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Madden NFL 21 Xbox Playstation PC Gaming 

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Madden NFL 21
A new generation of players are leaving their mark on the NFL. Will you rise to the occasion? Change the game and take control of your own legacy.

MADDEN NFL 21 DELIVERS INNOVATION INCLUDING:

Face of the Franchise: Rise to Fame: Rise to fame and become immortalized in Madden NFL 21 as you transcend NFL history and shape your path to greatness.

Take Control: Master all-new running enhancements and live playbooks to drive up the score in Madden NFL 21.

X-Factor 2.0: New X-Factor abilities fresh out of the lab designed to elevate NFL stars of a new generation in Madden NFL 21.

Ways to Play:

FACE OF THE FRANCHISE: RISE TO FAME:
Be the face of a new generation poised for glory and prove your skeptics wrong in Face of the Franchise: Rise to Fame. Launch an influential legacy, leave your mark, and shatter expectations as you rise, in a way only you can. As you recount your Hall of Fame journey, the stakes have never been higher. For the first time ever, kick-off your career as a high school quarterback and choose to pivot to a running back or wide receiver in college. The way you play determines the story you write affecting your legacy as you rise up the draft ranks and go all out to establish your illustrious NFL career.

MADDEN ULTIMATE TEAM:
Pull up for a brand-new season of fresh and fun Ultimate Team content and competitive team building. Earn MUT coins via Ultimate Team Challenges and finesse your depth chart via strategic decisions. Flex your fantasy roster comprised of current NFL superstars, Hall of Fame legends, and more. Hone your skills and go all out in H2H Seasons, MUT Draft, or MUT Squads to receive even more rewards that you can apply to your Ultimate Team campaign.

SUPERSTAR KO
Squad up and take down the competition in Madden's fastest co-op eliminator mode featuring 5-minute games, unique stadium and commentary, dynamic rules and icons of football culture.

FRANCHISE
Play through a full NFL career and leave your legacy as a player, coach or owner with single-player and multiplayer online-connected leagues. Compete with up to 32 teams in your quest for a Super Bowl Dynasty. Complete each season with a bid to the annual Pro Bowl and earn Seasonal Awards.

EXHIBITION
Compete in head-to-head online and offline games (single and multi-player) or single player offline against the CPU. Customize your game settings including time of quarters, rules, stadiums, and uniforms.

THE YARD
Go all out in The Yard, a brand-new backyard football-inspired mode in Madden NFL 21 where wild gameplay moments, house rules, and a fearless attitude are the name of the game.
Released:
Publisher: Electronic Arts
Players: 4+
Co-op: Yes
Simulator Sport Strategy
Trailer
  • Date Created Son Of Jack
  • Last Reply David76
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Thread Insights AI
5/10

The post provides basic information but lacks detail and depth about the new features or gameplay experience. It could benefit from more insight to be truly helpful for the community.

Son Of Jack Enthusiast
Available now. Been playing a little on EA Access. Not much changed from last year's edition from what I can see other than the new game mode "The Yard"
 
David76 Rising Star
Madden 21 has continued to improve the content for the game, and that's kept rolling with news of the March Title Update that will make big changes to Franchise Mode with improvements to Trade Logic, league history, gameplay changes, and more.

Madden 21 Title Update.

Trade Logic & Player Value Improvements


Developers explained that they'd taken into account several reported community issues with trade value in order to make these changes to Madden 21.

ULTIMATE TEAM: Updates are coming to multiple Madden 21 modes

Here's an overview of the changes and updates made in this Madden 21 Title Update here:
  • Aligned the trade system to always use a player's best OVR rather than using a team's OVR.
    • Fixed issue where high OVR/Dev players inexplicably did not have value due to player archetype differences (in situations where a team valued a Receiving Back but had a Power Back, the Power Back would previously crater in value for no reason otherwise. Value is now more consistent as a result.
  • Addressed legacy bug around offensive lineman (OL) value in general. Elite OL will now be valued at more authentic cost to acquire, like Colts guard Quenton Nelson.
  • Added logic for CPU teams to be able to recognize context around when a player is actually an upgrade when acquiring a player that is not a starter on their current team but would be for the new team. Allows CPU teams to better recognize when a lower quality caliber player is circumstantially starting. Rather than a 73 OVR getting the same base value for being CB1 as a player like Stephon Gilmore would.
  • Addressed issues where players would be evaluated at the incorrect depth chart position on the acquiring team. This caused inconsistencies in player values for CPU teams acquiring players.
  • Addressed trading for same-position value issues. When a user or CPU team trades a starter for another player at the same position who would start, we were not valuing the player as a starter for their new team, which caused players to be valued less than they should be.
Additional updates were also made to:
  • Base values of every position at each depth chart slot for all 32 NFL teams including Franchise-specific Schemes to address isolated value issues and authenticity improvements.
  • Allow both teams to access the premium value associated to trades, which gives each team a better picture of the player's actual value.
  • Addressed multiple instances of issues where lower OVR players would be overvalued due to team need at a position.
  • Added check to value any OL with a Superstar Dev Trait at the equivalent of a Superstar X-Factor value.
  • Made Dev Trait a full factor in the player's value calculation, rather than a modifier for a boost.
  • Based on whether your team runs a 4-3 or 3-4, certain defensive positions will be valued differently, like a 4-3 team needing a second starting DT (or a 3-4 needing a second starting MLB). Similarly, the value a 3-4 OLB and 4-3 DE share as edge rushers on their defensive fronts
Draft Pick values
  • arrant differences in value teams now consider differently than 4-3 OLB/3-4 DE.
  • Completely realigned the base value of Draft picks to work with new Player Value changes and more closely align with NFL benchmark trade values.
    • Previously, the second and third draft pick in an offer would have slightly decremented values. We didn't feel this was authentic, so we removed it.
  • Impacts both pick for pick trades as well as picks for players, or any mixture of the two.

Team Philosophy Value Differences

  • Teams will have more nuanced perspectives of valuing players and draft picks from their own and opponents.
  • This creates a situational concept in Franchise that we see all the time in the NFL. Just because a team is more open with trading a draft pick in a championship contention window doesn't mean that the team should or does not still value draft picks at all as a core philosophy.
Player Value Modifiers
  • Retuned value increase modifiers for players in the first year of their contracts and players who are rookies.
  • Added logic to no longer apply bonus "first year of contract" value to players who are only signed to one year contracts. Previously, all players on one year contracts were receiving a value bonus that was only intended for players on long term contracts.
  • Age Value tuning - Every player position received a new customized age value curve that keeps player value authentically updated as players get older in Franchise. As players age, the more the age impacts their value on the market.
    • This allows us to replicate the impact of trade value declining for aging veteran players and provide CPU teams a way to "devalue" these players at scale. Each position is tuned differently.

QB-Specific Value Improvements

  • Added new Premium value modifier to raise QB value compared to same-skill positions. This allows QBs to receive similar compensation as in real life while also reflective of our ratings scales.
    • For example, an 86 OVR QB is a franchise-level talent. We wanted to make sure that trading away or for a player at that level is recognized for being a more valuable and rare commodity than possibly a 90-93 at other positions.
  • All positions have a high age value percentage for players in their early twenties, but just like in real life, QBs are generally more valuable than players of equivalent skill at other positions at any age!
  • Combined with the base value tuning mentioned earlier, this makes young high-OVR starting QBs exceptionally valuable and a significant investment of draft capital to acquire a top player based on OVR, age, Development Trait, and other factors.

Madden 21 League History

  • Revisit the history of your franchise through our new running log of key award winners, conference, and Super Bowl champions on a yearly basis.
  • These records will be located in a single hub with a year filter to see the champions and award winners from previous seasons.
 
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