In a striking revelation, 93 current and former employees at Build a Rocket Boy have united in an open letter, calling out the studio's leadership for their handling of redundancies and the intense crunch culture leading up to the launch of their game, MindsEye. The letter, organised by the Independent Workers of Great Britain (IWGB), accuses senior executives, including co-CEO Mark Gerhard and director Leslie Benzies, of "longstanding disrespect and mistreatment" of staff.
Key accusations include:
Mishandling of Redundancies: Employees reported confusion during the redundancy process, misinformation on dismissal notices, and improper evaluations due to being assigned to incorrect teams. This has potentially led to wrongful dismissals of numerous staff members.
Unbearable Crunch Culture: The letter claims that employees were forced to work mandatory overtime, with eight extra hours each week in the four months leading to the game's release. Even after launch, staff found it difficult to take their accrued time off due to persistent demands for high-priority projects.
Call for Changes: Disgruntled employees are demanding a public apology from the studio, options for redundancy payments, and a commitment to improve workplace conditions, including the recognition of the IWGB as a legitimate trade union.
The developers describe their experiences as filled with "burnout, job insecurity, and health issues," emphasising the need for a reassessment of workplace practices within the gaming industry, particularly in studio environments.
Key accusations include:
Mishandling of Redundancies: Employees reported confusion during the redundancy process, misinformation on dismissal notices, and improper evaluations due to being assigned to incorrect teams. This has potentially led to wrongful dismissals of numerous staff members.
Unbearable Crunch Culture: The letter claims that employees were forced to work mandatory overtime, with eight extra hours each week in the four months leading to the game's release. Even after launch, staff found it difficult to take their accrued time off due to persistent demands for high-priority projects.
Call for Changes: Disgruntled employees are demanding a public apology from the studio, options for redundancy payments, and a commitment to improve workplace conditions, including the recognition of the IWGB as a legitimate trade union.
The developers describe their experiences as filled with "burnout, job insecurity, and health issues," emphasising the need for a reassessment of workplace practices within the gaming industry, particularly in studio environments.