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The Callisto Protocol
The Callisto Protocol is an upcoming third-person survival horror game scheduled for release on December 2, 2022. The game is being developed by Striking Distance Studios, founded by Glen Schofield, who had previously co-created the Dead Space series.

The Callisto Protocol is set in 2320 at a prison colony called Black Iron, operated by the United Jupiter Company, and located on Jupiter's moon Callisto. The player takes the role of a prisoner Jacob Lee (Josh Duhamel) held at Black Iron, finding themselves in the midst of an alien invasion that appears to have been engineered by the prison's warden

The origins of The Callisto Protocol began with the formation of Striking Distance as a studio within PUBG Corporation (now PUBG Studios) in June 2019, helmed by Glen Schofield, who had previously co-created the Dead Space series at Visceral Games. The studio was created to expand the PUBG: Battlegrounds universe by creating a narrative driven game. Schofield said that when he met with PUBG Corporation where they explained their goal to expand the PUBG narrative, he already had the concept for The Callisto Protocol in mind and presented that to them and worked with them to fit his idea into their universe. However by May 2022, Schofield stated that the game grown to be its own story and no longer connected to PUBG, though there remain small nods to the latter
Released:
Publisher: Skybound Games, Krafton
Players: 1
Co-op: No
Action Horror Virtual Console
Trailer
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The post provides a basic overview of the game's premise but lacks depth and personal insights from the author. It would be more valuable with a unique perspective or discussion points to engage the community.

David76 Rising Star
From the website;

Survive to Escape the horrors of Callisto.

In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter's moon, Callisto. When inmates begin to transform into monstrous creatures, the prison is thrown into chaos. To survive, Jacob must battle his way to safety to escape Black Iron Prison, while uncovering the dark and disturbing secrets buried beneath the surface of Callisto. Using a unique blend of shooting and close-quarters combat, Jacob will need to adapt his tactics to combat the rapidly evolving creatures while scavenging to unlock new weapons, gear, and abilities to outrun the growing threat and escape the horrors of Jupiter's Dead Moon.

Very Dead Space, but thats a very good thing

 
Gemma Experienced
A 12.28GB patch on Xbox today.
 
Gemma Experienced
A new batch of content is now available, called the Contagion Bundle.



The content comes with the new Contagion Mode, 14 new death animations for Jacob, and the Watchtower Skin Collection.

When playing in Contagion Mode, you'll have to fight tactically and use your ammo wisely due to stronger enemies, limited resources, and no manual saves. Dying means you will be reset to the beginning of the current chapter.

The content comes with 14 new hand-crafted ways for Jacob to die and these are paired with new animations in Contagion Mode.

It also comes with the Watchtower Skin Collection, a United Jupiter Company-themed pack of player and weapon skins.

The Contagion Bundle is available now for PC, PlayStation, and Xbox. It is included as part of The Callisto Protocol's Digital Deluxe Edition, Season Pass, or can be purchased separately.
 
David76 Rising Star

The Callisto Protocol returns with Final Transmission DLC – first gameplay details revealed​


Since the end of The Callisto Protocol's main game, things have gone from bad to worse inside the penitentiary. The virus that's been wreaking havoc inside is threatening to escape the prison and it's up to you to retrieve Mahler's data and transmit it off-world. It's not going to be a walk in the park. You're going to have to fight tooth and nail to make your way through monster-infested corridors, where new abominations await.

When it comes to battling Biophage, players need reliable tools to survive. The Stun Baton is a great blunt instrument, but new threats call for new gear. According to Lead Systems Designer, Paul Guirao, the team behind The Callisto Protocol listened to fan feedback and decided to add a new melee weapon to the game. "We wanted to give players something more powerful than the Stun Baton," Guirao explained.

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The result is the all-new Kinetic Hammer. With its design and shape, you can feel the power and weight behind every swing. It has light and heavy melee attacks that hit harder than the Stun Baton, but that's not all – Guirao explains, "Holding down the heavy melee button produces an even more powerful attack. But mastery of the heavy charged mechanic can be tricky… you become the ultimate badass once you've mastered it. It's one of our favorite weapons because it obliterates everything it touches." As a bonus, a successfully executed charge attack also creates a powerful area-of-effect.

However, the thrill of wielding the Kinetic Hammer is only fully realized when pitted against worthy adversaries. Final Transmission introduces a new enemy type and boss for players to square off with.

With twistedly agile corruptors and brutally powerful two-headed brutes lurking around every corner, not to mention the hard-to-kill Security Units, Black Iron Prison was always a treacherous place. But now a new enemy is stalking its halls: the Biophage Robot, or the Biobot as the developers affectionately call it. This terrifying foe is a combination of Biophage and UJC Security Units, and a deadly reminder that Black Iron is still as dangerous as ever.

"In the main game, the security robots are only seen a couple of times," Guirao tells me, "With the final chapter, we really dug into the idea of what happens when the Biophage starts taking over machinery."

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Visualizing the Biobot as a grotesque and intimidating bio-mechanical enemy was an iterative process, "We worked closely with the Concept Art team to create a look that fits in TCP's universe. It took several iterations to establish the look. We went in both extremes, too robotic and then too organic," Guirao explains. The more robotic iterations felt too much like the existing Security Units and lacked the gruesomeness the team was looking for. On the other hand, the more organic versions appeared too fragile and didn't do enough to differentiate the powerful new enemies from their Biophage brethren. Eventually the team "found that sweet spot."

Affectionate nicknames aside, the Biobot is not an enemy to be taken lightly. According to one of the Senior Systems Designers, "Security Unit Robots were big, daunting enemies that couldn't really be beaten up and would only go down from precision headshots."

Guirao adds, "we're not a tactical cover-based game, so making the Biobots a melee unit made more sense for us. We have an in-your-face style of combat and did not want to deviate from that."

Guirao and the team at Striking Distance watched hundreds of hours of streamers playing The Callisto Protocol, "there was a lot of feedback on how all our NPCs felt the same and it was something that we needed to address." To survive, players need to employ new tactics to take down Biobots, however, once players get the new melee weapon, they'll have the chance to exact satisfying and well-deserved revenge on the bio-mechanical enemies and "finally get their chance to smash them apart."

The Biobot isn't the only new enemy you'll encounter in your return to Black Iron. Without giving too much away, the final boss in Final Transmission is truly something special. "Our goal was to showcase the Kinetic Hammer's power and make players strategize on the best ways to beat the boss; deciding when to use melee or ranged attacks and utilizing the arena to their advantage," Senior Systems Designer Quinlan Richards reveals, "we've given the boss similar mechanics as Jacob, switching seamlessly between hard-hitting melee and aggressive ranged attacks. And to keep things interesting, we've given the final boss an ability that goes beyond anything Jacob can do."
 
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