Dying Light 2 Xbox Playstation PC Gaming 

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Dying Light 2
It's been 20 years since the events of the original game. The virus won, and humanity is slowly dying. You play as Aiden Caldwell, a wandering Pilgrim who delivers goods, brings news, and connects the few remaining survivor settlements in barren lands devastated by the zombie virus. However, your true goal is to find your little sister Mia, who you left behind as a kid to escape Dr. Waltz's torturous experiments. Haunted by the past, you eventually make the decision to confront it when you learn that Mia may still be alive in Villedor — the last city standing on Earth.

You quickly find yourself in a settlement torn by conflict. You'll need to engage in creative and gory combat, so hone your skills to defeat hordes of zombies and make allies. Roam the city, free run across Villedor's buildings and rooftops in search of loot in remote areas, and be wary of the night. With every sunset, monsters take control of the streets.

A WORLD AFTER THE APOCALYPSE
Fifteen years ago, humanity was devastated by the Fall — a catastrophic event that would change the world forever. With the Harran virus spreading around the globe, people quickly found out that all hope for tomorrow is lost. By 2036, only a few settlements remain, and humanity is slowly dying, making way for the new species out there — a horde of relentless zombies.

DAY'S FOR THE LIVING, NIGHT'S FOR THE INFECTED
Welcome to Villedor, one of the last bastions of humanity. During the day, survivors still try to have a life here and find a false sense of normalcy. Relationships are formed, dreams are dreamed, and life carries on. On the surface, everything seems… fine. Until sunset, that is. With the last ray of light dying out, other, more dreadful, dwellers of The City crawl out of their gloomy interiors, taking over the streets. If you are not vigilant and stay out too long in the dark, you may never return.

YOU HAVE TO MOVE TO SURVIVE
Not all fights can be won. Sometimes it's best to run and, thankfully, you have the skills for it. Parkour lets you escape when odds are not in your favour. Jump from rooftop to rooftop, swing across the cityscape, ride ziplines, and much more. Whatever you do, experience a unique sense of freedom as you freerun across Villedor's buildings and rooftops in search of loot or while running away from the dangers of the night.

GET BRUTAL AND BE CREATIVE ABOUT IT
In a world as dangerous as this one, only the strongest survive. Whether you prefer to smash, slice or dismember those who stand in your way, you have to be creative about it to make it through. And who says you need weapons? Utilize the entirety of your parkour moveset to get the jump on your enemies. Learn the ways of combat and parkour to feel the crunch of skulls and slices of flesh as you swing weapons or use your moves to fend off any forms of danger. And let's not forget that Villedor has weapons that put the most advanced post-apocalyptic armouries to shame.

FOUR PILGRIMS ARE BETTER THAN ONE
Surviving in Villedor is easier with friends. Team up with up to 3 other players and increase your chances out there. Unravel the story together, take on Pilgrim Outpost challenges, or simply wreak havoc on the city streets.
Released:
Publisher: WB Games
Players: 1
Co-op: No
Action Adventure
Trailer
Thread Insights AI
8/10

The post provides detailed information about Dying Light 2, including gameplay elements and the release date. However, it could benefit from a more organized structure for enhanced clarity.

David76 Rising Star
During today's Dying Light 2: Stay Human stream, Techland announced a December release for the game and provided a new look at gameplay.

Coming December 7, along with the release date, the team at Techland discussed some of the gameplay elements you can expect in Dying Light 2: Stay Human.




For one thing, choices and consequences will play a large part in how things play out.

Players will make decisions based on layers, through story missions which can change how the game ends, and choices made during quests can influence the missions.

Based on choices you make that shape the game will ensure you have a different gameplay experience the next time you decide to fire it up.

During the night, the infected come out in droves. And compared to the first game, the night in this entry is even more dangerous. But, while the infected are roaming the streets, you are able to explore the buildings they hang out in during the day to search or scavage.

There are also factions to either contend or work with.

Rooftops are now the default ground floor, as the streets are really dangerous what with the infected and unfriendly humans. But you can move everywhere you want in order to avoid danger, thanks to your parkour skills. Plus, the team at Techland doubled the number of parkour moves, so there are plenty of ways to run around walls and rooftops.

Techland said it will be revealing more about the game in more streams leading up to release, so until then, watch the video for some more information.

You can pre-order the game now through the official website.

There are three retail editions available: Standard, Deluxe, and Collector's, and three digital editions: Standard, Deluxe, and Ultimate.
 
David76 Rising Star
The development team at Techland has already stated that fixing disconnects in co-op is one of its main priorities, but thanks to a set of new tweets over the weekend, we've seen what else the studio is working on as the post-launch period for the game continues.

The updates are broken down by platform and then broken down again into fixes that are ready for implementation, and the issues that the company is working on. For clarity here, there's got two main sections ('Ready for Implementation' and 'We Are Working On' which are broken down into console and PC, too.

You can check out the list below.

PC
  • Various game crashing bugs
  • Various situations that could cause infinite black screens
  • AI dead body replication in co-op
  • DLSS improvements
  • Issue with players that couldn't sell valuables to vendor
PlayStation (PS4, PS5)
  • Issues with connection stability
  • Various situations when players could be disconnected in co-op
  • Various game crashing bugs
  • Issue with players that couldn't sell valuables to vendor
  • Issue with music streamer mode causing one song to not be muted
  • Issue with AI being immortal in some rare situations while playing in co-op
  • Various issues with stealth gameplay in co-op
  • Various issues when AI could be blocked in geometry
  • Various AI visual adjustments
  • Various balance improvements
  • Rare issues when peers in co-op mode are unable to see dialog choices
  • Various performance optimizations
  • Fast travel limitation after the game is complete
  • Various situations that could cause infinite black screens
  • AI dead body replication in co-op
  • Occasional screen flickering on PS5
Xbox (Xbox One, Xbox Series X|S)
  • Issues with connection stability
  • Various situations when players could be disconnected in co-op
  • Various game crashing bugs
  • Issue with players that couldn't sell valuables to vendor
  • Enabling of 60+fps VRR mode on Xbox Series X
  • Issue with music streamer mode causing one song to not be muted
  • Issue with AI being immortal in some rare situations while playing in co-op
  • Various issues with stealth gameplay in co-op
  • Various issues when AI could be blocked in geometry
  • Various AI visual adjustments
  • Various balance improvements
  • Rare issues when peers in co-op mode are unable to see dialog choices
  • Various performance optimizations
  • Fast travel limitation after the game is complete
  • Various situations that could cause infinite black screens
  • AI dead body replication in co-op
PC
  • Issues with mouse key binding, adding gaming mice support for custom buttons
  • Blocks resulting in players ending in a death loop
  • Various story blocks
  • Possibility to enable English VO if local language is not English
  • Adding backup saves
  • Exposing additional video settings
  • Visual bugs sometimes visibile in hospital in "Markers of Plague" quest
PlayStation (PS4, PS5)
  • Various story blocks
  • Additional video settings (including motion blur)
  • Adding backup saves
  • Possibility to enable English VO if local language is not English
  • Blocks resulting in player ending in a death loop
Xbox (Xbox One, Xbox Series X|S)
  • Various story blocks
  • Additional video settings (including motion blur)
  • Adding backup saves
  • Possibility to enable English VO if local language is not English
  • Blocks resulting in player ending in a death loop
 
David76 Rising Star
Gemma Gemma

Yes, you get to repair a weapon 3 times before it's gone for good but in the end game, I had 5 repairs per weapon but any time I did, it wasn't using the 5 allowed repairs so was like I had infinite. No idea if it was because of a perk or what.

The weird thing with this is that it's rare you can pick up your enemies weapon so if you were in a long stretch of an event section, you could get stuck with no weapon, will see how it plays out.
 
David76 Rising Star
Techland has released the latest patch for Dying Light 2, and it fixes a number of issues on PC, PlayStation, and Xbox and it also includes additional video settings.

Various balance improvements were made, a rare issue where peers could not see the dialogue choices in co-op mode was fixed, you should no longer encounter infinite load screens, and an issue with selling valuable to a vendor has been addressed.

On all platforms, additional settings for motion blur and distance blur have been added, and fixes were implemented for numerous crashing and stability issues.

You can look over the list of fixes for each platform below.
 

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Legion Collaborator
Enjoying this so far.

Is it just me or are weapons a lot harder to find than in the first game?
 
David76 Rising Star
I thought so but then I noticed while passing a military container for the umpteenth time that loot restocks after time (not sure how long) so I know where I can get a regular supply of Artifact hammers and prices in shops aren't too bad for now.
 
David76 Rising Star
The upcoming patch for Dying Light 2 Stay Human will bring the biggest update to the game — including a new game plus mode. The update will arrive later this month on all platforms. There are no further details on exactly what the new patch and the new game plus mode will include, but the official Dying Light Twitter account promises that it will be one of the biggest updates to the game yet.

"Apart from many fixes for both multi and single-player mode, it will also introduce a New Game+ mode, giving you more reasons to re-visit The City," reads the tweet.

 https://twitter.com/i/web/status/1511339506036842507

 
David76 Rising Star
Techland confirmed earlier this month that they would be adding the heavily-requested New Game Plus mode soon, and update 1.3.0, which went live recently (see details below), made good on that promise. Now, the developer has released a new trailer for the open-world action RPG that provides the bullet point details on what to expect from the new mode. Check it out below.



Dying Light 2 Stay Human's New Game Plus mode functions in the ways you'd expect it to, of course, with players being able to start a new save with all of their progress from a previous file carried over, including abilities, gear, and more. Of course, enemies also scale up to your level, so you won't just be able to steamroll through everything in your path.

Meanwhile, New Game Plus brings some more interesting new stuff as well. For starters, there are 30 new Inhibitors to hunt down in the open world, so you can upgrade your immunity and health further. Additionally, weapons have a new Legendary rarity, parkour challenges now also have Platinum objectives, and Gold encounters have also been added. Finally, with a larger pool of enemies per encounter and rebalanced enemy placements during nighttime segments, exploring in the dark is going to be much more dangerous.

New Game+

After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviours, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
  • 30 new inhibitors
  • New platinum objectives for parkour challenges
  • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
  • A new legendary weapon tier added
  • Gold encounters added
  • Enemy difficulty scales with the player level
Co-op Updates
  • Fixed connection and stability issues in co-op
  • Fixed connection issues with the players who are further advanced in the story
  • Improved game performance in co-op
Co-op story blocks
  • Fixed an issue that caused blocked progression in a single player game mode after a co-op session
  • Fixed few remaining death loops in co-op
  • Fixed an issue with a missing NPC during the Missing People quest in a co-op session
Co-op quality
  • Improved weapon visualization in online menu and inventory
  • Improved handling of challenges requirements in co-op
  • Fixed random bandit respawns while players are still in the bandit camp
  • Fixed issues with the player being unable to access inventory or map after dying several times in co-op
  • Fixed blocked story progression with "enemies nearby" notification
  • Fixed rare issue when a player can't move after a revive
  • Fixes for far away peer respawn from the host and respawning in geometry
  • Fixed AI jitter in random cases
  • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
  • Fixed sound duplication in co-op
  • Fixed rare cases of unresponsive quest radio dialogue in co-op, causing story blocks
  • Fixed the display of incorrect icons on the map after a co-op party
  • Fixed "call for help" when the player is being summoned during a gather in co-op
  • Fixed black screens in certain situations that could cause progression blockers during co-op progression
  • Fixed unnecessary "skill requirement" text-glitch in the description of a challenge in a co-op session
  • Updated the time of tutorial windows to 30 seconds during the co-op sessions
  • Fixed a bug that allows player to have multiple story quests active
Content Update
  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants
Gameplay Updates
  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Fixed a possibility to fast travel between map regions after completing various quests
  • Fixed a random AI bug of Human encounters
  • Fixed infected invulnerability to arrows
  • Fixed missing rewards after Bandit encounters
  • Fixed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value
Quest Updates
  • Fixed a bug related to wall-clipping during the Let's Waltz quest
  • Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Fixed the map display bug in The Only Way Out quest
  • Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Fixed Sophie's inaccessible position in The Raid quest
 
Gemma Experienced
Initial impressions on it, definitely enjoyed the first one more, this is just missing something, not sure what.
 
Tom Rising Star

Tom

Techland has announced a delay for the first story DLC for Dying Light 2: Stay Human, which is now expected to be released in September.

While Dying Light 2: Stay Human's first story DLC has been delayed, on the other hand, we'll get the first game chapter in June, along with the photo mode and more new content.

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"Dear Pilgrims, your feedback always has the highest priority for us, and we want to be honest and transparent with you," Techland says. "We will still need a bit more time to develop the first story DLC. It is now planned to be released in September."

On the plus side, June will see the arrival of the first game chapter: "In the Footsteps of a Nightrunner," with more content and events. June is also when we'll get the photo mode and more community events.

In September, alongside the first story DLC, we'll also get the game's second chapter along with more new content such as new missions and bounties and new enemies, followed by more new content in the future.
 
David76 Rising Star
A new Dying Light 2 update is available today across all platforms, fixing a number of bugs, including the Fast Travel unavailability in The City.

Techland has just rolled out a new hotfix for Dying Light 2 with update 1.4.2. The new patch brings fixes to a number of bugs, including the Fast Travel system, occasional crashes in co-op mode, a few balance changes, and some other minor issues.

Check out the full patch notes below for Dying Light 2 update 1.4.2, available for download today across all platforms.
  • Most of the Fast Travel issues should be fixed. We are still working on improving the players' experience while using this feature.
  • Crashes occurring in co-op while using stab follow-up skills are fixed.
  • Improved game stability and reduced the number of random crashes.
  • We are making Tyrant Volatiles stronger. A little. Sorry.
  • Special Infected received better resistance to some types of damage.
  • Special Infected with an orange marker should drop Mutation Samples.
  • Outfits from Chapter 1 will transfer to NG+; there will be no need to redeem them again.
  • Fixed a soft lock related to dying during the challenge.
  • Fixed an issue related to reconnecting to the game on PlayStation after leaving the session (manually or automatically) a couple of times.
  • Achievements "Find Anything Interesting?" and "Street Art Aficionado" can now be obtained properly.
It's worth noting that the new update will transfer Chapter 1 outfits to New Game Plus, which means you no longer need to redeem them again to receive access to the cosmetic items.

Last month, Techland released update 1.4 for Dying Light 2, delivering the first story-driven expansion of the game as well as the promised Photo Mode.

Today's patch is the second hotfix for June's major update, and it fixes most of the annoying bugs, though more hotfixes might be on the way in the near future.
 
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