• 2
  • 2
  • 2
Kingdom Come: Deliverance II
Diving back into the heart-pounding world of 15th Century Bohemia (Central Europe), Kingdom Come: Deliverance II picks up where its predecessor left off, thrusting players into the shoes of Henry, the steadfast son of a blacksmith, embroiled in a tumultuous tale of vengeance, betrayal, and self-discovery.

A gripping tale of revenge, betrayal and discovery. Embark
on an epic journey from a humble blacksmith's forge to the court
of Kings.

From bustling city streets to lush forests, discover this open-world Medieval Europe through an unforgettable adventure filled with action, thrill and wonder.
Released:
Publisher: Deep Silver
Players: 1
Co-op: No
Action Role-Playing
Trailer
Thread Insights AI
5/10

The post raises interesting points about the sequel but lacks depth and specific examples. Including more detailed thoughts on gameplay mechanics could enhance its value to the community.

David76 Rising Star
Last edited:
The original game's story ended so abruptly that it almost made me angry.

I'm curious how they'll approach the gameplay this time. In the first game, it made sense that Henry basically couldn't do anything at the start - after all, he was supposedly a blacksmith's somewhat lazy son. But if the sequel continues Henry's story - and they should, considering the aforementioned cliffhanger ending to the first game - then he should start out competent this time. After all, my Henry was cutting up entire teams of soldiers with ease by the end.

Looking forward to this!!

Check out the full reveal trailer below

 
Power Ant Explorer
I just started Kingdom Come Deliverance 2 this evening. It's still extremely early, I only completed the first training sword fight, mainly because I had to reload my game twice after losing at dice too many times before I started to figure it out. It seems fun. Sword fighting doesn't really feel great, but I imagine it gets better with more practice.
 
David76 Rising Star
Kingdom Come: Deliverance 2 is set to release its Legacy of the Forge DLC, introducing an ambitious home customisation system. Players will have the opportunity to build over 136 million different houses, albeit not all at once. The DLC follows protagonist Henry of Skalitz as he returns to Kuttenberg to reclaim his father's legacy as a blacksmith.

The vast number of combinations may sound enticing, but it also raises scepticism. One might wonder if the sheer volume will lead to a plethora of indistinguishable options - many variations could be as trivial as slightly shifting mead cups on tables. This raises an interesting point about game design: does more truly equate to better?

The focus of this expansion not only revolves around house building but also includes quests to uncover the hidden past of Henry's father and forge new friendships, along with unique weapons and armour blueprints. While the promise of customisation is exciting, there's an underlying caution against overwhelming players with choice.
  • Legacy of the Forge DLC offers extensive home customisation.
  • Players can create over 136 million houses, raising questions about uniqueness.
  • The story involves uncovering the protagonist's father's hidden past.
  • Customisation brings both excitement and scepticism regarding player experience.
  • The DLC aims to balance quantity with quality in gameplay.
 
Bob the Ninja Contributor
I'm going to restart this at some point. I made a mistake in not getting the Master Strike ability from Tomcat. I couldn't beat the boss in the final fight of the For Victory act, so I gave up and uninstalled it.
 
Gemma Experienced
I made a mistake in not getting the Master Strike ability from Tomcat.
I'm at the exact same point. I cannot get past Zizka no matter how hard I try.

I don't really want to restart the game to get the Master Strike ability :(
 
Back
Top Bottom