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Star Wars Outlaws
Experience the first-ever open world Star Wars game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, an emerging scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy's crime syndicates as you join the galaxy's most wanted.

Explore distinct planets with bustling cities and cantinas before racing across sprawling outdoor landscapes on your speeder. Each planet brings new adventures, unique challenges, and enticing rewards if you're willing to take the risk.

Live the high-stakes lifestyle of an outlaw. With Nix by your side, turn any situation to your advantage: fight with your blaster, overcome with stealth and gadgets, or find the right moments to distract foes and gain the upper hand.

Take on high-risk, high-reward missions from the galaxy's crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy's most wanted. Every choice you make influences your ever-changing reputation.

Pilot your ship, The Trailblazer, as you engage in thrilling dogfights with The Empire and other foes, finding the right opportunities to chase, evade, and attack to get the upper hand.

If you're willing to take the risk, the galaxy is full of opportunity
Released:
Publisher: Ubisoft Entertainment
Players: 1
Co-op: No
Shooter Adventure
⏱ How Long to Beat: Main: 49½h · Extras: 19h · 100%: 89½h
Trailer
Screenshot
Thread Insights Discussion AI
Star Wars Outlaws garners mixed reactions from fans.
4/10 Mixed views

The post provides a basic update but lacks detail about the significance of the trailer or the game itself. It is also vague regarding the context for community members who may not be aware of the content being referenced.

informational heated consensus
Star Wars Ubisoft game reviews launch details DLC

As excitement builds for the upcoming release, fans express varied opinions on the game's graphics and concept. Early posts highlight anticipated launch trailers and gameplay previews, capturing the attention of long-time Star Wars enthusiasts eager for new content. Posts also discuss various ways of accessing the game via subscription services, hinting at the financial strategy around its release.12

As launch approaches, discussions shift towards the content available at release and forthcoming DLC. While some express optimism over initial impressions and positive reviews, others remain skeptical, suggesting that the game will require time to mature, especially with Ubisoft's track record. The community grapples with the game's potential and perceived flaws as they consider purchase decisions.34

With the game now available, players share their experiences, revealing a mix of satisfaction and disappointment. Some find the game lives up to expectations in terms of world-building and gameplay mechanics, while others criticize specific elements. Overall, feedback leans towards a consensus: it's a worthwhile addition for fans but may require patience as updates roll out.56

"It's a pretty good game! Fantastic Star Wars vibes."

"Yes, I enjoyed it. A breathing Star Wars universe."

Verdict

The community remains divided despite positive early reviews, highlighting ongoing concerns about gameplay quality. Many expect further improvements through updates and patches in the coming months.

David76 Rising Star
New story trailer coming tomorrow (Tuesday 9 April)

 
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David76 Rising Star
Massive Entertainment's third title update for Star Wars Outlaws is now available. It contains several fixes and quality-of-life features, from changes to missions like "False Flag" and how they handle stealth to more auto-save opportunities in Imperial Compounds and Faction Territories.

The Speeder controls better thanks to fewer collisions with the environment, and NPCs on speeders will now do a better job of avoiding you. Enemy NPCs also sport improved behavior during combat and, perhaps the best change of all, Wanted difficulty scales with player progression. There are also fixes to stability, frame rate, and crashes.

Check out some of the title update's notes below and full details here.

Nevertheless, Massive has more patches in the works alongside a launch a Steam launch and the first story DLC, Wild Card, on November 21st.

PATCH DETAILS (version 7199763.TU3):
  • PlayStation 5: 3.48 GB (version 01.003.000)
  • Xbox Series X|S: 5.07 GB (version 1.0.3.0)
  • PC: 4.88 GB (version 1.0.3.0)

NOTABLE CHANGES:
  • Implemented stealth changes to 'False Flag' and other missions to give players more flexibility in how they approach situations without the risk of failing
  • Improved speeder travel by reducing collisions with objects in the environment
  • Improved NPC combat behavior
  • Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)
  • Scaled 'Wanted' difficulty based on player progression
  • Improved AI speeder avoidance
FULL PATCH NOTES:

Performance & Stability
  • Fixed an issue where the game would crash when 'New Game' was selected
  • Improved overall stability and FPS drops
  • Fixed an issue where the game could crash when using the Electrobinoculars on PS5
  • Improved stability with GeForce Now
General Gameplay
  • Increased and improved quest checkpoints
  • Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories
  • Removed autosave restrictions for combat/detection
  • Improved NPC and player animations
  • 'Wanted' difficulty now scales based on player progression
  • Fixed an issue where Death Troopers would not spawn from search parties
  • Improved enemy AI and combat behavior
  • Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered
  • Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius
  • Fixed an issue where grappling hook haptics were not present on PS5
  • Improved camera detection for defeated enemies
  • UI, HUD and Settings
  • Improved UI when detected
  • Updated the keybind for Hyperspace jump
  • Added segments to the VRAM meter
  • Equipment screen now has an option to mark all items as viewed
  • Fixed an issue where the map cursor could disappear when using a controller on PC
Audio
  • Made NPC voice lines more consistent with player detection
  • Fixed an issue where there was no music on Renpali station
  • Fixed an issue where multiple sound effects would disappear after completing the game
  • Improved ground wetness/snow footstep sound effect playback
  • Improved airtraffic sound effect playback
  • Improved audio for collisions
Cinematics
  • Improved textures during cinematics
  • Fixed an issue with blurred images during cinematics and dialogue scenes
Camera
  • Improved the camera when interacting with vendors
  • Improved camera re-center speed on the speeder
  • Worlds, Fauna and Flora
  • Increased spawn rates for speeder races
  • Made the Varaki predator on Toshara more formidable
Sabacc:
  • Fixed an issue where music and ambiance were missing
Photo Mode:
  • Enabled splitting camera inversion from gameplay camera
  • Added option to disable UI sounds in photo mode
  • Camera speed applies to both panning and movement
  • Enable switching between 16:9 and 21:9 modes
  • Implemented a color picker UI
  • Added a black, white and neon cyan Star Wars Outlaws logo
  • Fixed an issue where some UI elements could be seen in photos
Accessibility:
  • Removed glitch effect while using Electrobinoculars
  • Removed directional arrow for Kay's captions when in standard gameplay camera view
  • Added setting to show a visual reminder of the button used for Nix quick actions
  • New settings from updates 1.2 and 1.3 added to accessibility presets
  • Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped
  • The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu
  • Added settings to invert X and Y axis of photo mode camera
  • Moved menu narration to top of the UI menu & top of the vision preset menu
  • Added setting to stop voice lines interrupting menu narration
  • Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker 'more info' prompt, cloud upload/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked
  • Fixed an issue where Nix sense was not affected by protanopia color preset
  • Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions
  • Fixed an issue where some inputs would have a double action if remapped
Miscellaneous
  • Fixed an issue where NPC speeders could collide with each other
  • Fixed an issue with the intel location for Thorden's itinerary
  • Fixed an issue where the Trailblazer's auxiliary devices couldn't be used during syndicate quests
 
Scottish Batman Explorer
Is Star Wars Outlaws worth a punt?
 
David76 Rising Star
Is Star Wars Outlaws worth a punt?
Yes, I enjoyed it.

The first game for me that lets you feel like you can freely move about a breathing Star Wars universe. Good game.
 
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