crash that might occur in rare circumstances while escaping from the Nazi Compound with Gina
  • Fixed an issue where you may not be able to talk to Professor Savage at the Gizeh Village market in certain circumstances
  • Fixed an issue where the game might crash in rare circumstances if revisiting Gizeh with a savegame that was made while playing the Update 3 version of the game
Nepal
  • Improved Gina's enter and exit into and from wall-presses, so she doesn't appear to be making unnatural sidesteps
Sukhothai
  • Fixed an issue where Indy's whip might detach itself from a branch in the spiral staircase leading down to the "leech room" in the Blessed Pearl mission
  • Fixed camera shaking issue if player tried to dive in shallow water during the first visit to the Sukhothai village at night
Iraq
  • Fixed an issue where the clouds during the end credits appeared in very low detail if you were not using the Higher Resolution Texture Pack (which is not installed on Xbox Series S unless the player chooses to)
UI
  • Fixed an issue where the "continue" button might appear visually corrupted if pausing during a level load
  • Fixed the description of the "Performance Metrics" menu option
Accessibility
  • The in-game Manual text now adjusts to match the player's choice of enabling/disabling control toggles
Audio
  • Fixed an issue where the sound of plane propellers might be heard persistently in other levels after revisiting Shanghai
  • Gina's voice lines when using the boat radio in Sukhothai are now radio-processed correctly
PC
  • Fixed an issue where switching between Native TAA and other upscalers (DLSS, XeSS or FSR) might cause a crash on some systems
  • Fixed an issue where Frame Generation might disable when skipping cutscenes or restarting checkpoints
  • Fixed an issue where the glass on Clerical Doors appeared incorrectly when using DLSS Ray Reconstruction
  • Fixed an issue where water caustic reflection effects may not appear on walls when DLSS Ray Reconstruction is used
  • Fixed an issue where applying some ray tracing options while in the Shanghai level may have caused a crash in certain situations
  • Fixed an issue where, if you linked your Steam version saves to your Xbox account, you could temporarily corrupt your saves on one of your devices if quitting a play session before any progress was made in that session
Xbox
  • Fixed an issue where subtitles might briefly flicker between camera cuts in cutscenes
Steam Deck
  • Fixed issue where there may be a black screen for a long while generating shader pipelines during the first launch
Localization
  • Additional one-liners from Indy when finishing combat are now available in non-English languages too
  • Fixed an issue where controller input was reversed in the Arabic localisation on the "Apply Video Settings" confirmation menu
  • When playing in the Russian language, based on community feedback, the keyboard bindings now always use Latin alphabet characters rather than Cyrillic
 
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