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Gray Zone Warfare
Following a mysterious event on a fictional Southeast Asian island, the entire area has been put under international quarantine. With almost all the civilian population evacuated by the United Nations, three PMCs are tasked by their enigmatic clients to explore the region, uncover its secrets, and bring back anything of value.

TACTICAL FPS GAMEPLAY

Embrace the challenges of an intense tactical FPS featuring a realistic ballistic simulation that incorporates precise real-world values and authentic ballistics models. In this high-stakes environment, every move matters, and every fight could result in the loss of your hard-earned gear and progress.

HIGHLY CUSTOMIZABLE WEAPONS

Create your own firearm that perfectly suits your needs and playstyle. By exchanging, removing, or adding hundreds of various parts, mounts, and accessories, the behaviour and performance of each weapon can change, making it adaptable to any situation.
Released:
Publisher: MADFINGER Games
Players: 4+
Co-op: Yes
Shooter Simulator Adventure
Trailer
Screenshot
  • Date Created Tom
  • Last Reply David76
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Thread Insights AI
7/10

The post provides a creative and engaging overview of the fictional game setting, but some areas could benefit from more detail or context for readers who may not be familiar with the subject.

Tom Rising Star

Tom

The location for Gray Zone Warfare is Lamang Island, a fictional island in Southeast Asia where a "mysterious event" has occurred. Information is sparse, and while it's quarantined, that doesn't stop three Private Military Companies from doing PMC things and sending their operatives to investigate. As a character in one such PMC, you must venture across the world – even as more and more hints indicate that it's better to stay away – and find out what happened. There are different characters to interact with and a mature "engaging" storyline. It is early access, though, so don't expect to learn everything immediately.

World Design

Lamang Island is 42km² in size with multiple key locations and landing zones. Each PMC has their own base game, helpfully stationed at different corners of this triangular map. Locations include the Blue Lagoon, Sawmill, Fort Narith, Hunter's Paradise and the dreaded Ground Zero at the center. Things get more challenging as you venture further towards the center, though it's currently not available in early access. The overall atmosphere is on point, though, and the locations are far from cosmetic – even the foliage can serve as camouflage if you're crafty enough.

Vendors

Before heading out into the world, you can interact with vendors for different tasks, whether it's conducting First Recon for Handshake and earning gear, marking caches for Gunny to receive ammo and grenades, or finding meds for Lab Rat in exchange for weapon sights. Each awards cash, reputation and XP for completing these tasks and can trade different items. Standard extraction shooter stuff, alongside a locker for storing your loot and gear.

Over 150 Quests

Early access features quite an array of content, with over 150 quests to pursue. There aren't any "mundane item hunts or set events" per the developer (though you do recover items and hand them over to vendors, so take that as you will). While the quests provide more context on the island, alongside optional items like books and newspapers, they're not compulsory for progressing. Pursue the story or do your own thing – the choice is yours.

PvP and PvE
Gray Zone Warfare offers PvP and PvE right out of the gate, supporting up to 48 players in a single game (16 per faction). You also have AI opponents running around and scaling in difficulty as you approach Ground Zero. Fair warning: Friendly fire is on in PvP, and there's no penalty for teamkilling currently. You can effectively lose progress and gear if your squad insists on trolling.

PvE is a better experience since you can't kill your squad-mates, though you can't loot faction members (even if they're your allies). If you want to play solo, that's also an option, but given how challenging things can get, finding a squad is probably ideal.

Shared Progression

Another controversial mechanic is shared progression between PvE and PvP, meaning you can bring anything from the former into the latter. It may not seem like a big deal, but the issue is that of a level playing field. If players can farm their items in PvE without worrying about others, it puts PvP-only players at a disadvantage (and that's not even factoring in exploits and whatnot). How this will change in the future remains to be seen, but diving into PvE to properly gear up isn't a bad option currently.

Weapons

There are eight weapons in total (though there are seemingly reports of more). While that may not seem like much, Gray Zone Warfare offers extensive customization with over 400 parts. You can switch the sights, barrel, magazine, and much more. Of course, that's only one part of the combat since there are also…

Ammo Types

There are four ammo types currently – Soft Point, which is good against targets without armor; Full Metal Jacket for penetrating through targets; Armor-Piercing for breaking through armored foes; and Hollow Point, which expand upon entering a surface, providing a solid middle ground between impact and penetration damage. Penetration is especially useful when shooting through environmental objects, allowing you to hit targets inside buildings.

Realistic Ballistics

But that's not all – bullets can also ricochet depending on the surface, whether it's wood or steel. Bullets also behave realistically with water. Given the gunplay, players also have to be prepared to handle recoil. The developer notes, "There can be up to a ten percent difference in recoil control with an AR15, depending on whether you are shooting with a full magazine or the last bullet." Keeping all this in mind is crucial to success.

Stamina and its Effects
As you explore Lamong Island, you notice that excessive stamina usage by, say, running will hamper your aim's stability and sway. Taking things at a measured pace, while considering your environment (especially higher elevations). Maintaining your energy and even arm strength is also necessary for success.

Realistic Injuries

Of course, you also need to consider injuries. You can bleed, leading to vision issues, face injuries that affect performance (from worse aim to limited hearing), and more. Bleed out, and your character enters a coma where only allies can revive you. Carrying health items and knowing when to patch yourself (or your teammates) up is crucial, and as such, running into encounters with guns blazing isn't always the best approach.

Different Editions
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System Requirements


Before indulging in Gray Zone Warfare, it's important to note the system requirements.

The minimum requirements include an Intel Core i5-8600 or AMD Ryzen 5 2600, 16 GB of RAM and an Nvidia GeForce GTX 1080, AMD Radeon RX 5700 or Intel Arc A770.

Recommended requirements include a Core i7-9700K or Ryzen 5 3600X, a whopping 32 GB RAM and a GeForce RTX 3070 Ti or Radeon RX 6800. Everyone needs 40 GB of installation space, Windows 10 64-bit with the latest update, DirectX 12, etc.
 
David76 Rising Star
Madfinger Games have released Patch 1 for the game. It addresses several bugs and makes a handful of changes as well.

The following patch notes for Gray Zone Warfare were posted to the game's Steam page today.

[H3]Patch Notes:[/H3]
  • [FIXED] An issue where vegetation sometimes didn't react appropriately to shooting
  • [FIXED] An issue where the main menu song would keep playing after joining a server
  • [FIXED] An issue where the character could get stuck in a crouch in 3PV
  • [FIXED] An issue where the character could get stuck in a levitating pose in 3PV
  • [FIXED] An issue where the Add Member button was active even if the squad was full
  • [FIXED] An issue where the squad member status wasn't displayed properly
  • [FIXED] An issue where squad invitation pop-up didn't appear after adding a friend
  • [FIXED] An issue where the squad invitation notification was not displayed under specific circumstances
  • [FIXED] An issue where squad chat was present after leaving the squad
  • [FIXED] An issue where sounds near open doors did not play properly
  • [FIXED] An issue where some vegetation wouldn't make any rustle sounds when players walked through it
  • [FIXED] An issue where private chat was present after blocking a friend
  • [FIXED] An issue where players were unable to perform any action after vaulting
  • [FIXED] An issue where players were unable to open the loot menu when looting AI
  • [FIXED] An issue where players were able to through a grenade through a wall under specific circumstances
  • [FIXED] An issue where players could get stuck on the first loading screen with a network error
  • [FIXED] An issue where canceling provision/medical animation may render the player unable to do any actions
  • [FIXED] An issue where the pilot wouldn't warn players before flying off
  • [FIXED] An issue where only 1 item appeared in vendor stock
  • [FIXED] An issue where getting killed by a landing helicopter could lead to a friendly fire report
  • [FIXED] An issue where friends had incorrect offline status in some situations
  • [FIXED] An issue where fallen stairs had improper collisions
  • [FIXED] An issue where empty magazines would refill after connecting to a server
  • [FIXED] An issue where dead bodies would sometimes sink below ground
  • [FIXED] An issue where clicking outside of the confirmation prompt closed the prompt completely
  • [FIXED] An issue where the blood effect after hitting an enemy was not always present
  • [FIXED] An issue where AIs could not shoot players when they got too close.
  • [FIXED] An issue where AI in Sawmill were spawned without ammo
  • [FIXED] An issue where AI could spawn partially below the ground
  • [FIXED] An issue where AI could disappear near bushes or water in towns
  • [FIXED] An issue where a variant of the Type 51 pistol was set up incorrectly, resulting in missed shots
  • [FIXED] An issue where a dead AI would stand up and stay in an A-pose
  • [FIXED] An issue that blocked the progression of quests Art of Deception and It's in the water
  • [FIXED] Broken landscape near Foxtrot 2 LZ
  • [FIXED] Several spots where players could get stuck
  • [FIXED] The reticle on Viper RD red dot sight
  • [FIXED] Various client crashes
[H3]Changes[/H3]
  • [CHANGED] Reduced hitches when flying the helicopter
  • [CHANGED] Players can now re-bind voice chat activation, map, health panel, inventory, tasks to a different key
  • [CHANGED] Increased the time between character wipes to 1 week (up from 1 hour)
  • [CHANGED] Improved Shotgun Slug damage
  • [CHANGED] Improved prone movement on sloped or uneven surfaces
  • [CHANGED] Added a reminder to claim DLC rewards from the messenger
  • [CHANGED] Added safeguards to prevent exploiting of grenades to kill players and AI in FOB
  • [CHANGED] Improved quest item spawn locations for the quest The More the Merrier
 
Scotty G Enthusiast
Current on sale for £15.99 on CDKeys

 
Boot Cleaner Collaborator
Current on sale for £15.99 on CDKeys

Excellent. Just picked this up.
 
David76 Rising Star
The Winds of War update is out now.

Winds of War, the second major update for Gray Zone Warfare, is now live.

Built on community feedback, this update brings fresh content and meaningful improvements for both PvE and PvP players. Experience deeper immersion with a dynamic weather system, take on new challenges across expanded locations, enjoy more variety with new weapons and gear, and benefit from a smoother gameplay experience through key quality-of-life upgrades.

Also added are 11 new localisations, making the game more accessible to players worldwide.

Watch the Launch Trailer:



What's new in this update?

This update reshapes how you experience Gray Zone Warfare — with enhanced combat, evolving world, and long-requested quality-of-life improvements.

Key features:​

  • Dynamic & Realistic Weather System
  • Combat Outposts - Strategic locations across Lamang that can be captured, occupied, and held for strategic advantage.
  • Conflict Zones - Map markers that appear when PMCs engage enemy factions.
  • 4 New Weapons, 80+ Weapon Parts & 2 New Ammo Types
  • Mortar Strikes
  • 60+ New Locations
  • New Tasks, Reworked existing Tasks
  • Strike Missions (Squad-Based Real-time Tasks)
  • Revamped Task Flow
  • New Vendor Vulture accessible at selected Combat Outposts
  • Friend or Foe System - Audio and visual cues to distinguish faction members from enemies.
  • Health System Enhancements
  • Durability & Repairs Improvements
  • Tracking Tags that help track gear
  • Localisation support for: German, French, Portuguese (Brazilian), Spanish, Italian, Polish, Czech, Turkish, Chinese (Simplified), Korean, Japanese
 
David76 Rising Star
Last edited:
MADFINGER Games has recently upgradedGrey Zone Warfare to Unreal Engine 5.5, a move intended to enhance performance on less powerful PCs. This version of Unreal Engine parallel rendering, which optimises resource usage and reduces stuttering—particularly beneficial for mid-range processors.

CTO Johanny Clerc-Renaud highlighted that this upgrade has effectively doubled performance on certain hardware configurations, such as the Intel i7-8700. Patch 0.3.5.0 not only focuses on performance but also includes a range of gameplay refinements. Key adjustments include:

Weapon Mechanics Enhancements:
  • Improved weapon sway and recoil mechanics for a more authentic shooting experience.
  • AI aiming behaviour has been redesigned to mimic human-like patterns based on conditions like distance, health status, and environmental factors.
Player Experience Improvements:
  • Addressed community feedback with balanced loot drop rates and refined sound design.
  • Enhanced nighttime visibility and scope clarity, particularly under various weather conditions.
  • A new first-person death perspective provides players with a more immersive experience upon being shot.
Stability and Usability Fixes:
  • The update features numerous bug fixes aimed at reducing crashes and gameplay hitches.
  • Players can now choose to reconnect to their original or a new server, adding flexibility to their gaming sessions.
Overall, the transition to Unreal Engine 5.5 has allowed for significant technical improvements while also incorporating community requests, leading to a more stable and enjoyable gaming experience.

Performance improvements
  • Updated to Unreal Engine 5.5, allowing us to parallelize rendering, significantly increasing performance on mid- and lower-end CPUs
    • Reduced VRAM usage by about 400MB on all systems
    • Reduced RAM usage by about 2GB on all systems
  • Updated to AMD FSR 4
  • Various performance, RAM, and VRAM optimizations
  • Added an internal benchmark tool to suggest optimal settings based on the player's hardware
  • Focus on reducing hitching during gameplay
  • Numerous crashes fixed
AI
  • AI aiming has been completely reworked to simulate human-like aiming behavior that adapts dynamically based on multiple conditions:
    • AI difficulty level
    • Distance to target and the weapon's effective range
    • Weather effects such as fog and rain intensity
    • AI health status and suppression level
    • Target movement
    • Duration of target lock
      • Several actions can now break or modify AI's target lock, including:
        • Target leaving line of sight
        • AI switching to a new target
        • AI reloading, getting hit, becoming suppressed, or stunned
  • The result is more believable, less robotic AI behavior, with reactions and accuracy that depend on the situation, weapon, and environment.

Audio
  • Shooting sound has been tweaked for all weapons, with improved directional perception of shooting enemies and realistic behavior of sonic crack and shot sounds for all weapons.

Animations
  • Optimizing first-person movement animations in various ways:
    • Reduced the impact of several animations on the first-person perspective to minimize excessive character movement and animation blending. First-person hand movement is now smoother and without glitches
    • The weapon sway was adjusted, making it more responsive when the player moves.

Weapon Recoil Overhaul
  • A completely new recoil formula has been implemented to simulate the behavior of real firearms more accurately.
  • This system adds the need for precise player input, greater weapon balance flexibility, and a more authentic feel during weapon customization.
    • Full-auto firearms now use unique recoil patterns tied to each weapon's lower receiver.
    • Recoil is now calculated using real physics and recoil energy computation.
    • Introduced Gas Factor to simulate differences between weapon types and barrel lengths.
    • Muzzle brakes, suppressors, and gas blocks now feature new efficiency behavior, reducing the impact of Gas Factor.
    • Recoil control parts can further reduce remaining recoil.
    • Aiming and movement states now affect recoil dynamically — ADS, crouch, and prone reduce recoil, while movement increases it based on speed.

Gameplay & Design
  • Added a new and improved death sequence from the first-person perspective. Upon death, the player's view now turns toward the approximate direction of the incoming shot.
  • Improved the bullet penetration through the skull and bones. Headshots are now more lethal, and the increased bone penetration reduces cases where AI NPCs absorb hits with their arms. Additionally, increased blood spatter makes non-vital hits more impactful, reflecting greater direct blood loss.
  • Balanced rewards for Strike missions in Blue Lagoon, Ban Pa, Pha Lang Airfield, Sawmill, YBL-1, and Hunter's Paradise to reflect the difference in the area difficulty

A new server region for Mainland China
  • Added a new server region, Mainland China, aimed at improving network quality for players in the area. The goal is to reduce latency and packet loss, providing a smoother experience with less rubberbanding.
  • The initial results look promising, and the region will undergo an extended testing phase to evaluate the performance and viability for long-term deployment.

Most Important Community-Requested Fixes
  • Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low
  • Fixed an issue where the sonic crack sound could play after the actual gunshot
  • Fixed an issue causing very dark nights with the global illumination set to medium or higher
  • Fixed an issue causing black borders on the bottom half of the screen when using NVGs
  • Fixed an issue where FSR frame generation was disabled on RX 580 graphics cards
  • Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire
  • Fixed an issue where players were unable to hand in task items in COPs
  • Fixed a rare issue where blood regeneration would stop after healing all wounds
  • Fixed an issue that caused audio to cut out in the Tiger Bay Mall
  • Fixed ambient noise transmission in some parts of YBL-1
  • Improved scope visibility under specific weather conditions where the image appeared overly dark
  • Improved collision detection on the ground to help prevent players from falling through the ground after getting revived

Performance optimizations
  • Fixed an issue in Unreal Engine's pre-caching system that caused frequent shader compilation hitches
  • Fixed numerous hitches caused by the missing pre-caching of specific shaders
  • Fixed periodic hitches caused by cloud and reflection rendering calculations
  • Customized Unreal's graphic resources allocator to significantly reduce hitches caused by resource allocation
  • Optimized asset streaming to reduce CPU load when traveling to new locations
  • Fixed hitches caused by a character spawned by the network
  • Fixed periodic hitches caused by updating the Sun/Moon lights in the day/night/weather cycle
  • Fixed hitches caused by loot spawned by the network
  • Fixed hitches caused by bullets traveling over long distances
  • Fixed hitches when certain environmental particles spawned
  • Fixed hitches that occurred when capturing a COP
  • Fixed hitches occurring when vending machines were streamed in
  • Optimized the VFX for barrel fire, campfire, explosive grenades, flashbang grenades, and mortar explosions to improve performance
  • Optimized muzzle particle effects on all weapons to improve the framerate during full-auto fire
  • Various other under-the-hood optimizations

Gameplay
  • Fixed an issue where players always died if they got into a coma while in a helicopter
  • Fixed an issue where using the splint did not prioritize the most damaged bone
  • Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand
  • Fixed the RIS II 12 Handguard setup to correctly prevent its use with shorter barrels
  • Fixed an issue that allowed players to remove a scope from the SVD while loading the magazine into the weapon
  • Fixed a minor animation glitch when starting to run with a knife while in dynamic crouch
  • Fixed an issue where AI NPCs sometimes did not turn on their flashlights at night
  • Fixed a very rare issue where an AI NPC would keep the player as a target indefinitely
  • Fixed an issue that caused players to be unable to scope zoom while slow walking
  • Fixed an issue where footsteps sounds disappeared when the player turned their back to a moving character
  • Reduced the visual range of flashlights on AI NPCs
  • Added the missing FDE AK Handguard to the military firearms box loot table
  • Added the missing HP Bunker key to the Hunter's Paradise Boss loot table
  • Adjusted the extraction range for the Squad Strike mission 'Fragile Goods' from 2.5 m to 25 m

World
  • Fixed several locations where players could get stuck:
    • Tiger Bay Wrecking Yard at 195, 130
    • Fanny Paradise - between a house and some pallets at 189, 121
    • In rocks near Sabai Lake Restaurant at 204, 152
    • In rocks near Inthavong Farm at 159, 133
    • Near Sawmill, between logs and a container at 138, 143
    • Outside the Nomad COP at 189, 157
  • Fixed an issue where the rooftop of the Crusader COP was not recognized as part of the COP area
  • Fixed a missing collision on a wall near the Tiger Bay Central Southeast entrance
  • Fixed an incorrect collision around fountains in Midnight Sapphire that caused grenades to bounce off
  • Fixed a visual discrepancy between the sky and the environment during specific weather conditions on low settings.
  • Fixed the position of the interaction box for the laptop in the Shepherd COP
  • Disabled lights that were unintentionally active during the daytime
  • Adjusted terrain and objects in the Spielberk COP to prevent players from climbing onto the roof
  • Removed an unused interaction option from a light switch in YBL-1

UI
  • Fixed an incorrect 'joined squad' notification when a player was promoted to squad leader
  • Fixed a missing notification that the squad had been disbanded after the squad leader, who created the squad, left
  • Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning
  • Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel
  • Fixed the incorrect text wrapping in the feedback form window
  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one
  • Fixed an issue where the tracking tag icon disappeared from the map if the tracked item was looted from a player's body and then placed back
  • Fixed an issue where the cursor did not appear after pressing Alt+F4 outside of the friendly area
  • Fixed an issue where pressing Backspace when inputting a safe code did not delete the numbers
  • Fixed an issue where the conflict zone detail text did not update when changing the game language
  • Fixed the incorrect size of the maintenance notification widget in the main menu and unified its position across various resolutions and screen sizes
  • Fixed an issue where the character level was displayed as 0 instead of 1 after a wipe
  • Fixed incorrect text on the End Deployment button when outside of friendly areas
  • Fixed a missing icon in the hair selection section of the character creation screen
  • Fixed the incorrect DLC message wrapping in the Czech localization
  • Fixed the conflict zone detail text in the Spanish localization
  • Changing settings now lists each changed setting item, along with the original value. Players can revert each of the changed settings
  • Removed the option to invite offline friends to a squad from the friends list
  • When reporting a player for a faction kill, the reason is now pre-selected in the report window

Custom Servers
  • Fixed an issue where the player count was not greyed out when a custom server was running
  • Fixed an incorrect text label in the player list on custom servers
  • Fixed an issue where players who joined a custom server for the first time had 'Nickname' displayed instead of their username
  • Fixed an issue where the player's rank was not set correctly on custom servers when using the 'Everything Unlocked' preset
  • Fixed a crash on custom servers when the invisible free-cam character was shot
  • Fixed an issue preventing elite operators from starting a custom server in the central US region
  • Implemented support for gamepad control for the free cam on custom servers

Other changes
  • Improved the visuals of glass reflections in scopes
  • Fixed a visual movement glitch that caused a sudden bump after stopping while in dynamic crouch
  • Adjusted the lighting on low settings to balance the overall darkness

Technical and rendering fixes
  • Fixed an issue that could cause the game to freeze when closed with ALT+F4
  • Fixed an issue where the foliage might flicker and disappear under specific circumstances
  • Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends
  • Fixed an issue where Steam friends data failed to load after 60 minutes in the main menu
  • Fixed an issue where players were unable to join the server as a squad leader under specific circumstances
  • Fixed a rare issue that caused players to connect to a full server, resulting in a connection error message
  • Fixed the Twitch Drops rewards distribution system for players who were unable to claim them until now
  • Fixed an issue where light artifacts appeared on buildings during nighttime
  • Fixed an issue where the inside of a bunker in Fort Narith got too dark if global illumination was set to low
  • Fixed a rare issue where the suppression blur effect would persist on the player's screen after death
  • Reduced flickering of various smoke effects in shadows
  • Players can now choose whether they want to reconnect to their original server, if within a reconnection window, or to abandon it and join a new one
  • Added a recommended driver version pop-up that appears when starting the game after an update if outdated graphics drivers are detected

Technical Updates
  • Updated to Unreal Engine 5.5
  • Updated the NVIDIA DLSS plugin to version 8.1.0
  • Updated to AMD FSR 4
  • Upgraded Wwise to version 2024.1.8
  • Updated Oodle to 2.9.14 to reduce crashes related to specific Intel CPUs
 
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